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Difference between revisions of "Passive armor feats table"

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(Created page with "{{PassiveFeatHeader}} {{PassiveFeat|Armor|Crusader|Cleric}} {{PassiveFeat|Armor|Evangelist|Cleric}} {{PassiveFeat|Armor|Healer|Cleric}} {{PassiveFeat|Armor|Archer|Fighter}} {{...")
 
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{{PassiveFeatHeader}}
 
{{PassiveFeatHeader}}
{{PassiveFeat|Armor|Crusader|Cleric}}
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{{PassiveFeat|Archer 1|Fighter|Speed +1, Ranged Attack Bonus +7|Medium|Hit Points +55 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +21 per Keyword|8-7-14}}
{{PassiveFeat|Armor|Evangelist|Cleric}}
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{{PassiveFeat|Archer 2|Fighter|Speed +1, Ranged Attack Bonus +8|Medium, Military|Hit Points +55 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +21 per Keyword|8-7-14}}
{{PassiveFeat|Armor|Healer|Cleric}}
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{{PassiveFeat|Archer 3|Fighter|Speed +2, Ranged Attack Bonus +9|Medium, Military|Hit Points +55 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +21 per Keyword|8-7-14}}
{{PassiveFeat|Armor|Archer|Fighter}}
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{{PassiveFeat|Archer 4|Fighter|Speed +2, Ranged Attack Bonus +10|Medium, Military, Flexible|Hit Points +55 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +21 per Keyword|8-7-14}}
{{PassiveFeat|Armor|Dragoon|Fighter}}
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{{PassiveFeat|Archer 5|Fighter|Speed +2, Ranged Attack Bonus +11|Medium, Military, Flexible|Hit Points +55 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +21 per Keyword|8-7-14}}
{{PassiveFeat|Armor|Unbreakable|Fighter}}
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{{PassiveFeat|Archer 6|Fighter|Speed +3, Ranged Attack Bonus +12|Masterwork, Medium, Military, Flexible|Hit Points +55 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +21 per Keyword|8-7-14}}
{{PassiveFeat|Armor|Chameleon|Rogue}}
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{{PassiveFeat|Archer 7|Fighter|Speed +3, Ranged Attack Bonus +13|Masterwork, Medium, Military, Flexible|Hit Points +55 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +21 per Keyword|8-7-14}}
{{PassiveFeat|Armor|Scout|Rogue}}
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{{PassiveFeat|Archer 8|Fighter|Speed +3, Ranged Attack Bonus +14|Masterwork, Medium, Military, Flexible, Supple|Hit Points +55 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +21 per Keyword|8-7-14}}
{{PassiveFeat|Armor|Swashbuckler|Rogue}}
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{{PassiveFeat|Archer 9|Fighter|Speed +4, Ranged Attack Bonus +15|Masterwork, Medium, Military, Flexible, Supple|Hit Points +55 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +21 per Keyword|8-7-14}}
{{PassiveFeat|Armor|Binder|Wizard}}
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{{PassiveFeat|Archer 10|Fighter|Speed +4, Ranged Attack Bonus +16|Truesilver, Masterwork, Medium, Military, Flexible, Supple|Hit Points +55 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +21 per Keyword|8-7-14}}
{{PassiveFeat|Armor|Mage|Wizard}}
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{{PassiveFeat|Archer 11|Fighter|Speed +4, Ranged Attack Bonus +17|Truesilver, Masterwork, Medium, Military, Flexible, Supple|Hit Points +55 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +21 per Keyword|8-7-14}}
{{PassiveFeat|Armor|Scholar|Wizard}}
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{{PassiveFeat|Archer 12|Fighter|Speed +5, Ranged Attack Bonus +18|Truesilver, Masterwork, Medium, Military, Flexible, Supple, Quiet|Hit Points +55 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +21 per Keyword|8-7-14}}
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{{PassiveFeat|Archer 13|Fighter|Speed +5, Ranged Attack Bonus +19|Truesilver, Masterwork, Medium, Military, Flexible, Supple, Quiet|Hit Points +55 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +21 per Keyword|8-7-14}}
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{{PassiveFeat|Archer 14|Fighter|Speed +5, Ranged Attack Bonus +20|Truesilver, Masterwork, Light, Medium, Military, Flexible, Supple, Quiet|Hit Points +55 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +21 per Keyword|8-7-14}}
 +
{{PassiveFeat|Dragoon 1|Fighter|Improved Critical +5, Light Melee Attack Bonus +7, Heavy Melee Attack Bonus +7|Heavy|Hit Points +58 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +18 per Keyword|8-7-14}}
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{{PassiveFeat|Dragoon 2|Fighter|Improved Critical +7, Light Melee Attack Bonus +8, Heavy Melee Attack Bonus +8|Heavy, Military|Hit Points +58 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +18 per Keyword|8-7-14}}
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{{PassiveFeat|Dragoon 3|Fighter|Improved Critical +8, Light Melee Attack Bonus +9, Heavy Melee Attack Bonus +9|Heavy, Military|Hit Points +58 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +18 per Keyword|8-7-14}}
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{{PassiveFeat|Dragoon 4|Fighter|Improved Critical +10, Light Melee Attack Bonus +10, Heavy Melee Attack Bonus +10|Heavy, Military, Distributed|Hit Points +58 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +18 per Keyword|8-7-14}}
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{{PassiveFeat|Dragoon 5|Fighter|Improved Critical +11, Light Melee Attack Bonus +11, Heavy Melee Attack Bonus +11|Heavy, Military, Distributed|Hit Points +58 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +18 per Keyword|8-7-14}}
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{{PassiveFeat|Dragoon 6|Fighter|Improved Critical +13, Light Melee Attack Bonus +12, Heavy Melee Attack Bonus +12|Masterwork, Heavy, Military, Distributed|Hit Points +58 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +18 per Keyword|8-7-14}}
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{{PassiveFeat|Dragoon 7|Fighter|Improved Critical +14, Light Melee Attack Bonus +13, Heavy Melee Attack Bonus +13|Masterwork, Heavy, Military, Distributed|Hit Points +58 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +18 per Keyword|8-7-14}}
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{{PassiveFeat|Dragoon 8|Fighter|Improved Critical +16, Light Melee Attack Bonus +14, Heavy Melee Attack Bonus +14|Masterwork, Heavy, Military, Distributed, Strengthened|Hit Points +58 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +18 per Keyword|8-7-14}}
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{{PassiveFeat|Dragoon 9|Fighter|Improved Critical +17, Light Melee Attack Bonus +15, Heavy Melee Attack Bonus +15|Masterwork, Heavy, Military, Distributed, Strengthened|Hit Points +58 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +18 per Keyword|8-7-14}}
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{{PassiveFeat|Dragoon 10|Fighter|Improved Critical +19, Light Melee Attack Bonus +16, Heavy Melee Attack Bonus +16|Adamantine, Masterwork, Heavy, Military, Distributed, Strengthened|Hit Points +58 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +18 per Keyword|8-7-14}}
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{{PassiveFeat|Dragoon 11|Fighter|Improved Critical +20, Light Melee Attack Bonus +17, Heavy Melee Attack Bonus +17|Adamantine, Masterwork, Heavy, Military, Distributed, Strengthened|Hit Points +58 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +18 per Keyword|8-7-14}}
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{{PassiveFeat|Dragoon 12|Fighter|Improved Critical +22, Light Melee Attack Bonus +18, Heavy Melee Attack Bonus +18|Adamantine, Masterwork, Heavy, Military, Distributed, Strengthened, Dense|Hit Points +58 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +18 per Keyword|8-7-14}}
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{{PassiveFeat|Dragoon 13|Fighter|Improved Critical +23, Light Melee Attack Bonus +19, Heavy Melee Attack Bonus +19|Adamantine, Masterwork, Heavy, Military, Distributed, Strengthened, Dense|Hit Points +58 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +18 per Keyword|8-7-14}}
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{{PassiveFeat|Dragoon 14|Fighter|Improved Critical +25, Light Melee Attack Bonus +20, Heavy Melee Attack Bonus +20|Adamantine, Masterwork, Medium, Heavy, Military, Distributed, Strengthened, Dense|Hit Points +58 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +18 per Keyword|8-7-14}}
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{{PassiveFeat|Unbreakable 1|Fighter|All Resistances +1|Heavy|Hit Points +60 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +17 per Keyword|8-7-14}}
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{{PassiveFeat|Unbreakable 2|Fighter|All Resistances +1|Heavy, Military|Hit Points +60 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +17 per Keyword|8-7-14}}
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{{PassiveFeat|Unbreakable 3|Fighter|All Resistances +1|Heavy, Military|Hit Points +60 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +17 per Keyword|8-7-14}}
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{{PassiveFeat|Unbreakable 4|Fighter|All Resistances +1|Heavy, Military, Strengthened|Hit Points +60 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +17 per Keyword|8-7-14}}
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{{PassiveFeat|Unbreakable 5|Fighter|All Resistances +1|Heavy, Military, Strengthened|Hit Points +60 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +17 per Keyword|8-7-14}}
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{{PassiveFeat|Unbreakable 6|Fighter|All Resistances +2|Masterwork, Heavy, Military, Strengthened|Hit Points +60 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +17 per Keyword|8-7-14}}
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{{PassiveFeat|Unbreakable 7|Fighter|All Resistances +2|Masterwork, Heavy, Military, Strengthened|Hit Points +60 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +17 per Keyword|8-7-14}}
 +
{{PassiveFeat|Unbreakable 8|Fighter|All Resistances +2|Masterwork, Heavy, Military, Strengthened, Dense|Hit Points +60 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +17 per Keyword|8-7-14}}
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{{PassiveFeat|Unbreakable 9|Fighter|All Resistances +2|Masterwork, Heavy, Military, Strengthened, Dense|Hit Points +60 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +17 per Keyword|8-7-14}}
 +
{{PassiveFeat|Unbreakable 10|Fighter|All Resistances +2|Adamantine, Masterwork, Heavy, Military, Strengthened, Dense|Hit Points +60 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +17 per Keyword|8-7-14}}
 +
{{PassiveFeat|Unbreakable 11|Fighter|All Resistances +3|Adamantine, Masterwork, Heavy, Military, Strengthened, Dense|Hit Points +60 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +17 per Keyword|8-7-14}}
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{{PassiveFeat|Unbreakable 12|Fighter|All Resistances +3|Adamantine, Masterwork, Heavy, Military, Strengthened, Dense, Distributed|Hit Points +60 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +17 per Keyword|8-7-14}}
 +
{{PassiveFeat|Unbreakable 13|Fighter|All Resistances +3|Adamantine, Masterwork, Heavy, Military, Strengthened, Dense, Distributed|Hit Points +60 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +17 per Keyword|8-7-14}}
 +
{{PassiveFeat|Unbreakable 14|Fighter|All Resistances +3|Adamantine, Masterwork, Medium, Heavy, Military, Strengthened, Dense, Distributed|Hit Points +60 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Power +17 per Keyword|8-7-14}}
 +
{{PassiveFeat|Chameleon 1|Rogue|Stealth +7, Improved Critical +4|Light|Hit Points +35 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +35 per Keyword|8-7-14}}
 +
