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Wizard

From Pathfinder Online Wiki
Female Wizard in Runespun Robes

Wizards explore the arcane arts, beyond the veil of the mundane, where works of immortals in far flung realms and legends of gods and spirits forms and bends the very fabric of reality. Wizards, who have risen above the common folk with their ambition and intellect, control the building blocks of creation, conjuring items instantly and evoking fire from thin air. In their search for esoteric knowledge these shrewd magic-users seek and collect every scrap of lore they can find, some studying particular fields of magical, while others embracing versatility, both reveling in the unbridled wonders of magic. These men and women are capable of such wondrous feats from empowering and protecting their allies, smiting their enemies, to shaping the world around them.

Wizards are able to fling devastating wide ranging spells, or help control the flow of combat. These wizards might decide to specialize on specific tactics or attempt to be versatile. In either case all wizards are masters of the impossible, overcoming any danger.

Wizards use a Spellbook as their implement.

On Spellbooks and Combat

(from a post on Paizo by Nihimon)

Question 1) Does melee range mean on those in melee range are affected.

When an attack lists a Range of Melee, it means that your target must be within Melee Range (2 meters) in order for the attack to activate.

If it's a single-target attack, then it also means the target must be in Melee Range (2 meters) when the Interrupt Phase completes in order for damage to be dealt.

If it's not a single-target attack, then it will have an Area of Effect (AoE) listed in its Standard Effects.

Radials expand out from the target, or directly from you if the Area of Effect includes "to Self":

   Area - hits everything within 12 meters of the target.
   Burst - hits everything within 6 meters of the target.
   Splash - hits everything within Melee Range (2 meters) of the target.

Streak is a direct-line AoE. A line is drawn between you and your target, and everything on that line out to the normal range of the attack gets hit.

Blast is a cone-shaped AoE. A line is drawn between you and your target, and everything within a given angle to either side of that line gets hit:

   Short Blast - 30 degrees to either side of the line, but only to half the normal range of the attack.
   Long Blast - 20 degrees to either side of the line, to the normal range of the attack.
   Short Melee Blast - 30 degrees to either side of the line, to the normal range of the attack.
   Long Melee Blast - 60 degrees to either side of the line, to the normal range of the attack.

Question 2) Does this have affect on orisons and spells.? What is the tier of a spell? (Orisons have a tier of minimum of the implement and of the training of the Orison, right?

All Attacks (Physical Attacks, Cantrips, and Orisons), Utilities, Expendables, and Conumables follow the same rules for Range.

For Attacks (Physical Attacks, Cantrips, and Orisons) and Utilities:

   Tier 1 - Rank 1-3
   Tier 2 - Rank 4-5
   Tier 3 - Rank 6

For Expendables and Consumables:

   Tier 1 = Level 1-3
   Tier 2 = Level 4-6
   Tier 3 = Level 7-9

Implement is a term of art that refers to Spellbooks, Holy Symbols, Rogue Kits, and Trophy Charms. Your Holy Symbol holds your Cleric Spells, it has no relation to your Orisons.

All Attacks (Physical Attacks, Cantrips, and Orisons) match Keywords on your Weapon. For Orisons, this is your Focus.

Question 3) All domains have Acolyte. 2 domains have Obscuring and two have only Scourging. One (Trickery) has both. Is that -300?

I think you're asking if that would be -300 to your target's Base Attack. No, that's not how it works.

The Effect is "Oblivious 100 to All". The number of Keywords you're matching between your Spell and your Domain determines your Effect Power*. The number of Keywords your target (each target in this case) is matching between their Armor and their Armor Feat determines their Effect Protection*. If your Effect Power is greater than their Effect Protection, then you get a 10% bonus to the Effect, multiplied by the difference. If your Effect Power is less than their Effect Protection, then you get a 10% penalty to the Effect, multiplied by the difference. So, if your Effect Power is 3 and their Effect Protection is 1, you get a 20% bonus, which would mean Oblivious 120 - except Stacking Debuffs never go above 100.

  • Effect Power and Effect Protection are increased by 1 for each Minor Keyword matched, and by 4 for each Major Keyword (Masterwork, etc.) matched.

<Tavernhold> Locke wrote:

Question 4) Do I need only one? What is effect of having 2 or 3. Currently slotted I have two key words.

Right now, there's no benefit to slotting the same Spell more than once, because there's a bug that greys them all out as soon as you cast one. Eventually, it might be useful to have more than one if you think you might need it more than once in a single combat.