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Difference between revisions of "Trophy Charm Expendables"

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'''Trophy charms''' are used by [[Fighter|fighters]] to empower their [[Expendables|expendables]].
 
'''Trophy charms''' are used by [[Fighter|fighters]] to empower their [[Expendables|expendables]].
  
{{ExpendableFeatHeader}}
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{{WikiData/ExpendableFeats|FormatTemplate=WikiDataSet/ExpendableFeats_FormatTableRow|Filter_WeaponCategory=Trophy Charm}}
{{ExpendableFeat|Trophy Charm|Augment|Melee|13|26|0|1.7|Yes||Beneficial|Heal 300 to Self, Shrug Off to Self|Piercing/Student}}
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{{TableFooter}}
{{ExpendableFeat|Trophy Charm|Browbeat|20m|25|16|0|1.5|No|Targets Will||Psychic Damage, Frightened 5, Disrupted (3 Seconds)|Slashing/Student/Brutal/Journeyman}}
 
{{ExpendableFeat|Trophy Charm|Bully|10m|10|17|0|1.5|No|Targets Will||Psychic Damage, Frightened 10|Slashing}}
 
{{ExpendableFeat|Trophy Charm|Chase|20m|34|17|0|1.5|No|Targets Will||Psychic Damage, Slowed 10, Hasted (1 Round) to Self|Piercing/Student/Graceful/Journeyman/Vigorous}}
 
{{ExpendableFeat|Trophy Charm|Disturb|Melee|58|16|0|1.5|No|Targets Will||Psychic Damage, Oblivious 35, Opportunity (3 Seconds, 75% chance), Disrupted (3 Seconds, 75% chance), Frightened 15|Piercing/Student/Dynamic/Journeyman/Guarded/Professional/Coercive}}
 
{{ExpendableFeat|Trophy Charm|Endanger|Melee|13|16|1.28|1.5|No|||Opportunity (2 Seconds), Flat-Footed (1 Round)|Slashing/Student}}
 
{{ExpendableFeat|Trophy Charm|Fluster|Melee|10|14|0|1.5|No|Targets Will||Psychic Damage, Oblivious 15, Opportunity (3 Seconds, 50% chance), Disrupted (3 Seconds, 50% chance)|Piercing}}
 
{{ExpendableFeat|Trophy Charm|Intensify|Melee|73|23|0|1.3|Yes||Beneficial|Heal 600 to Self, Shrug Off to Self|Piercing/Student/Dynamic/Journeyman/Vigorous/Professional/Coercive/Master}}
 
{{ExpendableFeat|Trophy Charm|Intercept|30m|73|15|0|1.5|No|Targets Will||Psychic Damage, Slowed 35, Hasted (1 Round) to Self|Piercing/Student/Graceful/Journeyman/Vigorous/Professional/Intimidating/Master}}
 
{{ExpendableFeat|Trophy Charm|Redouble|Melee|34|24|0|1.4|Yes||Beneficial|Heal 400 to Self, Shrug Off to Self|Piercing/Student/Dynamic/Journeyman/Vigorous}}
 
{{ExpendableFeat|Trophy Charm|Rush|20m|13|15|0|1.5|No|Targets Will||Psychic Damage, Slowed 5, Quickened (1 Round) to Self|Piercing/Student}}
 
{{ExpendableFeat|Trophy Charm|Scare|30m|58|15|0|1.5|No|Targets Will||Psychic Damage, Frightened 10, Disrupted (3 Seconds, 75% chance), Opportunity (3 Seconds, 75% chance)|Slashing/Student/Brutal/Journeyman/Besieging/Professional/Intimidating}}
 
{{ExpendableFeat|Trophy Charm|Trouble|Melee|25|15|0|1.5|No|Targets Will||Psychic Damage, Oblivious 30, Opportunity (3 Seconds, 75% chance), Disrupted (3 Seconds, 75% chance)|Piercing/Student/Dynamic/Journeyman}}
 
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Latest revision as of 19:26, 23 September 2014

Trophy charms are used by fighters to empower their expendables.

Template:WikiData/ExpendableFeats FormatTableHeaderSortable Template:WikiData/ExpendableFeats |}