{{PassiveFeat|Chameleon 2|Rogue|Stealth +8, Improved Critical +6|Light, Stealthy|Hit Points +35 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +35 per Keyword|8-7-14}}
 +
{{PassiveFeat|Chameleon 3|Rogue|Stealth +9, Improved Critical +8|Light, Stealthy|Hit Points +35 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +35 per Keyword|8-7-14}}
 +
{{PassiveFeat|Chameleon 4|Rogue|Stealth +10, Improved Critical +10|Light, Stealthy, Agile|Hit Points +35 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +35 per Keyword|8-7-14}}
 +
{{PassiveFeat|Chameleon 5|Rogue|Stealth +11, Improved Critical +12|Light, Stealthy, Agile|Hit Points +35 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +35 per Keyword|8-7-14}}
 +
{{PassiveFeat|Chameleon 6|Rogue|Stealth +12, Improved Critical +14|Masterwork, Light, Stealthy, Agile|Hit Points +35 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +35 per Keyword|8-7-14}}
 +
{{PassiveFeat|Chameleon 7|Rogue|Stealth +13, Improved Critical +16|Masterwork, Light, Stealthy, Agile|Hit Points +35 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +35 per Keyword|8-7-14}}
 +
{{PassiveFeat|Chameleon 8|Rogue|Stealth +14, Improved Critical +18|Masterwork, Light, Stealthy, Agile, Reinforced|Hit Points +35 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +35 per Keyword|8-7-14}}
 +
{{PassiveFeat|Chameleon 9|Rogue|Stealth +15, Improved Critical +20|Masterwork, Light, Stealthy, Agile, Reinforced|Hit Points +35 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +35 per Keyword|8-7-14}}
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{{PassiveFeat|Chameleon 10|Rogue|Stealth +16, Improved Critical +22|Shadowskin, Masterwork, Light, Stealthy, Agile, Reinforced|Hit Points +35 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +35 per Keyword|8-7-14}}
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{{PassiveFeat|Chameleon 11|Rogue|Stealth +17, Improved Critical +24|Shadowskin, Masterwork, Light, Stealthy, Agile, Reinforced|Hit Points +35 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +35 per Keyword|8-7-14}}
 +
{{PassiveFeat|Chameleon 12|Rogue|Stealth +18, Improved Critical +26|Shadowskin, Masterwork, Light, Stealthy, Agile, Reinforced, Intricate|Hit Points +35 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +35 per Keyword|8-7-14}}
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{{PassiveFeat|Chameleon 13|Rogue|Stealth +19, Improved Critical +28|Shadowskin, Masterwork, Light, Stealthy, Agile, Reinforced, Intricate|Hit Points +35 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +35 per Keyword|8-7-14}}
 +
{{PassiveFeat|Chameleon 14|Rogue|Stealth +20, Improved Critical +30|Shadowskin, Truesilver, Masterwork, Light, Stealthy, Agile, Reinforced, Intricate|Hit Points +35 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +35 per Keyword|8-7-14}}
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{{PassiveFeat|Scout 1|Rogue|Perception +7, Stealth +7, Ranged Attack Bonus +7, Speed +1%|Light|Hit Points +37 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +33 per Keyword|8-7-14}}
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{{PassiveFeat|Scout 2|Rogue|Perception +8, Stealth +8, Ranged Attack Bonus +8, Speed +1%|Light, Stealthy|Hit Points +37 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +33 per Keyword|8-7-14}}
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{{PassiveFeat|Scout 3|Rogue|Perception +9, Stealth +9, Ranged Attack Bonus +9, Speed +2%|Light, Stealthy|Hit Points +37 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +33 per Keyword|8-7-14}}
 +
{{PassiveFeat|Scout 4|Rogue|Perception +10, Stealth +10, Ranged Attack Bonus +10, Speed +2%|Light, Stealthy, Quiet|Hit Points +37 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +33 per Keyword|8-7-14}}
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{{PassiveFeat|Scout 5|Rogue|Perception +11, Stealth +11, Ranged Attack Bonus +11, Speed +2%|Light, Stealthy, Quiet|Hit Points +37 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +33 per Keyword|8-7-14}}
 +
{{PassiveFeat|Scout 6|Rogue|Perception +12, Stealth +12, Ranged Attack Bonus +12, Speed +3%|Masterwork, Light, Stealthy, Quiet|Hit Points +37 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +33 per Keyword|8-7-14}}
 +
{{PassiveFeat|Scout 7|Rogue|Perception +13, Stealth +13, Ranged Attack Bonus +13, Speed +3%|Masterwork, Light, Stealthy, Quiet|Hit Points +37 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +33 per Keyword|8-7-14}}
 +
{{PassiveFeat|Scout 8|Rogue|Perception +14, Stealth +14, Ranged Attack Bonus +14, Speed +3%|Masterwork, Light, Stealthy, Quiet, Supple|Hit Points +37 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +33 per Keyword|8-7-14}}
 +
{{PassiveFeat|Scout 9|Rogue|Perception +15, Stealth +15, Ranged Attack Bonus +15, Speed +4%|Masterwork, Light, Stealthy, Quiet, Supple|Hit Points +37 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +33 per Keyword|8-7-14}}
 +
{{PassiveFeat|Scout 10|Rogue|Perception +16, Stealth +16, Ranged Attack Bonus +16, Speed +4%|Shadowskin, Masterwork, Light, Stealthy, Quiet, Supple|Hit Points +37 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +33 per Keyword|8-7-14}}
 +
{{PassiveFeat|Scout 11|Rogue|Perception +17, Stealth +17, Ranged Attack Bonus +17, Speed +4%|Shadowskin, Masterwork, Light, Stealthy, Quiet, Supple|Hit Points +37 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +33 per Keyword|8-7-14}}
 +
{{PassiveFeat|Scout 12|Rogue|Perception +18, Stealth +18, Ranged Attack Bonus +18, Speed +5%|Shadowskin, Masterwork, Light, Stealthy, Quiet, Supple, Flexible|Hit Points +37 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +33 per Keyword|8-7-14}}
 +
{{PassiveFeat|Scout 13|Rogue|Perception +19, Stealth +19, Ranged Attack Bonus +19, Speed +5%|Shadowskin, Masterwork, Light, Stealthy, Quiet, Supple, Flexible|Hit Points +37 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +33 per Keyword|8-7-14}}
 +
{{PassiveFeat|Scout 14|Rogue|Perception +20, Stealth +20, Ranged Attack Bonus +20, Speed +5%|Shadowskin, Truesilver, Masterwork, Light, Stealthy, Quiet, Supple, Flexible|Hit Points +37 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +33 per Keyword|8-7-14}}
 +
{{PassiveFeat|Swashbuckler 1|Rogue|Light Melee Attack Bonus +4|Light|Hit Points +40 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +3 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +31 per Keyword|8-7-14}}
 +
{{PassiveFeat|Swashbuckler 2|Rogue|Light Melee Attack Bonus +6|Light, Stealthy|Hit Points +40 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +3 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +31 per Keyword|8-7-14}}
 +
{{PassiveFeat|Swashbuckler 3|Rogue|Light Melee Attack Bonus +8|Light, Stealthy|Hit Points +40 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +3 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +31 per Keyword|8-7-14}}
 +
{{PassiveFeat|Swashbuckler 4|Rogue|Light Melee Attack Bonus +10|Light, Stealthy, Quiet|Hit Points +40 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +3 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +31 per Keyword|8-7-14}}
 +
{{PassiveFeat|Swashbuckler 5|Rogue|Light Melee Attack Bonus +12|Light, Stealthy, Quiet|Hit Points +40 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +3 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +31 per Keyword|8-7-14}}
 +
{{PassiveFeat|Swashbuckler 6|Rogue|Light Melee Attack Bonus +14|Masterwork, Light, Stealthy, Quiet|Hit Points +40 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +3 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +31 per Keyword|8-7-14}}
 +
{{PassiveFeat|Swashbuckler 7|Rogue|Light Melee Attack Bonus +16|Masterwork, Light, Stealthy, Quiet|Hit Points +40 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +3 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +31 per Keyword|8-7-14}}
 +
{{PassiveFeat|Swashbuckler 8|Rogue|Light Melee Attack Bonus +18|Masterwork, Light, Stealthy, Quiet, Flexible|Hit Points +40 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +3 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +31 per Keyword|8-7-14}}
 +
{{PassiveFeat|Swashbuckler 9|Rogue|Light Melee Attack Bonus +20|Masterwork, Light, Stealthy, Quiet, Flexible|Hit Points +40 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +3 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +31 per Keyword|8-7-14}}
 +
{{PassiveFeat|Swashbuckler 10|Rogue|Light Melee Attack Bonus +22|Truesilver, Masterwork, Light, Stealthy, Quiet, Flexible|Hit Points +40 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +3 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +31 per Keyword|8-7-14}}
 +
{{PassiveFeat|Swashbuckler 11|Rogue|Light Melee Attack Bonus +24|Truesilver, Masterwork, Light, Stealthy, Quiet, Flexible|Hit Points +40 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +3 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +31 per Keyword|8-7-14}}
 +
{{PassiveFeat|Swashbuckler 12|Rogue|Light Melee Attack Bonus +26|Truesilver, Masterwork, Light, Stealthy, Quiet, Flexible, Supple|Hit Points +40 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +3 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +31 per Keyword|8-7-14}}
 +
{{PassiveFeat|Swashbuckler 13|Rogue|Light Melee Attack Bonus +28|Truesilver, Masterwork, Light, Stealthy, Quiet, Flexible, Supple|Hit Points +40 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +3 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +31 per Keyword|8-7-14}}
 +
{{PassiveFeat|Swashbuckler 14|Rogue|Light Melee Attack Bonus +30|Truesilver, Shadowskin, Masterwork, Light, Stealthy, Quiet, Flexible, Supple|Hit Points +40 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +3 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +31 per Keyword|8-7-14}}
 +
{{PassiveFeat|Binder 1|Wizard|Energy Resistances +1|Clothing|Hit Points +25, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Will Defense Bonus +2 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Binder 2|Wizard|Energy Resistances +1|Clothing, Inscribed|Hit Points +25, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Will Defense Bonus +2 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Binder 3|Wizard|Energy Resistances +1|Clothing, Inscribed, Intricate|Hit Points +25, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Will Defense Bonus +2 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Binder 4|Wizard|Energy Resistances +1|Clothing, Inscribed, Intricate|Hit Points +25, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Will Defense Bonus +2 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Binder 5|Wizard|Energy Resistances +2|Clothing, Inscribed, Intricate|Hit Points +25, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Will Defense Bonus +2 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Binder 6|Wizard|Energy Resistances +2|Masterwork, Clothing, Inscribed, Intricate|Hit Points +25, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Will Defense Bonus +2 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Binder 7|Wizard|Energy Resistances +2|Masterwork, Clothing, Inscribed, Intricate|Hit Points +25, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Will Defense Bonus +2 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Binder 8|Wizard|Energy Resistances +2|Masterwork, Clothing, Inscribed, Intricate, Reinforced|Hit Points +25, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Will Defense Bonus +2 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Binder 9|Wizard|Energy Resistances +3|Masterwork, Clothing, Inscribed, Intricate, Reinforced|Hit Points +25, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Will Defense Bonus +2 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Binder 10|Wizard|Energy Resistances +3|Empowered, Masterwork, Clothing, Inscribed, Intricate, Reinforced|Hit Points +25, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Will Defense Bonus +2 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Binder 11|Wizard|Energy Resistances +3|Empowered, Masterwork, Clothing, Inscribed, Intricate, Reinforced|Hit Points +25, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Will Defense Bonus +2 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Binder 12|Wizard|Energy Resistances +3|Empowered, Masterwork, Clothing, Inscribed, Intricate, Reinforced, Agile|Hit Points +25, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Will Defense Bonus +2 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Binder 13|Wizard|Energy Resistances +4|Empowered, Masterwork, Clothing, Inscribed, Intricate, Reinforced, Agile|Hit Points +25, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Will Defense Bonus +2 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Binder 14|Wizard|Energy Resistances +4|Empowered, Eldritch, Masterwork, Clothing, Inscribed, Intricate, Reinforced, Agile|Hit Points +25, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +1 per Keyword, Will Defense Bonus +2 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Mage 1|Wizard|Physical Resistance +5|Clothing|Hit Points +25 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Mage 2|Wizard|Physical Resistance +6|Clothing, Inscribed|Hit Points +25 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Mage 3|Wizard|Physical Resistance +6|Clothing, Inscribed, Intricate|Hit Points +25 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Mage 4|Wizard|Physical Resistance +7|Clothing, Inscribed, Intricate|Hit Points +25 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Mage 5|Wizard|Physical Resistance +7|Clothing, Inscribed, Intricate|Hit Points +25 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Mage 6|Wizard|Physical Resistance +8|Masterwork, Clothing, Inscribed, Intricate|Hit Points +25 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Mage 7|Wizard|Physical Resistance +8|Masterwork, Clothing, Inscribed, Intricate|Hit Points +25 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Mage 8|Wizard|Physical Resistance +9|Masterwork, Clothing, Inscribed, Intricate, Reinforced|Hit Points +25 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Mage 9|Wizard|Physical Resistance +9|Masterwork, Clothing, Inscribed, Intricate, Reinforced|Hit Points +25 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Mage 10|Wizard|Physical Resistance +10|Eldritch, Masterwork, Clothing, Inscribed, Intricate, Reinforced|Hit Points +25 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Mage 11|Wizard|Physical Resistance +10|Eldritch, Masterwork, Clothing, Inscribed, Intricate, Reinforced|Hit Points +25 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Mage 12|Wizard|Physical Resistance +11|Eldritch, Masterwork, Clothing, Inscribed, Intricate, Reinforced, Agile|Hit Points +25 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Mage 13|Wizard|Physical Resistance +11|Eldritch, Masterwork, Clothing, Inscribed, Intricate, Reinforced, Agile|Hit Points +25 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Mage 14|Wizard|Physical Resistance +12|Eldritch, Sage, Masterwork, Clothing, Inscribed, Intricate, Reinforced, Agile|Hit Points +25 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Scholar 1|Wizard|Speed +1%, Arcana +4, Dungeoneering +4, Geography +4, History +4, Local +4, Nature +4, Planes +4, Survival +4|Clothing|Hit Points +25 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +1 per Keyword, Will Defense Bonus +3 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Scholar 2|Wizard|Speed +1%, Arcana +6, Dungeoneering +6, Geography +6, History +6, Local +6, Nature +6, Planes +6, Survival +6|Clothing, Inscribed|Hit Points +25 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +1 per Keyword, Will Defense Bonus +3 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Scholar 3|Wizard|Speed +2%, Arcana +8, Dungeoneering +8, Geography +8, History +8, Local +8, Nature +8, Planes +8, Survival +8|Clothing, Inscribed, Intricate|Hit Points +25 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +1 per Keyword, Will Defense Bonus +3 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Scholar 4|Wizard|Speed +2%, Arcana +10, Dungeoneering +10, Geography +10, History +10, Local +10, Nature +10, Planes +10, Survival +10|Clothing, Inscribed, Intricate|Hit Points +25 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +1 per Keyword, Will Defense Bonus +3 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Scholar 5|Wizard|Speed +2%, Arcana +12, Dungeoneering +12, Geography +12, History +12, Local +12, Nature +12, Planes +12, Survival +12|Clothing, Inscribed, Intricate|Hit Points +25 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +1 per Keyword, Will Defense Bonus +3 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Scholar 6|Wizard|Speed +3%, Arcana +14, Dungeoneering +14, Geography +14, History +14, Local +14, Nature +14, Planes +14, Survival +14|Masterwork, Clothing, Inscribed, Intricate|Hit Points +25 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +1 per Keyword, Will Defense Bonus +3 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Scholar 7|Wizard|Speed +3%, Arcana +16, Dungeoneering +16, Geography +16, History +16, Local +16, Nature +16, Planes +16, Survival +16|Masterwork, Clothing, Inscribed, Intricate|Hit Points +25 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +1 per Keyword, Will Defense Bonus +3 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Scholar 8|Wizard|Speed +3%, Arcana +18, Dungeoneering +18, Geography +18, History +18, Local +18, Nature +18, Planes +18, Survival +18|Masterwork, Clothing, Inscribed, Intricate, Reinforced|Hit Points +25 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +1 per Keyword, Will Defense Bonus +3 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Scholar 9|Wizard|Speed +4%, Arcana +20, Dungeoneering +20, Geography +20, History +20, Local +20, Nature +20, Planes +20, Survival +20|Masterwork, Clothing, Inscribed, Intricate, Reinforced|Hit Points +25 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +1 per Keyword, Will Defense Bonus +3 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Scholar 10|Wizard|Speed +4%, Arcana +22, Dungeoneering +22, Geography +22, History +22, Local +22, Nature +22, Planes +22, Survival +22|Sage, Masterwork, Clothing, Inscribed, Intricate, Reinforced|Hit Points +25 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +1 per Keyword, Will Defense Bonus +3 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Scholar 11|Wizard|Speed +4%, Arcana +24, Dungeoneering +24, Geography +24, History +24, Local +24, Nature +24, Planes +24, Survival +24|Sage, Masterwork, Clothing, Inscribed, Intricate, Reinforced|Hit Points +25 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +1 per Keyword, Will Defense Bonus +3 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Scholar 12|Wizard|Speed +5%, Arcana +26, Dungeoneering +26, Geography +26, History +26, Local +26, Nature +26, Planes +26, Survival +26|Sage, Masterwork, Clothing, Inscribed, Intricate, Reinforced, Agile|Hit Points +25 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +1 per Keyword, Will Defense Bonus +3 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Scholar 13|Wizard|Speed +5%, Arcana +28, Dungeoneering +28, Geography +28, History +28, Local +28, Nature +28, Planes +28, Survival +28|Sage, Masterwork, Clothing, Inscribed, Intricate, Reinforced, Agile|Hit Points +25 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +1 per Keyword, Will Defense Bonus +3 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Scholar 14|Wizard|Speed +5%, Arcana +30, Dungeoneering +30, Geography +30, History +30, Local +30, Nature +30, Planes +30, Survival +30|Sage, Empowered, Masterwork, Clothing, Inscribed, Intricate, Reinforced, Agile|Hit Points +25 per Keyword, Fortitude Defense Bonus +1 per Keyword, Reflex Defense Bonus +1 per Keyword, Will Defense Bonus +3 per Keyword, Burning Recovery Bonus +1 per Keyword, Exhausted Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +40 per Keyword|8-7-14}}
 +
{{PassiveFeat|Crusader 1|Cleric|Base Defense Bonus +2, Light Melee Attack Bonus +7, Heavy Melee Attack Bonus +7|Heavy|Hit Points +50 per Keyword, Fortitude Defense Bonus +2 per Keyword, Will Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Drained Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +23 per Keyword|8-7-14}}
 +
{{PassiveFeat|Crusader 2|Cleric|Base Defense Bonus +3, Light Melee Attack Bonus +8, Heavy Melee Attack Bonus +8|Heavy, Blessed|Hit Points +50 per Keyword, Fortitude Defense Bonus +2 per Keyword, Will Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Drained Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +23 per Keyword|8-7-14}}
 +
{{PassiveFeat|Crusader 3|Cleric|Base Defense Bonus +4, Light Melee Attack Bonus +9, Heavy Melee Attack Bonus +9|Heavy, Blessed|Hit Points +50 per Keyword, Fortitude Defense Bonus +2 per Keyword, Will Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Drained Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +23 per Keyword|8-7-14}}
 +
{{PassiveFeat|Crusader 4|Cleric|Base Defense Bonus +5, Light Melee Attack Bonus +10, Heavy Melee Attack Bonus +10|Heavy, Blessed, Distributed|Hit Points +50 per Keyword, Fortitude Defense Bonus +2 per Keyword, Will Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Drained Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +23 per Keyword|8-7-14}}
 +
{{PassiveFeat|Crusader 5|Cleric|Base Defense Bonus +6, Light Melee Attack Bonus +11, Heavy Melee Attack Bonus +11|Heavy, Blessed, Distributed|Hit Points +50 per Keyword, Fortitude Defense Bonus +2 per Keyword, Will Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Drained Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +23 per Keyword|8-7-14}}
 +
{{PassiveFeat|Crusader 6|Cleric|Base Defense Bonus +7, Light Melee Attack Bonus +12, Heavy Melee Attack Bonus +12|Masterwork, Heavy, Blessed, Distributed|Hit Points +50 per Keyword, Fortitude Defense Bonus +2 per Keyword, Will Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Drained Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +23 per Keyword|8-7-14}}
 +
{{PassiveFeat|Crusader 7|Cleric|Base Defense Bonus +8, Light Melee Attack Bonus +13, Heavy Melee Attack Bonus +13|Masterwork, Heavy, Blessed, Distributed|Hit Points +50 per Keyword, Fortitude Defense Bonus +2 per Keyword, Will Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Drained Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +23 per Keyword|8-7-14}}
 +
{{PassiveFeat|Crusader 8|Cleric|Base Defense Bonus +9, Light Melee Attack Bonus +14, Heavy Melee Attack Bonus +14|Masterwork, Heavy, Blessed, Distributed, Strengthened|Hit Points +50 per Keyword, Fortitude Defense Bonus +2 per Keyword, Will Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Drained Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +23 per Keyword|8-7-14}}
 +
{{PassiveFeat|Crusader 9|Cleric|Base Defense Bonus +10, Light Melee Attack Bonus +15, Heavy Melee Attack Bonus +15|Masterwork, Heavy, Blessed, Distributed, Strengthened|Hit Points +50 per Keyword, Fortitude Defense Bonus +2 per Keyword, Will Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Drained Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +23 per Keyword|8-7-14}}
 +
{{PassiveFeat|Crusader 10|Cleric|Base Defense Bonus +11, Light Melee Attack Bonus +16, Heavy Melee Attack Bonus +16|Celestial, Fiendish, Masterwork, Heavy, Blessed, Distributed, Strengthened|Hit Points +50 per Keyword, Fortitude Defense Bonus +2 per Keyword, Will Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Drained Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +23 per Keyword|8-7-14}}
 +
{{PassiveFeat|Crusader 11|Cleric|Base Defense Bonus +12, Light Melee Attack Bonus +17, Heavy Melee Attack Bonus +17|Celestial, Fiendish, Masterwork, Heavy, Blessed, Distributed, Strengthened|Hit Points +50 per Keyword, Fortitude Defense Bonus +2 per Keyword, Will Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Drained Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +23 per Keyword|8-7-14}}
 +
