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Passive Feat

From Pathfinder Online Wiki

A Passive Feat is a feat which requires no activation from the player to take effect. Passives are divided into four categories: Armor, Defensive, Feature, and Reactive. All available passives are listed in the tables below.

Armor

Feat Name Role Effects
Crusader Cleric Base Defense Bonus, Light Melee Attack Bonus, Heavy Melee Attack Bonus
Evangelist Cleric Speed, Ranged Attack Bonus, Divine Attack Bonus
Healer Cleric Regeneration
Archer Fighter Speed, Ranged Attack Bonus
Dragoon Fighter Improved Critical, Light Melee Attack Bonus, Heavy Melee Attack Bonus
Unbreakable Fighter All Resistances
Chameleon Rogue Stealth, Improved Critical
Scout Rogue Perception, Stealth, Ranged Attack Bonus, Speed
Swashbuckler Rogue Light Melee Attack Bonus
Binder Wizard Energy Resistances
Mage Wizard Physical Resistances
Scholar Wizard Speed, Arcana, Dungeoneering, Geography, History, Local, Nature, Planes, Survival

Defensive

Feat Name Role Effects
Great Fortitude General Fortitude Defense Bonus
Iron Will General Will Defense Bonus
Lightning Reflexes General Reflex Defense Bonus
Toughness General Hit Points
Bravery Fighter Freedom Recovery Bonus, Mind Blank Recovery Bonus, Will Defense Bonus

Feature

Feat Name Role Effects
Charm Domain Cleric
Fire Domain Cleric Fire Resistance
Glory Domain Cleric Base Defense Bonus
Luck Domain Cleric Improved Critical
Protection Domain Cleric All Resistances
Strength Domain Cleric Heavy Melee Attack Bonus
Sun Domain Cleric Perception
Travel Domain Cleric Speed
Trickery Domain Cleric Bluff, Stealth
Water Domain Cleric Cold Resistance
Weather Domain Cleric Electric Resistance
Axe Specialization Fighter Precise, Base Damage, Improved Critical
Bow Specialization Fighter Precise, Base Damage, Improved Critical
Crossbow Specialization Fighter Precise, Base Damage, Improved Critical
Double-Weapon Specialization Fighter Precise, Base Damage, Improved Critical
Firearm Specialization Fighter Precise, Base Damage, Improved Critical
Flail Specialization Fighter Precise, Base Damage, Improved Critical
Hammer Specialization Fighter Precise, Base Damage, Improved Critical
Heavy Blade Specialization Fighter Precise, Base Damage, Improved Critical
Light Blade Specialization Fighter Precise, Base Damage, Improved Critical
One-Handed Melee Specialization Fighter Precise, Base Damage, Improved Critical
Polearm Specialization Fighter Precise, Base Damage, Improved Critical
Ranged Specialization Fighter Precise, Base Damage, Improved Critical
Two-Handed Melee Specialization Fighter Precise, Base Damage, Improved Critical
Cut-Throat Rogue Sneak Attack on Flat-Footed, Sneak Attack on Untargeted, Attack Speed Afflicted on Flat-Footed
Daredevil Rogue Sneak Attack on Flat-Footed, Sneak Attack on Opportunity to Self, Attack Speed Afflicted on Flat-Footed
Opportunist Rogue Sneak Attack on Flat-Footed, Sneak Attack on Opportunity, Attack Speed Afflicted on Flat-Footed
Abjurer Wizard
Conjurer Wizard
Diviner Wizard Perception
Enchanter Wizard
Evoker Wizard Burning on Critical Hit, Slowed on Critical Hit, Oblivious on Critical Hit
Illusionist Wizard Reflex Defense Bonus, Stealth
Necromancer Wizard
Transmuter Wizard Hit Points, Recovery Bonuses (Afflicted, Bleeding, Burning, Drained, Exhausted, Fatigued, Frightened, Oblivious)

Reactive

Feat Name Role Effects
Deafening Critical General Oblivious on Critical Hit
Exhausting Critical General Exhausted on Critical Hit
Sickening Critical General Afflicted on Critical Hit
Staggering Critical General Slowed on Critical Hit
Stunning Critical General Stun on Critical Hit
Tiring Critical General
Master of Opportunity: Slip Fighter Flat-Footed if Target has Opportunity
Master of Opportunity: Stand Still Fighter Slowed if Target has Opportunity
Master of Opportunity: Stop Fighter Interrupt if Target has Opportunity
Master of Opportunity: Stumble Fighter Knockdown if Target has Opportunity
Master of Opportunity: Suffer Fighter Base Damage if Target has Opportunity
Befuddling Strike Rogue Oblivious if Target has Flat-Footed
Bleeding Attack Rogue Bleeding if Target has Flat-Footed
Crippling Strike Rogue Drained if Target has Flat-Footed
Slow Reactions Rogue Slowed if Target has Flat-Footed