{{PassiveFeat|Crusader 12|Cleric|Base Defense Bonus +13, Light Melee Attack Bonus +18, Heavy Melee Attack Bonus +18|Celestial, Fiendish, Masterwork, Heavy, Blessed, Distributed, Strengthened, Dense|Hit Points +50 per Keyword, Fortitude Defense Bonus +2 per Keyword, Will Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Drained Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +23 per Keyword|8-7-14}}
 +
{{PassiveFeat|Crusader 13|Cleric|Base Defense Bonus +14, Light Melee Attack Bonus +19, Heavy Melee Attack Bonus +19|Celestial, Fiendish, Masterwork, Heavy, Blessed, Distributed, Strengthened, Dense|Hit Points +50 per Keyword, Fortitude Defense Bonus +2 per Keyword, Will Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Drained Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +23 per Keyword|8-7-14}}
 +
{{PassiveFeat|Crusader 14|Cleric|Base Defense Bonus +15, Light Melee Attack Bonus +20, Heavy Melee Attack Bonus +20|Celestial, Fiendish, Adamantine, Masterwork, Heavy, Blessed, Distributed, Strengthened, Dense|Hit Points +50 per Keyword, Fortitude Defense Bonus +2 per Keyword, Will Defense Bonus +1 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Drained Recovery Bonus +1 per Keyword, Slowed Recovery Bonus +1 per Keyword, Power +23 per Keyword|8-7-14}}
 +
{{PassiveFeat|Evangelist 1|Cleric|Speed +1, Ranged Attack Bonus +7, Divine Attack Bonus +7|Medium|Hit Points +45 per Keyword, Fortitude Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Oblivious Recovery Bonus +1 per Keyword, Drained Recovery Bonus +1 per Keyword, Frightened Recovery Bonus +1 per Keyword, Power +27 per Keyword|8-7-14}}
 +
{{PassiveFeat|Evangelist 2|Cleric|Speed +1, Ranged Attack Bonus +8, Divine Attack Bonus +8|Medium, Blessed|Hit Points +45 per Keyword, Fortitude Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Oblivious Recovery Bonus +1 per Keyword, Drained Recovery Bonus +1 per Keyword, Frightened Recovery Bonus +1 per Keyword, Power +27 per Keyword|8-7-14}}
 +
{{PassiveFeat|Evangelist 3|Cleric|Speed +2, Ranged Attack Bonus +9, Divine Attack Bonus +9|Medium, Blessed|Hit Points +45 per Keyword, Fortitude Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Oblivious Recovery Bonus +1 per Keyword, Drained Recovery Bonus +1 per Keyword, Frightened Recovery Bonus +1 per Keyword, Power +27 per Keyword|8-7-14}}
 +
{{PassiveFeat|Evangelist 4|Cleric|Speed +2, Ranged Attack Bonus +10, Divine Attack Bonus +10|Medium, Blessed, Distributed|Hit Points +45 per Keyword, Fortitude Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Oblivious Recovery Bonus +1 per Keyword, Drained Recovery Bonus +1 per Keyword, Frightened Recovery Bonus +1 per Keyword, Power +27 per Keyword|8-7-14}}
 +
{{PassiveFeat|Evangelist 5|Cleric|Speed +2, Ranged Attack Bonus +11, Divine Attack Bonus +11|Medium, Blessed, Distributed|Hit Points +45 per Keyword, Fortitude Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Oblivious Recovery Bonus +1 per Keyword, Drained Recovery Bonus +1 per Keyword, Frightened Recovery Bonus +1 per Keyword, Power +27 per Keyword|8-7-14}}
 +
{{PassiveFeat|Evangelist 6|Cleric|Speed +3, Ranged Attack Bonus +12, Divine Attack Bonus +12|Masterwork, Medium, Blessed, Distributed|Hit Points +45 per Keyword, Fortitude Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Oblivious Recovery Bonus +1 per Keyword, Drained Recovery Bonus +1 per Keyword, Frightened Recovery Bonus +1 per Keyword, Power +27 per Keyword|8-7-14}}
 +
{{PassiveFeat|Evangelist 7|Cleric|Speed +3, Ranged Attack Bonus +13, Divine Attack Bonus +13|Masterwork, Medium, Blessed, Distributed|Hit Points +45 per Keyword, Fortitude Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Oblivious Recovery Bonus +1 per Keyword, Drained Recovery Bonus +1 per Keyword, Frightened Recovery Bonus +1 per Keyword, Power +27 per Keyword|8-7-14}}
 +
{{PassiveFeat|Evangelist 8|Cleric|Speed +3, Ranged Attack Bonus +14, Divine Attack Bonus +14|Masterwork, Medium, Blessed, Distributed, Strengthened|Hit Points +45 per Keyword, Fortitude Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Oblivious Recovery Bonus +1 per Keyword, Drained Recovery Bonus +1 per Keyword, Frightened Recovery Bonus +1 per Keyword, Power +27 per Keyword|8-7-14}}
 +
{{PassiveFeat|Evangelist 9|Cleric|Speed +4, Ranged Attack Bonus +15, Divine Attack Bonus +15|Masterwork, Medium, Blessed, Distributed, Strengthened|Hit Points +45 per Keyword, Fortitude Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Oblivious Recovery Bonus +1 per Keyword, Drained Recovery Bonus +1 per Keyword, Frightened Recovery Bonus +1 per Keyword, Power +27 per Keyword|8-7-14}}
 +
{{PassiveFeat|Evangelist 10|Cleric|Speed +4, Ranged Attack Bonus +16, Divine Attack Bonus +16|Celestial, Fiendish, Masterwork, Medium, Blessed, Distributed, Strengthened|Hit Points +45 per Keyword, Fortitude Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Oblivious Recovery Bonus +1 per Keyword, Drained Recovery Bonus +1 per Keyword, Frightened Recovery Bonus +1 per Keyword, Power +27 per Keyword|8-7-14}}
 +
{{PassiveFeat|Evangelist 11|Cleric|Speed +4, Ranged Attack Bonus +17, Divine Attack Bonus +17|Celestial, Fiendish, Masterwork, Medium, Blessed, Distributed, Strengthened|Hit Points +45 per Keyword, Fortitude Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Oblivious Recovery Bonus +1 per Keyword, Drained Recovery Bonus +1 per Keyword, Frightened Recovery Bonus +1 per Keyword, Power +27 per Keyword|8-7-14}}
 +
{{PassiveFeat|Evangelist 12|Cleric|Speed +5, Ranged Attack Bonus +18, Divine Attack Bonus +18|Celestial, Fiendish, Masterwork, Medium, Blessed, Distributed, Strengthened, Dense|Hit Points +45 per Keyword, Fortitude Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Oblivious Recovery Bonus +1 per Keyword, Drained Recovery Bonus +1 per Keyword, Frightened Recovery Bonus +1 per Keyword, Power +27 per Keyword|8-7-14}}
 +
{{PassiveFeat|Evangelist 13|Cleric|Speed +5, Ranged Attack Bonus +19, Divine Attack Bonus +19|Celestial, Fiendish, Masterwork, Medium, Blessed, Distributed, Strengthened, Dense|Hit Points +45 per Keyword, Fortitude Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Oblivious Recovery Bonus +1 per Keyword, Drained Recovery Bonus +1 per Keyword, Frightened Recovery Bonus +1 per Keyword, Power +27 per Keyword|8-7-14}}
 +
{{PassiveFeat|Evangelist 14|Cleric|Speed +5, Ranged Attack Bonus +20, Divine Attack Bonus +20|Celestial, Fiendish, Masterwork, Medium, Heavy, Blessed, Distributed, Strengthened, Dense|Hit Points +45 per Keyword, Fortitude Defense Bonus +2 per Keyword, Will Defense Bonus +2 per Keyword, Oblivious Recovery Bonus +1 per Keyword, Drained Recovery Bonus +1 per Keyword, Frightened Recovery Bonus +1 per Keyword, Power +27 per Keyword|8-7-14}}
 +
{{PassiveFeat|Healer 1|Cleric|Regeneration +1|Medium|Hit Points +40 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +4 per Keyword, Will Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Burning Recovery Bonus +1 per Keyword, Power +31 per Keyword|8-7-14}}
 +
{{PassiveFeat|Healer 2|Cleric|Regeneration +1|Medium, Blessed|Hit Points +40 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +4 per Keyword, Will Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Burning Recovery Bonus +1 per Keyword, Power +31 per Keyword|8-7-14}}
 +
{{PassiveFeat|Healer 3|Cleric|Regeneration +1|Medium, Blessed|Hit Points +40 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +4 per Keyword, Will Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Burning Recovery Bonus +1 per Keyword, Power +31 per Keyword|8-7-14}}
 +
{{PassiveFeat|Healer 4|Cleric|Regeneration +1|Medium, Blessed, Supple|Hit Points +40 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +4 per Keyword, Will Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Burning Recovery Bonus +1 per Keyword, Power +31 per Keyword|8-7-14}}
 +
{{PassiveFeat|Healer 5|Cleric|Regeneration +2|Medium, Blessed, Supple|Hit Points +40 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +4 per Keyword, Will Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Burning Recovery Bonus +1 per Keyword, Power +31 per Keyword|8-7-14}}
 +
{{PassiveFeat|Healer 6|Cleric|Regeneration +2|Masterwork, Medium, Blessed, Supple|Hit Points +40 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +4 per Keyword, Will Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Burning Recovery Bonus +1 per Keyword, Power +31 per Keyword|8-7-14}}
 +
{{PassiveFeat|Healer 7|Cleric|Regeneration +2|Masterwork, Medium, Blessed, Supple|Hit Points +40 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +4 per Keyword, Will Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Burning Recovery Bonus +1 per Keyword, Power +31 per Keyword|8-7-14}}
 +
{{PassiveFeat|Healer 8|Cleric|Regeneration +2|Masterwork, Medium, Blessed, Supple, Flexible|Hit Points +40 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +4 per Keyword, Will Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Burning Recovery Bonus +1 per Keyword, Power +31 per Keyword|8-7-14}}
 +
{{PassiveFeat|Healer 9|Cleric|Regeneration +3|Masterwork, Medium, Blessed, Supple, Flexible|Hit Points +40 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +4 per Keyword, Will Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Burning Recovery Bonus +1 per Keyword, Power +31 per Keyword|8-7-14}}
 +
{{PassiveFeat|Healer 10|Cleric|Regeneration +3|Celestial, Fiendish, Masterwork, Medium, Blessed, Supple, Flexible|Hit Points +40 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +4 per Keyword, Will Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Burning Recovery Bonus +1 per Keyword, Power +31 per Keyword|8-7-14}}
 +
{{PassiveFeat|Healer 11|Cleric|Regeneration +3|Celestial, Fiendish, Masterwork, Medium, Blessed, Supple, Flexible|Hit Points +40 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +4 per Keyword, Will Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Burning Recovery Bonus +1 per Keyword, Power +31 per Keyword|8-7-14}}
 +
{{PassiveFeat|Healer 12|Cleric|Regeneration +3|Celestial, Fiendish, Masterwork, Medium, Blessed, Supple, Flexible, Quiet|Hit Points +40 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +4 per Keyword, Will Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Burning Recovery Bonus +1 per Keyword, Power +31 per Keyword|8-7-14}}
 +
{{PassiveFeat|Healer 13|Cleric|Regeneration +4|Celestial, Fiendish, Masterwork, Medium, Blessed, Supple, Flexible, Quiet|Hit Points +40 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +4 per Keyword, Will Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Burning Recovery Bonus +1 per Keyword, Power +31 per Keyword|8-7-14}}
 +
{{PassiveFeat|Healer 14|Cleric|Regeneration +4|Celestial, Fiendish, Truesilver, Masterwork, Medium, Blessed, Supple, Flexible, Quiet|Hit Points +40 per Keyword, Fortitude Defense Bonus +2 per Keyword, Reflex Defense Bonus +4 per Keyword, Will Defense Bonus +2 per Keyword, Bleeding Recovery Bonus +1 per Keyword, Afflicted Recovery Bonus +1 per Keyword, Burning Recovery Bonus +1 per Keyword, Power +31 per Keyword|8-7-14}}
 +
{{PassiveFeat|Axe Specialization 1|Fighter|Precise +5 with Axe, Base Damage +0 with Axe, Improved Critical +0 with Axe|Slashing|N/A|8-7-14}}
 +
{{PassiveFeat|Axe Specialization 2|Fighter|Precise +5 with Axe, Base Damage +1 with Axe, Improved Critical +0 with Axe|Slashing, Student|N/A|8-7-14}}
 +
{{PassiveFeat|Axe Specialization 3|Fighter|Precise +10 with Axe, Base Damage +1 with Axe, Improved Critical +0 with Axe|Slashing, Student, Brutal|N/A|8-7-14}}
 +
{{PassiveFeat|Axe Specialization 4|Fighter|Precise +10 with Axe, Base Damage +1 with Axe, Improved Critical +5 with Axe|Slashing, Student, Brutal, Dynamic|N/A|8-7-14}}
 +
{{PassiveFeat|Axe Specialization 5|Fighter|Precise +10 with Axe, Base Damage +2 with Axe, Improved Critical +5 with Axe|Slashing, Student, Brutal, Dynamic, Journeyman|N/A|8-7-14}}
 +
{{PassiveFeat|Axe Specialization 6|Fighter|Precise +15 with Axe, Base Damage +2 with Axe, Improved Critical +5 with Axe|Slashing, Student, Brutal, Dynamic, Journeyman, Besieging|N/A|8-7-14}}
 +
{{PassiveFeat|Axe Specialization 7|Fighter|Precise +15 with Axe, Base Damage +2 with Axe, Improved Critical +10 with Axe|Slashing, Student, Brutal, Dynamic, Journeyman, Besieging, Professional|N/A|8-7-14}}
 +
{{PassiveFeat|Axe Specialization 8|Fighter|Precise +15 with Axe, Base Damage +3 with Axe, Improved Critical +10 with Axe|Slashing, Student, Brutal, Dynamic, Journeyman, Besieging, Professional, Intimidating|N/A|8-7-14}}
 +
{{PassiveFeat|Axe Specialization 9|Fighter|Precise +20 with Axe, Base Damage +3 with Axe, Improved Critical +10 with Axe|Slashing, Student, Brutal, Dynamic, Journeyman, Besieging, Professional, Intimidating, Authoritative|N/A|8-7-14}}
 +
{{PassiveFeat|Axe Specialization 10|Fighter|Precise +20 with Axe, Base Damage +3 with Axe, Improved Critical +15 with Axe|Slashing, Student, Brutal, Dynamic, Journeyman, Besieging, Professional, Intimidating, Authoritative, Master|N/A|8-7-14}}
 +
{{PassiveFeat|Axe Specialization 11|Fighter|Precise +20 with Axe, Base Damage +4 with Axe, Improved Critical +15 with Axe|Slashing, Student, Brutal, Dynamic, Journeyman, Besieging, Professional, Intimidating, Authoritative, Master, Destroying, Securing|N/A|8-7-14}}
 +
{{PassiveFeat|Heavy Blade Specialization 1|Fighter|Precise +5 with Heavy Blade, Base Damage +0 with Heavy Blade, Improved Critical +0 with Heavy Blade|Slashing|N/A|8-7-14}}
 +
{{PassiveFeat|Heavy Blade Specialization 2|Fighter|Precise +5 with Heavy Blade, Base Damage +1 with Heavy Blade, Improved Critical +0 with Heavy Blade|Slashing, Student|N/A|8-7-14}}
 +
{{PassiveFeat|Heavy Blade Specialization 3|Fighter|Precise +10 with Heavy Blade, Base Damage +1 with Heavy Blade, Improved Critical +0 with Heavy Blade|Slashing, Student, Dynamic|N/A|8-7-14}}
 +
{{PassiveFeat|Heavy Blade Specialization 4|Fighter|Precise +10 with Heavy Blade, Base Damage +1 with Heavy Blade, Improved Critical +5 with Heavy Blade|Slashing, Student, Dynamic, Graceful|N/A|8-7-14}}
 +
{{PassiveFeat|Heavy Blade Specialization 5|Fighter|Precise +10 with Heavy Blade, Base Damage +2 with Heavy Blade, Improved Critical +5 with Heavy Blade|Slashing, Student, Dynamic, Graceful, Journeyman|N/A|8-7-14}}
 +
{{PassiveFeat|Heavy Blade Specialization 6|Fighter|Precise +15 with Heavy Blade, Base Damage +2 with Heavy Blade, Improved Critical +5 with Heavy Blade|Slashing, Student, Dynamic, Graceful, Journeyman, Guarded|N/A|8-7-14}}
 +
{{PassiveFeat|Heavy Blade Specialization 7|Fighter|Precise +15 with Heavy Blade, Base Damage +2 with Heavy Blade, Improved Critical +10 with Heavy Blade|Slashing, Student, Dynamic, Graceful, Journeyman, Guarded, Professional|N/A|8-7-14}}
 +
{{PassiveFeat|Heavy Blade Specialization 8|Fighter|Precise +15 with Heavy Blade, Base Damage +3 with Heavy Blade, Improved Critical +10 with Heavy Blade|Slashing, Student, Dynamic, Graceful, Journeyman, Guarded, Professional, Authoritative|N/A|8-7-14}}
 +
{{PassiveFeat|Heavy Blade Specialization 9|Fighter|Precise +20 with Heavy Blade, Base Damage +3 with Heavy Blade, Improved Critical +10 with Heavy Blade|Slashing, Student, Dynamic, Graceful, Journeyman, Guarded, Professional, Authoritative, Intimidating|N/A|8-7-14}}
 +
{{PassiveFeat|Heavy Blade Specialization 10|Fighter|Precise +20 with Heavy Blade, Base Damage +3 with Heavy Blade, Improved Critical +15 with Heavy Blade|Slashing, Student, Dynamic, Graceful, Journeyman, Guarded, Professional, Authoritative, Intimidating, Master|N/A|8-7-14}}
 +
{{PassiveFeat|Heavy Blade Specialization 11|Fighter|Precise +20 with Heavy Blade, Base Damage +4 with Heavy Blade, Improved Critical +15 with Heavy Blade|Slashing, Student, Dynamic, Graceful, Journeyman, Guarded, Professional, Authoritative, Intimidating, Master, Securing, Retreating|N/A|8-7-14}}
 +
{{PassiveFeat|Light Blade Specialization 1|Fighter|Precise +5 with Light Blade, Base Damage +0 with Light Blade, Improved Critical +0 with Light Blade|Piercing|N/A|8-7-14}}
 +
{{PassiveFeat|Light Blade Specialization 2|Fighter|Precise +5 with Light Blade, Base Damage +1 with Light Blade, Improved Critical +0 with Light Blade|Piercing, Student|N/A|8-7-14}}
 +
{{PassiveFeat|Light Blade Specialization 3|Fighter|Precise +10 with Light Blade, Base Damage +1 with Light Blade, Improved Critical +0 with Light Blade|Piercing, Student, Slashing|N/A|8-7-14}}
 +
{{PassiveFeat|Light Blade Specialization 4|Fighter|Precise +10 with Light Blade, Base Damage +1 with Light Blade, Improved Critical +5 with Light Blade|Piercing, Student, Slashing, Graceful|N/A|8-7-14}}
 +
{{PassiveFeat|Light Blade Specialization 5|Fighter|Precise +10 with Light Blade, Base Damage +2 with Light Blade, Improved Critical +5 with Light Blade|Piercing, Student, Slashing, Graceful, Journeyman|N/A|8-7-14}}
 +
{{PassiveFeat|Light Blade Specialization 6|Fighter|Precise +15 with Light Blade, Base Damage +2 with Light Blade, Improved Critical +5 with Light Blade|Piercing, Student, Slashing, Graceful, Journeyman, Vigorous|N/A|8-7-14}}
 +
{{PassiveFeat|Light Blade Specialization 7|Fighter|Precise +15 with Light Blade, Base Damage +2 with Light Blade, Improved Critical +10 with Light Blade|Piercing, Student, Slashing, Graceful, Journeyman, Vigorous, Professional|N/A|8-7-14}}
 +
{{PassiveFeat|Light Blade Specialization 8|Fighter|Precise +15 with Light Blade, Base Damage +3 with Light Blade, Improved Critical +10 with Light Blade|Piercing, Student, Slashing, Graceful, Journeyman, Vigorous, Professional, Coercive|N/A|8-7-14}}
 +
{{PassiveFeat|Light Blade Specialization 9|Fighter|Precise +20 with Light Blade, Base Damage +3 with Light Blade, Improved Critical +10 with Light Blade|Piercing, Student, Slashing, Graceful, Journeyman, Vigorous, Professional, Coercive, Intimidating|N/A|8-7-14}}
 +
{{PassiveFeat|Light Blade Specialization 10|Fighter|Precise +20 with Light Blade, Base Damage +3 with Light Blade, Improved Critical +15 with Light Blade|Piercing, Student, Slashing, Graceful, Journeyman, Vigorous, Professional, Coercive, Intimidating, Master|N/A|8-7-14}}
 +
{{PassiveFeat|Light Blade Specialization 11|Fighter|Precise +20 with Light Blade, Base Damage +4 with Light Blade, Improved Critical +15 with Light Blade|Piercing, Student, Slashing, Graceful, Journeyman, Vigorous, Professional, Coercive, Intimidating, Master, Retreating, Securing|N/A|8-7-14}}
 +
{{PassiveFeat|Bow Specialization 1|Fighter|Precise +5 with Longbow, Base Damage +0 with Longbow, Improved Critical +0 with Longbow, Precise +5 with Shortbow, Base Damage +0 with Shortbow, Improved Critical +0 with Shortbow|Piercing|N/A|8-7-14}}
 +
{{PassiveFeat|Bow Specialization 2|Fighter|Precise +5 with Longbow, Base Damage +1 with Longbow, Improved Critical +0 with Longbow, Precise +5 with Shortbow, Base Damage +1 with Shortbow, Improved Critical +0 with Shortbow|Piercing, Student|N/A|8-7-14}}
 +
{{PassiveFeat|Bow Specialization 3|Fighter|Precise +10 with Longbow, Base Damage +1 with Longbow, Improved Critical +0 with Longbow, Precise +10 with Shortbow, Base Damage +1 with Shortbow, Improved Critical +0 with Shortbow|Piercing, Student, Dynamic|N/A|8-7-14}}
 +
{{PassiveFeat|Bow Specialization 4|Fighter|Precise +10 with Longbow, Base Damage +1 with Longbow, Improved Critical +5 with Longbow, Precise +10 with Shortbow, Base Damage +1 with Shortbow, Improved Critical +5 with Shortbow|Piercing, Student, Dynamic, Graceful|N/A|8-7-14}}
 +
{{PassiveFeat|Bow Specialization 5|Fighter|Precise +10 with Longbow, Base Damage +2 with Longbow, Improved Critical +5 with Longbow, Precise +10 with Shortbow, Base Damage +2 with Shortbow, Improved Critical +5 with Shortbow|Piercing, Student, Dynamic, Graceful, Journeyman|N/A|8-7-14}}
 +
{{PassiveFeat|Bow Specialization 6|Fighter|Precise +15 with Longbow, Base Damage +2 with Longbow, Improved Critical +5 with Longbow, Precise +15 with Shortbow, Base Damage +2 with Shortbow, Improved Critical +5 with Shortbow|Piercing, Student, Dynamic, Graceful, Journeyman, Vigorous|N/A|8-7-14}}
 +
{{PassiveFeat|Bow Specialization 7|Fighter|Precise +15 with Longbow, Base Damage +2 with Longbow, Improved Critical +10 with Longbow, Precise +15 with Shortbow, Base Damage +2 with Shortbow, Improved Critical +10 with Shortbow|Piercing, Student, Dynamic, Graceful, Journeyman, Vigorous, Professional|N/A|8-7-14}}
 +
{{PassiveFeat|Bow Specialization 8|Fighter|Precise +15 with Longbow, Base Damage +3 with Longbow, Improved Critical +10 with Longbow, Precise +15 with Shortbow, Base Damage +3 with Shortbow, Improved Critical +10 with Shortbow|Piercing, Student, Dynamic, Graceful, Journeyman, Vigorous, Professional, Coercive|N/A|8-7-14}}
 +
{{PassiveFeat|Bow Specialization 9|Fighter|Precise +20 with Longbow, Base Damage +3 with Longbow, Improved Critical +10 with Longbow, Precise +20 with Shortbow, Base Damage +3 with Shortbow, Improved Critical +10 with Shortbow|Piercing, Student, Dynamic, Graceful, Journeyman, Vigorous, Professional, Coercive, Authoritative|N/A|8-7-14}}
 +
{{PassiveFeat|Bow Specialization 10|Fighter|Precise +20 with Longbow, Base Damage +3 with Longbow, Improved Critical +15 with Longbow, Precise +20 with Shortbow, Base Damage +3 with Shortbow, Improved Critical +15 with Shortbow|Piercing, Student, Dynamic, Graceful, Journeyman, Vigorous, Professional, Coercive, Authoritative, Master|N/A|8-7-14}}
 +
{{PassiveFeat|Bow Specialization 11|Fighter|Precise +20 with Longbow, Base Damage +4 with Longbow, Improved Critical +15 with Longbow, Precise +20 with Shortbow, Base Damage +4 with Shortbow, Improved Critical +15 with Shortbow|Piercing, Student, Dynamic, Graceful, Journeyman, Vigorous, Professional, Coercive, Authoritative, Master, Retreating, Destroying|N/A|8-7-14}}
 +
{{PassiveFeat|Crossbow Specialization 1|Fighter|Precise +5 with Crossbow, Base Damage +0 with Crossbow, Improved Critical +0 with Crossbow|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Crossbow Specialization 2|Fighter|Precise +5 with Crossbow, Base Damage +1 with Crossbow, Improved Critical +0 with Crossbow|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Crossbow Specialization 3|Fighter|Precise +10 with Crossbow, Base Damage +1 with Crossbow, Improved Critical +0 with Crossbow|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Crossbow Specialization 4|Fighter|Precise +10 with Crossbow, Base Damage +1 with Crossbow, Improved Critical +5 with Crossbow|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Crossbow Specialization 5|Fighter|Precise +10 with Crossbow, Base Damage +2 with Crossbow, Improved Critical +5 with Crossbow|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Crossbow Specialization 6|Fighter|Precise +15 with Crossbow, Base Damage +2 with Crossbow, Improved Critical +5 with Crossbow|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Crossbow Specialization 7|Fighter|Precise +15 with Crossbow, Base Damage +2 with Crossbow, Improved Critical +10 with Crossbow|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Crossbow Specialization 8|Fighter|Precise +15 with Crossbow, Base Damage +3 with Crossbow, Improved Critical +10 with Crossbow|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Crossbow Specialization 9|Fighter|Precise +20 with Crossbow, Base Damage +3 with Crossbow, Improved Critical +10 with Crossbow|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Crossbow Specialization 10|Fighter|Precise +20 with Crossbow, Base Damage +3 with Crossbow, Improved Critical +15 with Crossbow|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Crossbow Specialization 11|Fighter|Precise +20 with Crossbow, Base Damage +4 with Crossbow, Improved Critical +15 with Crossbow|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Double-Weapon Specialization 1|Fighter|Precise +5 with Double-Weapon, Base Damage +0 with Double-Weapon, Improved Critical +0 with Double-Weapon|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Double-Weapon Specialization 2|Fighter|Precise +5 with Double-Weapon, Base Damage +1 with Double-Weapon, Improved Critical +0 with Double-Weapon|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Double-Weapon Specialization 3|Fighter|Precise +10 with Double-Weapon, Base Damage +1 with Double-Weapon, Improved Critical +0 with Double-Weapon|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Double-Weapon Specialization 4|Fighter|Precise +10 with Double-Weapon, Base Damage +1 with Double-Weapon, Improved Critical +5 with Double-Weapon|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Double-Weapon Specialization 5|Fighter|Precise +10 with Double-Weapon, Base Damage +2 with Double-Weapon, Improved Critical +5 with Double-Weapon|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Double-Weapon Specialization 6|Fighter|Precise +15 with Double-Weapon, Base Damage +2 with Double-Weapon, Improved Critical +5 with Double-Weapon|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Double-Weapon Specialization 7|Fighter|Precise +15 with Double-Weapon, Base Damage +2 with Double-Weapon, Improved Critical +10 with Double-Weapon|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Double-Weapon Specialization 8|Fighter|Precise +15 with Double-Weapon, Base Damage +3 with Double-Weapon, Improved Critical +10 with Double-Weapon|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Double-Weapon Specialization 9|Fighter|Precise +20 with Double-Weapon, Base Damage +3 with Double-Weapon, Improved Critical +10 with Double-Weapon|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Double-Weapon Specialization 10|Fighter|Precise +20 with Double-Weapon, Base Damage +3 with Double-Weapon, Improved Critical +15 with Double-Weapon|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Double-Weapon Specialization 11|Fighter|Precise +20 with Double-Weapon, Base Damage +4 with Double-Weapon, Improved Critical +15 with Double-Weapon|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Firearm Specialization 1|Fighter|Precise +5 with Firearm, Base Damage +0 with Firearm, Improved Critical +0 with Firearm|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Firearm Specialization 2|Fighter|Precise +5 with Firearm, Base Damage +1 with Firearm, Improved Critical +0 with Firearm|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Firearm Specialization 3|Fighter|Precise +10 with Firearm, Base Damage +1 with Firearm, Improved Critical +0 with Firearm|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Firearm Specialization 4|Fighter|Precise +10 with Firearm, Base Damage +1 with Firearm, Improved Critical +5 with Firearm|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Firearm Specialization 5|Fighter|Precise +10 with Firearm, Base Damage +2 with Firearm, Improved Critical +5 with Firearm|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Firearm Specialization 6|Fighter|Precise +15 with Firearm, Base Damage +2 with Firearm, Improved Critical +5 with Firearm|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Firearm Specialization 7|Fighter|Precise +15 with Firearm, Base Damage +2 with Firearm, Improved Critical +10 with Firearm|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Firearm Specialization 8|Fighter|Precise +15 with Firearm, Base Damage +3 with Firearm, Improved Critical +10 with Firearm|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Firearm Specialization 9|Fighter|Precise +20 with Firearm, Base Damage +3 with Firearm, Improved Critical +10 with Firearm|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Firearm Specialization 10|Fighter|Precise +20 with Firearm, Base Damage +3 with Firearm, Improved Critical +15 with Firearm|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Firearm Specialization 11|Fighter|Precise +20 with Firearm, Base Damage +4 with Firearm, Improved Critical +15 with Firearm|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Flail Specialization 1|Fighter|Precise +5 with Flail, Base Damage +0 with Flail, Improved Critical +0 with Flail|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Flail Specialization 2|Fighter|Precise +5 with Flail, Base Damage +1 with Flail, Improved Critical +0 with Flail|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Flail Specialization 3|Fighter|Precise +10 with Flail, Base Damage +1 with Flail, Improved Critical +0 with Flail|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Flail Specialization 4|Fighter|Precise +10 with Flail, Base Damage +1 with Flail, Improved Critical +5 with Flail|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Flail Specialization 5|Fighter|Precise +10 with Flail, Base Damage +2 with Flail, Improved Critical +5 with Flail|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Flail Specialization 6|Fighter|Precise +15 with Flail, Base Damage +2 with Flail, Improved Critical +5 with Flail|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Flail Specialization 7|Fighter|Precise +15 with Flail, Base Damage +2 with Flail, Improved Critical +10 with Flail|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Flail Specialization 8|Fighter|Precise +15 with Flail, Base Damage +3 with Flail, Improved Critical +10 with Flail|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Flail Specialization 9|Fighter|Precise +20 with Flail, Base Damage +3 with Flail, Improved Critical +10 with Flail|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Flail Specialization 10|Fighter|Precise +20 with Flail, Base Damage +3 with Flail, Improved Critical +15 with Flail|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Flail Specialization 11|Fighter|Precise +20 with Flail, Base Damage +4 with Flail, Improved Critical +15 with Flail|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Hammer Specialization 1|Fighter|Precise +5 with Hammer, Base Damage +0 with Hammer, Improved Critical +0 with Hammer|Bludgeoning|N/A|8-7-14}}
 +
{{PassiveFeat|Hammer Specialization 2|Fighter|Precise +5 with Hammer, Base Damage +1 with Hammer, Improved Critical +0 with Hammer|Bludgeoning, Student|N/A|8-7-14}}
 +
{{PassiveFeat|Hammer Specialization 3|Fighter|Precise +10 with Hammer, Base Damage +1 with Hammer, Improved Critical +0 with Hammer|Bludgeoning, Student, Brutal|N/A|8-7-14}}
 +
{{PassiveFeat|Hammer Specialization 4|Fighter|Precise +10 with Hammer, Base Damage +1 with Hammer, Improved Critical +5 with Hammer|Bludgeoning, Student, Brutal, Dynamic|N/A|8-7-14}}
 +
{{PassiveFeat|Hammer Specialization 5|Fighter|Precise +10 with Hammer, Base Damage +2 with Hammer, Improved Critical +5 with Hammer|Bludgeoning, Student, Brutal, Dynamic, Journeyman|N/A|8-7-14}}
 +
{{PassiveFeat|Hammer Specialization 6|Fighter|Precise +15 with Hammer, Base Damage +2 with Hammer, Improved Critical +5 with Hammer|Bludgeoning, Student, Brutal, Dynamic, Journeyman, Besieging|N/A|8-7-14}}
 +
{{PassiveFeat|Hammer Specialization 7|Fighter|Precise +15 with Hammer, Base Damage +2 with Hammer, Improved Critical +10 with Hammer|Bludgeoning, Student, Brutal, Dynamic, Journeyman, Besieging, Professional|N/A|8-7-14}}
 +
{{PassiveFeat|Hammer Specialization 8|Fighter|Precise +15 with Hammer, Base Damage +3 with Hammer, Improved Critical +10 with Hammer|Bludgeoning, Student, Brutal, Dynamic, Journeyman, Besieging, Professional, Authoritative|N/A|8-7-14}}
 +
{{PassiveFeat|Hammer Specialization 9|Fighter|Precise +20 with Hammer, Base Damage +3 with Hammer, Improved Critical +10 with Hammer|Bludgeoning, Student, Brutal, Dynamic, Journeyman, Besieging, Professional, Authoritative, Coercive|N/A|8-7-14}}
 +
{{PassiveFeat|Hammer Specialization 10|Fighter|Precise +20 with Hammer, Base Damage +3 with Hammer, Improved Critical +15 with Hammer|Bludgeoning, Student, Brutal, Dynamic, Journeyman, Besieging, Professional, Authoritative, Coercive, Master|N/A|8-7-14}}
 +
{{PassiveFeat|Hammer Specialization 11|Fighter|Precise +20 with Hammer, Base Damage +4 with Hammer, Improved Critical +15 with Hammer|Bludgeoning, Student, Brutal, Dynamic, Journeyman, Besieging, Professional, Authoritative, Coercive, Master, Destroying, Retreating|N/A|8-7-14}}
 +
{{PassiveFeat|Polearm Specialization 1|Fighter|Precise +5 with Polearm, Base Damage +0 with Polearm, Improved Critical +0 with Polearm|Piercing|N/A|8-7-14}}
 +
{{PassiveFeat|Polearm Specialization 2|Fighter|Precise +5 with Polearm, Base Damage +1 with Polearm, Improved Critical +0 with Polearm|Piercing, Student|N/A|8-7-14}}
 +
{{PassiveFeat|Polearm Specialization 3|Fighter|Precise +10 with Polearm, Base Damage +1 with Polearm, Improved Critical +0 with Polearm|Piercing, Student, Slashing|N/A|8-7-14}}
 +
{{PassiveFeat|Polearm Specialization 4|Fighter|Precise +10 with Polearm, Base Damage +1 with Polearm, Improved Critical +5 with Polearm|Piercing, Student, Slashing, Dynamic|N/A|8-7-14}}
 +
{{PassiveFeat|Polearm Specialization 5|Fighter|Precise +10 with Polearm, Base Damage +2 with Polearm, Improved Critical +5 with Polearm|Piercing, Student, Slashing, Dynamic, Journeyman|N/A|8-7-14}}
 +
{{PassiveFeat|Polearm Specialization 6|Fighter|Precise +15 with Polearm, Base Damage +2 with Polearm, Improved Critical +5 with Polearm|Piercing, Student, Slashing, Dynamic, Journeyman, Guarded|N/A|8-7-14}}
 +
{{PassiveFeat|Polearm Specialization 7|Fighter|Precise +15 with Polearm, Base Damage +2 with Polearm, Improved Critical +10 with Polearm|Piercing, Student, Slashing, Dynamic, Journeyman, Guarded, Professional|N/A|8-7-14}}
 +
{{PassiveFeat|Polearm Specialization 8|Fighter|Precise +15 with Polearm, Base Damage +3 with Polearm, Improved Critical +10 with Polearm|Piercing, Student, Slashing, Dynamic, Journeyman, Guarded, Professional, Intimidating|N/A|8-7-14}}
 +
{{PassiveFeat|Polearm Specialization 9|Fighter|Precise +20 with Polearm, Base Damage +3 with Polearm, Improved Critical +10 with Polearm|Piercing, Student, Slashing, Dynamic, Journeyman, Guarded, Professional, Intimidating, Coercive|N/A|8-7-14}}
 +
{{PassiveFeat|Polearm Specialization 10|Fighter|Precise +20 with Polearm, Base Damage +3 with Polearm, Improved Critical +15 with Polearm|Piercing, Student, Slashing, Dynamic, Journeyman, Guarded, Professional, Intimidating, Coercive, Master|N/A|8-7-14}}
 +
{{PassiveFeat|Polearm Specialization 11|Fighter|Precise +20 with Polearm, Base Damage +4 with Polearm, Improved Critical +15 with Polearm|Piercing, Student, Slashing, Dynamic, Journeyman, Guarded, Professional, Intimidating, Coercive, Master, Securing, Destroying|N/A|8-7-14}}
 +
{{PassiveFeat|One-Handed Melee Specialization 1|Fighter|Precise +5 with One-Handed Melee, Base Damage +0 with One-Handed Melee, Improved Critical +0 with One-Handed Melee|Slashing, Piercing|N/A|8-7-14}}
 +
{{PassiveFeat|One-Handed Melee Specialization 2|Fighter|Precise +5 with One-Handed Melee, Base Damage +1 with One-Handed Melee, Improved Critical +0 with One-Handed Melee|Slashing, Piercing, Student|N/A|8-7-14}}
 +
{{PassiveFeat|One-Handed Melee Specialization 3|Fighter|Precise +10 with One-Handed Melee, Base Damage +1 with One-Handed Melee, Improved Critical +0 with One-Handed Melee|Slashing, Piercing, Student, Bludgeoning|N/A|8-7-14}}
 +
{{PassiveFeat|One-Handed Melee Specialization 4|Fighter|Precise +10 with One-Handed Melee, Base Damage +1 with One-Handed Melee, Improved Critical +5 with One-Handed Melee|Slashing, Piercing, Student, Bludgeoning, Dynamic, Graceful|N/A|8-7-14}}
 +
{{PassiveFeat|One-Handed Melee Specialization 5|Fighter|Precise +10 with One-Handed Melee, Base Damage +2 with One-Handed Melee, Improved Critical +5 with One-Handed Melee|Slashing, Piercing, Student, Bludgeoning, Dynamic, Graceful, Journeyman|N/A|8-7-14}}
 +
{{PassiveFeat|One-Handed Melee Specialization 6|Fighter|Precise +15 with One-Handed Melee, Base Damage +2 with One-Handed Melee, Improved Critical +5 with One-Handed Melee|Slashing, Piercing, Student, Bludgeoning, Dynamic, Graceful, Journeyman, Guarded, Vigorous|N/A|8-7-14}}
 +
{{PassiveFeat|One-Handed Melee Specialization 7|Fighter|Precise +15 with One-Handed Melee, Base Damage +2 with One-Handed Melee, Improved Critical +10 with One-Handed Melee|Slashing, Piercing, Student, Bludgeoning, Dynamic, Graceful, Journeyman, Guarded, Vigorous, Professional|N/A|8-7-14}}
 +
{{PassiveFeat|One-Handed Melee Specialization 8|Fighter|Precise +15 with One-Handed Melee, Base Damage +3 with One-Handed Melee, Improved Critical +10 with One-Handed Melee|Slashing, Piercing, Student, Bludgeoning, Dynamic, Graceful, Journeyman, Guarded, Vigorous, Professional, Authoritative|N/A|8-7-14}}
 +
{{PassiveFeat|One-Handed Melee Specialization 9|Fighter|Precise +20 with One-Handed Melee, Base Damage +3 with One-Handed Melee, Improved Critical +10 with One-Handed Melee|Slashing, Piercing, Student, Bludgeoning, Dynamic, Graceful, Journeyman, Guarded, Vigorous, Professional, Authoritative, Coercive, Intimidating|N/A|8-7-14}}
 +
{{PassiveFeat|One-Handed Melee Specialization 10|Fighter|Precise +20 with One-Handed Melee, Base Damage +3 with One-Handed Melee, Improved Critical +15 with One-Handed Melee|Slashing, Piercing, Student, Bludgeoning, Dynamic, Graceful, Journeyman, Guarded, Vigorous, Professional, Authoritative, Coercive, Intimidating, Master|N/A|8-7-14}}
 +
{{PassiveFeat|One-Handed Melee Specialization 11|Fighter|Precise +20 with One-Handed Melee, Base Damage +4 with One-Handed Melee, Improved Critical +15 with One-Handed Melee|Slashing, Piercing, Student, Bludgeoning, Dynamic, Graceful, Journeyman, Guarded, Vigorous, Professional, Authoritative, Coercive, Intimidating, Master, Securing, Retreating|N/A|8-7-14}}
 +
{{PassiveFeat|Two-Handed Melee Specialization 1|Fighter|Precise +5 with Two-Handed Melee, Base Damage +0 with Two-Handed Melee, Improved Critical +0 with Two-Handed Melee|Bludgeoning, Slashing|N/A|8-7-14}}
 +
{{PassiveFeat|Two-Handed Melee Specialization 2|Fighter|Precise +5 with Two-Handed Melee, Base Damage +1 with Two-Handed Melee, Improved Critical +0 with Two-Handed Melee|Bludgeoning, Slashing, Student|N/A|8-7-14}}
 +
{{PassiveFeat|Two-Handed Melee Specialization 3|Fighter|Precise +10 with Two-Handed Melee, Base Damage +1 with Two-Handed Melee, Improved Critical +0 with Two-Handed Melee|Bludgeoning, Slashing, Student, Piercing|N/A|8-7-14}}
 +
{{PassiveFeat|Two-Handed Melee Specialization 4|Fighter|Precise +10 with Two-Handed Melee, Base Damage +1 with Two-Handed Melee, Improved Critical +5 with Two-Handed Melee|Bludgeoning, Slashing, Student, Piercing, Brutal, Dynamic|N/A|8-7-14}}
 +
{{PassiveFeat|Two-Handed Melee Specialization 5|Fighter|Precise +10 with Two-Handed Melee, Base Damage +2 with Two-Handed Melee, Improved Critical +5 with Two-Handed Melee|Bludgeoning, Slashing, Student, Piercing, Brutal, Dynamic, Journeyman|N/A|8-7-14}}
 +
{{PassiveFeat|Two-Handed Melee Specialization 6|Fighter|Precise +15 with Two-Handed Melee, Base Damage +2 with Two-Handed Melee, Improved Critical +5 with Two-Handed Melee|Bludgeoning, Slashing, Student, Piercing, Brutal, Dynamic, Journeyman, Besieging, Guarded|N/A|8-7-14}}
 +
{{PassiveFeat|Two-Handed Melee Specialization 7|Fighter|Precise +15 with Two-Handed Melee, Base Damage +2 with Two-Handed Melee, Improved Critical +10 with Two-Handed Melee|Bludgeoning, Slashing, Student, Piercing, Brutal, Dynamic, Journeyman, Besieging, Guarded, Professional|N/A|8-7-14}}
 +
{{PassiveFeat|Two-Handed Melee Specialization 8|Fighter|Precise +15 with Two-Handed Melee, Base Damage +3 with Two-Handed Melee, Improved Critical +10 with Two-Handed Melee|Bludgeoning, Slashing, Student, Piercing, Brutal, Dynamic, Journeyman, Besieging, Guarded, Professional, Intimidating|N/A|8-7-14}}
 +
{{PassiveFeat|Two-Handed Melee Specialization 9|Fighter|Precise +20 with Two-Handed Melee, Base Damage +3 with Two-Handed Melee, Improved Critical +10 with Two-Handed Melee|Bludgeoning, Slashing, Student, Piercing, Brutal, Dynamic, Journeyman, Besieging, Guarded, Professional, Intimidating, Authoritative, Coercive|N/A|8-7-14}}
 +
{{PassiveFeat|Two-Handed Melee Specialization 10|Fighter|Precise +20 with Two-Handed Melee, Base Damage +3 with Two-Handed Melee, Improved Critical +15 with Two-Handed Melee|Bludgeoning, Slashing, Student, Piercing, Brutal, Dynamic, Journeyman, Besieging, Guarded, Professional, Intimidating, Authoritative, Coercive, Master|N/A|8-7-14}}
 +
{{PassiveFeat|Two-Handed Melee Specialization 11|Fighter|Precise +20 with Two-Handed Melee, Base Damage +4 with Two-Handed Melee, Improved Critical +15 with Two-Handed Melee|Bludgeoning, Slashing, Student, Piercing, Brutal, Dynamic, Journeyman, Besieging, Guarded, Professional, Intimidating, Authoritative, Coercive, Master, Destroying, Retreating|N/A|8-7-14}}
 +
{{PassiveFeat|Ranged Specialization 1|Fighter|Precise +5 with Ranged, Base Damage +0 with Ranged, Improved Critical +0 with Ranged|Piercing, Slashing|N/A|8-7-14}}
 +
{{PassiveFeat|Ranged Specialization 2|Fighter|Precise +5 with Ranged, Base Damage +1 with Ranged, Improved Critical +0 with Ranged|Piercing, Slashing, Student|N/A|8-7-14}}
 +
{{PassiveFeat|Ranged Specialization 3|Fighter|Precise +10 with Ranged, Base Damage +1 with Ranged, Improved Critical +0 with Ranged|Piercing, Slashing, Student, Dynamic|N/A|8-7-14}}
 +
{{PassiveFeat|Ranged Specialization 4|Fighter|Precise +10 with Ranged, Base Damage +1 with Ranged, Improved Critical +5 with Ranged|Piercing, Slashing, Student, Dynamic, Graceful, Besieging|N/A|8-7-14}}
 +
{{PassiveFeat|Ranged Specialization 5|Fighter|Precise +10 with Ranged, Base Damage +2 with Ranged, Improved Critical +5 with Ranged|Piercing, Slashing, Student, Dynamic, Graceful, Besieging, Journeyman|N/A|8-7-14}}
 +
{{PassiveFeat|Ranged Specialization 6|Fighter|Precise +15 with Ranged, Base Damage +2 with Ranged, Improved Critical +5 with Ranged|Piercing, Slashing, Student, Dynamic, Graceful, Besieging, Journeyman, Vigorous, Guarded|N/A|8-7-14}}
 +
{{PassiveFeat|Ranged Specialization 7|Fighter|Precise +15 with Ranged, Base Damage +2 with Ranged, Improved Critical +10 with Ranged|Piercing, Slashing, Student, Dynamic, Graceful, Besieging, Journeyman, Vigorous, Guarded, Professional|N/A|8-7-14}}
 +
{{PassiveFeat|Ranged Specialization 8|Fighter|Precise +15 with Ranged, Base Damage +3 with Ranged, Improved Critical +10 with Ranged|Piercing, Slashing, Student, Dynamic, Graceful, Besieging, Journeyman, Vigorous, Guarded, Professional, Coercive|N/A|8-7-14}}
 +
{{PassiveFeat|Ranged Specialization 9|Fighter|Precise +20 with Ranged, Base Damage +3 with Ranged, Improved Critical +10 with Ranged|Piercing, Slashing, Student, Dynamic, Graceful, Besieging, Journeyman, Vigorous, Guarded, Professional, Coercive, Intimidating, Authoritative|N/A|8-7-14}}
 +
{{PassiveFeat|Ranged Specialization 10|Fighter|Precise +20 with Ranged, Base Damage +3 with Ranged, Improved Critical +15 with Ranged|Piercing, Slashing, Student, Dynamic, Graceful, Besieging, Journeyman, Vigorous, Guarded, Professional, Coercive, Intimidating, Authoritative, Master|N/A|8-7-14}}
 +
{{PassiveFeat|Ranged Specialization 11|Fighter|Precise +20 with Ranged, Base Damage +4 with Ranged, Improved Critical +15 with Ranged|Piercing, Slashing, Student, Dynamic, Graceful, Besieging, Journeyman, Vigorous, Guarded, Professional, Coercive, Intimidating, Authoritative, Master, Securing, Destroying|N/A|8-7-14}}
 +
{{PassiveFeat|Cut-Throat 1|Rogue|Sneak Attack on Flat-Footed, Sneak Attack on Untargeted, Attack Speed Afflicted 5 (0.1% chance) on Flat-Footed|Creative|N/A|8-7-14}}
 +
{{PassiveFeat|Cut-Throat 2|Rogue|Sneak Attack on Flat-Footed, Sneak Attack on Untargeted, Attack Speed Afflicted 6 (0.1% chance) on Flat-Footed|Creative, Student|N/A|8-7-14}}
 +
{{PassiveFeat|Cut-Throat 3|Rogue|Sneak Attack on Flat-Footed, Sneak Attack on Untargeted, Attack Speed Afflicted 6 (0.11% chance) on Flat-Footed|Creative, Student, Complex|N/A|8-7-14}}
 +
{{PassiveFeat|Cut-Throat 4|Rogue|Sneak Attack on Flat-Footed, Sneak Attack on Untargeted, Attack Speed Afflicted 7 (0.11% chance) on Flat-Footed|Creative, Student, Complex, Sly|N/A|8-7-14}}
 +
{{PassiveFeat|Cut-Throat 5|Rogue|Sneak Attack on Flat-Footed, Sneak Attack on Untargeted, Attack Speed Afflicted 7 (0.12% chance) on Flat-Footed|Creative, Student, Complex, Sly, Journeyman|N/A|8-7-14}}
 +
{{PassiveFeat|Cut-Throat 6|Rogue|Sneak Attack on Flat-Footed, Sneak Attack on Untargeted, Attack Speed Afflicted 8 (0.12% chance) on Flat-Footed|Creative, Student, Complex, Sly, Journeyman, Visceral|N/A|8-7-14}}
 +
{{PassiveFeat|Cut-Throat 7|Rogue|Sneak Attack on Flat-Footed, Sneak Attack on Untargeted, Attack Speed Afflicted 8 (0.13% chance) on Flat-Footed|Creative, Student, Complex, Sly, Journeyman, Visceral, Professional|N/A|8-7-14}}
 +
{{PassiveFeat|Cut-Throat 8|Rogue|Sneak Attack on Flat-Footed, Sneak Attack on Untargeted, Attack Speed Afflicted 9 (0.14% chance) on Flat-Footed|Creative, Student, Complex, Sly, Journeyman, Visceral, Professional, Chemical|N/A|8-7-14}}
 +
{{PassiveFeat|Cut-Throat 9|Rogue|Sneak Attack on Flat-Footed, Sneak Attack on Untargeted, Attack Speed Afflicted 9 (0.14% chance) on Flat-Footed|Creative, Student, Complex, Sly, Journeyman, Visceral, Professional, Chemical, Hidden|N/A|8-7-14}}
 +
{{PassiveFeat|Cut-Throat 10|Rogue|Sneak Attack on Flat-Footed, Sneak Attack on Untargeted, Attack Speed Afflicted 10 (0.14% chance) on Flat-Footed|Creative, Student, Complex, Sly, Journeyman, Visceral, Professional, Chemical, Hidden, Master|N/A|8-7-14}}
 +
{{PassiveFeat|Cut-Throat 11|Rogue|Sneak Attack on Flat-Footed, Sneak Attack on Untargeted, Attack Speed Afflicted 10 (0.15% chance) on Flat-Footed|Creative, Student, Complex, Sly, Journeyman, Visceral, Professional, Chemical, Hidden, Master, Distracting, Undetected|N/A|8-7-14}}
 +
{{PassiveFeat|Daredevil 1|Rogue|Sneak Attack on Flat-Footed, Sneak Attack on Opportunity to Self, Attack Speed Afflicted 5 (0.1% chance) on Flat-Footed|Complex|N/A|8-7-14}}
 +
{{PassiveFeat|Daredevil 2|Rogue|Sneak Attack on Flat-Footed, Sneak Attack on Opportunity to Self, Attack Speed Afflicted 6 (0.1% chance) on Flat-Footed|Complex, Student|N/A|8-7-14}}
 +
{{PassiveFeat|Daredevil 3|Rogue|Sneak Attack on Flat-Footed, Sneak Attack on Opportunity to Self, Attack Speed Afflicted 6 (0.11% chance) on Flat-Footed|Complex, Student, Elegant|N/A|8-7-14}}
 +
{{PassiveFeat|Daredevil 4|Rogue|Sneak Attack on Flat-Footed, Sneak Attack on Opportunity to Self, Attack Speed Afflicted 7 (0.11% chance) on Flat-Footed|Complex, Student, Elegant, Aggressive|N/A|8-7-14}}
 +
{{PassiveFeat|Daredevil 5|Rogue|Sneak Attack on Flat-Footed, Sneak Attack on Opportunity to Self, Attack Speed Afflicted 7 (0.12% chance) on Flat-Footed|Complex, Student, Elegant, Aggressive, Journeyman|N/A|8-7-14}}
 +
{{PassiveFeat|Daredevil 6|Rogue|Sneak Attack on Flat-Footed, Sneak Attack on Opportunity to Self, Attack Speed Afflicted 8 (0.12% chance) on Flat-Footed|Complex, Student, Elegant, Aggressive, Journeyman, Chemical|N/A|8-7-14}}
 +
{{PassiveFeat|Daredevil 7|Rogue|Sneak Attack on Flat-Footed, Sneak Attack on Opportunity to Self, Attack Speed Afflicted 8 (0.13% chance) on Flat-Footed|Complex, Student, Elegant, Aggressive, Journeyman, Chemical, Professional|N/A|8-7-14}}
 +
{{PassiveFeat|Daredevil 8|Rogue|Sneak Attack on Flat-Footed, Sneak Attack on Opportunity to Self, Attack Speed Afflicted 9 (0.14% chance) on Flat-Footed|Complex, Student, Elegant, Aggressive, Journeyman, Chemical, Professional, Mechanical|N/A|8-7-14}}
 +
{{PassiveFeat|Daredevil 9|Rogue|Sneak Attack on Flat-Footed, Sneak Attack on Opportunity to Self, Attack Speed Afflicted 9 (0.14% chance) on Flat-Footed|Complex, Student, Elegant, Aggressive, Journeyman, Chemical, Professional, Mechanical, Disguised|N/A|8-7-14}}
 +
{{PassiveFeat|Daredevil 10|Rogue|Sneak Attack on Flat-Footed, Sneak Attack on Opportunity to Self, Attack Speed Afflicted 10 (0.14% chance) on Flat-Footed|Complex, Student, Elegant, Aggressive, Journeyman, Chemical, Professional, Mechanical, Disguised, Master|N/A|8-7-14}}
 +
{{PassiveFeat|Daredevil 11|Rogue|Sneak Attack on Flat-Footed, Sneak Attack on Opportunity to Self, Attack Speed Afflicted 10 (0.15% chance) on Flat-Footed|Complex, Student, Elegant, Aggressive, Journeyman, Chemical, Professional, Mechanical, Disguised, Master, Distracting, Ruinous|N/A|8-7-14}}
 +
{{PassiveFeat|Opportunist 1|Rogue|Sneak Attack on Flat-Footed, Sneak Attack on Opportunity, Attack Speed Afflicted 5 (0.1% chance) on Flat-Footed|Creative|N/A|8-7-14}}
 +
{{PassiveFeat|Opportunist 2|Rogue|Sneak Attack on Flat-Footed, Sneak Attack on Opportunity, Attack Speed Afflicted 6 (0.1% chance) on Flat-Footed|Creative, Student|N/A|8-7-14}}
 +
{{PassiveFeat|Opportunist 3|Rogue|Sneak Attack on Flat-Footed, Sneak Attack on Opportunity, Attack Speed Afflicted 6 (0.11% chance) on Flat-Footed|Creative, Student, Elegant|N/A|8-7-14}}
 +
{{PassiveFeat|Opportunist 4|Rogue|Sneak Attack on Flat-Footed, Sneak Attack on Opportunity, Attack Speed Afflicted 7 (0.11% chance) on Flat-Footed|Creative, Student, Elegant, Defensive|N/A|8-7-14}}
 +
{{PassiveFeat|Opportunist 5|Rogue|Sneak Attack on Flat-Footed, Sneak Attack on Opportunity, Attack Speed Afflicted 7 (0.12% chance) on Flat-Footed|Creative, Student, Elegant, Defensive, Journeyman|N/A|8-7-14}}
 +
{{PassiveFeat|Opportunist 6|Rogue|Sneak Attack on Flat-Footed, Sneak Attack on Opportunity, Attack Speed Afflicted 8 (0.12% chance) on Flat-Footed|Creative, Student, Elegant, Defensive, Journeyman, Mechanical|N/A|8-7-14}}
 +
{{PassiveFeat|Opportunist 7|Rogue|Sneak Attack on Flat-Footed, Sneak Attack on Opportunity, Attack Speed Afflicted 8 (0.13% chance) on Flat-Footed|Creative, Student, Elegant, Defensive, Journeyman, Mechanical, Professional|N/A|8-7-14}}
 +
{{PassiveFeat|Opportunist 8|Rogue|Sneak Attack on Flat-Footed, Sneak Attack on Opportunity, Attack Speed Afflicted 9 (0.14% chance) on Flat-Footed|Creative, Student, Elegant, Defensive, Journeyman, Mechanical, Professional, Visceral|N/A|8-7-14}}
 +
{{PassiveFeat|Opportunist 9|Rogue|Sneak Attack on Flat-Footed, Sneak Attack on Opportunity, Attack Speed Afflicted 9 (0.14% chance) on Flat-Footed|Creative, Student, Elegant, Defensive, Journeyman, Mechanical, Professional, Visceral, Disguised|N/A|8-7-14}}
 +
{{PassiveFeat|Opportunist 10|Rogue|Sneak Attack on Flat-Footed, Sneak Attack on Opportunity, Attack Speed Afflicted 10 (0.14% chance) on Flat-Footed|Creative, Student, Elegant, Defensive, Journeyman, Mechanical, Professional, Visceral, Disguised, Master|N/A|8-7-14}}
 +
{{PassiveFeat|Opportunist 11|Rogue|Sneak Attack on Flat-Footed, Sneak Attack on Opportunity, Attack Speed Afflicted 10 (0.15% chance) on Flat-Footed|Creative, Student, Elegant, Defensive, Journeyman, Mechanical, Professional, Visceral, Disguised, Master, Hidden, Victorious|N/A|8-7-14}}
 +
{{PassiveFeat|Abjurer 1|Wizard||Force, Holy|N/A|8-7-14}}
 +
{{PassiveFeat|Abjurer 2|Wizard||Force, Holy, Apprentice|N/A|8-7-14}}
 +
{{PassiveFeat|Abjurer 3|Wizard||Force, Holy, Apprentice, Abjuration|N/A|8-7-14}}
 +
{{PassiveFeat|Abjurer 4|Wizard||Force, Holy, Apprentice, Abjuration, Fire, Inevitable|N/A|8-7-14}}
 +
{{PassiveFeat|Abjurer 5|Wizard||Force, Holy, Apprentice, Abjuration, Fire, Inevitable, Adept|N/A|8-7-14}}
 +
{{PassiveFeat|Abjurer 6|Wizard||Force, Holy, Apprentice, Abjuration, Fire, Inevitable, Adept, Explosive, Overwhelming|N/A|8-7-14}}
 +
{{PassiveFeat|Abjurer 7|Wizard||Force, Holy, Apprentice, Abjuration, Fire, Inevitable, Adept, Explosive, Overwhelming, Magister|N/A|8-7-14}}
 +
{{PassiveFeat|Abjurer 8|Wizard||Force, Holy, Apprentice, Abjuration, Fire, Inevitable, Adept, Explosive, Overwhelming, Magister, Outer|N/A|8-7-14}}
 +
{{PassiveFeat|Abjurer 9|Wizard||Force, Holy, Apprentice, Abjuration, Fire, Inevitable, Adept, Explosive, Overwhelming, Magister, Outer, Astral, Primal|N/A|8-7-14}}
 +
{{PassiveFeat|Abjurer 10|Wizard||Force, Holy, Apprentice, Abjuration, Fire, Inevitable, Adept, Explosive, Overwhelming, Magister, Outer, Astral, Primal, Archmage|N/A|8-7-14}}
 +
{{PassiveFeat|Abjurer 11|Wizard||Force, Holy, Apprentice, Abjuration, Fire, Inevitable, Adept, Explosive, Overwhelming, Magister, Outer, Astral, Primal, Archmage, Planar, Ruling|N/A|8-7-14}}
 +
{{PassiveFeat|Conjurer 1|Wizard||Physical, Acid|N/A|8-7-14}}
 +
{{PassiveFeat|Conjurer 2|Wizard||Physical, Acid, Apprentice|N/A|8-7-14}}
 +
{{PassiveFeat|Conjurer 3|Wizard||Physical, Acid, Apprentice, Conjuration|N/A|8-7-14}}
 +
{{PassiveFeat|Conjurer 4|Wizard||Physical, Acid, Apprentice, Conjuration, Cold, Engulfing|N/A|8-7-14}}
 +
{{PassiveFeat|Conjurer 5|Wizard||Physical, Acid, Apprentice, Conjuration, Cold, Engulfing, Adept|N/A|8-7-14}}
 +
{{PassiveFeat|Conjurer 6|Wizard||Physical, Acid, Apprentice, Conjuration, Cold, Engulfing, Adept, Overwhelming, Explosive|N/A|8-7-14}}
 +
{{PassiveFeat|Conjurer 7|Wizard||Physical, Acid, Apprentice, Conjuration, Cold, Engulfing, Adept, Overwhelming, Explosive, Magister|N/A|8-7-14}}
 +
{{PassiveFeat|Conjurer 8|Wizard||Physical, Acid, Apprentice, Conjuration, Cold, Engulfing, Adept, Overwhelming, Explosive, Magister, Elemental|N/A|8-7-14}}
 +
{{PassiveFeat|Conjurer 9|Wizard||Physical, Acid, Apprentice, Conjuration, Cold, Engulfing, Adept, Overwhelming, Explosive, Magister, Elemental, Primal, Ethereal|N/A|8-7-14}}
 +
{{PassiveFeat|Conjurer 10|Wizard||Physical, Acid, Apprentice, Conjuration, Cold, Engulfing, Adept, Overwhelming, Explosive, Magister, Elemental, Primal, Ethereal, Archmage|N/A|8-7-14}}
 +
{{PassiveFeat|Conjurer 11|Wizard||Physical, Acid, Apprentice, Conjuration, Cold, Engulfing, Adept, Overwhelming, Explosive, Magister, Elemental, Primal, Ethereal, Archmage, Planar, Ruling|N/A|8-7-14}}
 +
{{PassiveFeat|Diviner 1|Wizard|Perception +5|Physical, Psychic|N/A|8-7-14}}
 +
{{PassiveFeat|Diviner 2|Wizard|Perception +8|Physical, Psychic, Apprentice|N/A|8-7-14}}
 +
{{PassiveFeat|Diviner 3|Wizard|Perception +11|Physical, Psychic, Apprentice, Divination|N/A|8-7-14}}
 +
{{PassiveFeat|Diviner 4|Wizard|Perception +14|Physical, Psychic, Apprentice, Divination, Cold, Inevitable|N/A|8-7-14}}
 +
{{PassiveFeat|Diviner 5|Wizard|Perception +17|Physical, Psychic, Apprentice, Divination, Cold, Inevitable, Adept|N/A|8-7-14}}
 +
{{PassiveFeat|Diviner 6|Wizard|Perception +20|Physical, Psychic, Apprentice, Divination, Cold, Inevitable, Adept, Precise, Overwhelming|N/A|8-7-14}}
 +
{{PassiveFeat|Diviner 7|Wizard|Perception +23|Physical, Psychic, Apprentice, Divination, Cold, Inevitable, Adept, Precise, Overwhelming, Magister|N/A|8-7-14}}
 +
{{PassiveFeat|Diviner 8|Wizard|Perception +26|Physical, Psychic, Apprentice, Divination, Cold, Inevitable, Adept, Precise, Overwhelming, Magister, Astral|N/A|8-7-14}}
 +
{{PassiveFeat|Diviner 9|Wizard|Perception +29|Physical, Psychic, Apprentice, Divination, Cold, Inevitable, Adept, Precise, Overwhelming, Magister, Astral, Primal, Outer|N/A|8-7-14}}
 +
{{PassiveFeat|Diviner 10|Wizard|Perception +32|Physical, Psychic, Apprentice, Divination, Cold, Inevitable, Adept, Precise, Overwhelming, Magister, Astral, Primal, Outer, Archmage|N/A|8-7-14}}
 +
{{PassiveFeat|Diviner 11|Wizard|Perception +35|Physical, Psychic, Apprentice, Divination, Cold, Inevitable, Adept, Precise, Overwhelming, Magister, Astral, Primal, Outer, Archmage, Planar, Unraveling|N/A|8-7-14}}
 +
{{PassiveFeat|Enchanter 1|Wizard||Psychic, Sonic|N/A|8-7-14}}
 +
{{PassiveFeat|Enchanter 2|Wizard||Psychic, Sonic, Apprentice|N/A|8-7-14}}
 +
{{PassiveFeat|Enchanter 3|Wizard||Psychic, Sonic, Apprentice, Enchantment|N/A|8-7-14}}
 +
{{PassiveFeat|Enchanter 4|Wizard||Psychic, Sonic, Apprentice, Enchantment, Electric, Overwhelming|N/A|8-7-14}}
 +
{{PassiveFeat|Enchanter 5|Wizard||Psychic, Sonic, Apprentice, Enchantment, Electric, Overwhelming, Adept|N/A|8-7-14}}
 +
{{PassiveFeat|Enchanter 6|Wizard||Psychic, Sonic, Apprentice, Enchantment, Electric, Overwhelming, Adept, Inevitable, Precise|N/A|8-7-14}}
 +
{{PassiveFeat|Enchanter 7|Wizard||Psychic, Sonic, Apprentice, Enchantment, Electric, Overwhelming, Adept, Inevitable, Precise, Magister|N/A|8-7-14}}
 +
{{PassiveFeat|Enchanter 8|Wizard||Psychic, Sonic, Apprentice, Enchantment, Electric, Overwhelming, Adept, Inevitable, Precise, Magister, Astral|N/A|8-7-14}}
 +
{{PassiveFeat|Enchanter 9|Wizard||Psychic, Sonic, Apprentice, Enchantment, Electric, Overwhelming, Adept, Inevitable, Precise, Magister, Astral,  Primal, Shadow|N/A|8-7-14}}
 +
{{PassiveFeat|Enchanter 10|Wizard||Psychic, Sonic, Apprentice, Enchantment, Electric, Overwhelming, Adept, Inevitable, Precise, Magister, Astral,  Primal, Shadow, Archmage|N/A|8-7-14}}
 +
{{PassiveFeat|Enchanter 11|Wizard||Psychic, Sonic, Apprentice, Enchantment, Electric, Overwhelming, Adept, Inevitable, Precise, Magister, Astral,  Primal, Shadow, Archmage, Ruling, Unraveling|N/A|8-7-14}}
 +
{{PassiveFeat|Evoker 1|Wizard|Burning 5 on Critical Hit, Slowed 5 on Critical Hit, Oblivious 5 on Critical Hit|Fire, Cold, Force|N/A|8-7-14}}
 +
{{PassiveFeat|Evoker 2|Wizard|Burning 7 on Critical Hit, Slowed 7 on Critical Hit, Oblivious 7 on Critical Hit|Fire, Cold, Force, Apprentice|N/A|8-7-14}}
 +
{{PassiveFeat|Evoker 3|Wizard|Burning 9 on Critical Hit, Slowed 9 on Critical Hit, Oblivious 9 on Critical Hit|Fire, Cold, Force, Apprentice, Evocation|N/A|8-7-14}}
 +
{{PassiveFeat|Evoker 4|Wizard|Burning 11 on Critical Hit, Slowed 11 on Critical Hit, Oblivious 11 on Critical Hit|Fire, Cold, Force, Apprentice, Evocation, Electric, Sonic|N/A|8-7-14}}
 +
{{PassiveFeat|Evoker 5|Wizard|Burning 13 on Critical Hit, Slowed 13 on Critical Hit, Oblivious 13 on Critical Hit|Fire, Cold, Force, Apprentice, Evocation, Electric, Sonic, Adept|N/A|8-7-14}}
 +
{{PassiveFeat|Evoker 6|Wizard|Burning 15 on Critical Hit, Slowed 15 on Critical Hit, Oblivious 15 on Critical Hit|Fire, Cold, Force, Apprentice, Evocation, Electric, Sonic, Adept, Precise, Explosive|N/A|8-7-14}}
 +
{{PassiveFeat|Evoker 7|Wizard|Burning 17 on Critical Hit, Slowed 17 on Critical Hit, Oblivious 17 on Critical Hit|Fire, Cold, Force, Apprentice, Evocation, Electric, Sonic, Adept, Precise, Explosive, Magister|N/A|8-7-14}}
 +
{{PassiveFeat|Evoker 8|Wizard|Burning 19 on Critical Hit, Slowed 19 on Critical Hit, Oblivious 19 on Critical Hit|Fire, Cold, Force, Apprentice, Evocation, Electric, Sonic, Adept, Precise, Explosive, Magister, Elemental|N/A|8-7-14}}
 +
{{PassiveFeat|Evoker 9|Wizard|Burning 21 on Critical Hit, Slowed 21 on Critical Hit, Oblivious 21 on Critical Hit|Fire, Cold, Force, Apprentice, Evocation, Electric, Sonic, Adept, Precise, Explosive, Magister, Elemental, Outer, Shadow|N/A|8-7-14}}
 +
{{PassiveFeat|Evoker 10|Wizard|Burning 23 on Critical Hit, Slowed 23 on Critical Hit, Oblivious 23 on Critical Hit|Fire, Cold, Force, Apprentice, Evocation, Electric, Sonic, Adept, Precise, Explosive, Magister, Elemental, Outer, Shadow, Archmage|N/A|8-7-14}}
 +
{{PassiveFeat|Evoker 11|Wizard|Burning 25 on Critical Hit, Slowed 25 on Critical Hit, Oblivious 25 on Critical Hit|Fire, Cold, Force, Apprentice, Evocation, Electric, Sonic, Adept, Precise, Explosive, Magister, Elemental, Outer, Shadow, Archmage, Planar, Unraveling|N/A|8-7-14}}
 +
{{PassiveFeat|Illusionist 1|Wizard|Reflex Defense Bonus +5|Psychic, Negative|N/A|8-7-14}}
 +
{{PassiveFeat|Illusionist 2|Wizard|Reflex Defense Bonus +6, Stealth +2|Psychic, Negative, Apprentice|N/A|8-7-14}}
 +
{{PassiveFeat|Illusionist 3|Wizard|Reflex Defense Bonus +7, Stealth +4|Psychic, Negative, Apprentice, Illusion|N/A|8-7-14}}
 +
{{PassiveFeat|Illusionist 4|Wizard|Reflex Defense Bonus +8, Stealth +6|Psychic, Negative, Apprentice, Illusion, Acid, Inevitable|N/A|8-7-14}}
 +
{{PassiveFeat|Illusionist 5|Wizard|Reflex Defense Bonus +9, Stealth +8|Psychic, Negative, Apprentice, Illusion, Acid, Inevitable, Adept|N/A|8-7-14}}
 +
{{PassiveFeat|Illusionist 6|Wizard|Reflex Defense Bonus +10, Stealth +10|Psychic, Negative, Apprentice, Illusion, Acid, Inevitable, Adept, Overwhelming, Explosive|N/A|8-7-14}}
 +
{{PassiveFeat|Illusionist 7|Wizard|Reflex Defense Bonus +11, Stealth +12|Psychic, Negative, Apprentice, Illusion, Acid, Inevitable, Adept, Overwhelming, Explosive, Magister|N/A|8-7-14}}
 +
{{PassiveFeat|Illusionist 8|Wizard|Reflex Defense Bonus +12, Stealth +14|Psychic, Negative, Apprentice, Illusion, Acid, Inevitable, Adept, Overwhelming, Explosive, Magister, Shadow|N/A|8-7-14}}
 +
{{PassiveFeat|Illusionist 9|Wizard|Reflex Defense Bonus +13, Stealth +16|Psychic, Negative, Apprentice, Illusion, Acid, Inevitable, Adept, Overwhelming, Explosive, Magister, Shadow, Astral, Ethereal|N/A|8-7-14}}
 +
{{PassiveFeat|Illusionist 10|Wizard|Reflex Defense Bonus +14, Stealth +18|Psychic, Negative, Apprentice, Illusion, Acid, Inevitable, Adept, Overwhelming, Explosive, Magister, Shadow, Astral, Ethereal, Archmage|N/A|8-7-14}}
 +
{{PassiveFeat|Illusionist 11|Wizard|Reflex Defense Bonus +15, Stealth +20|Psychic, Negative, Apprentice, Illusion, Acid, Inevitable, Adept, Overwhelming, Explosive, Magister, Shadow, Astral, Ethereal, Archmage, Planar, Ruling|N/A|8-7-14}}
 +
{{PassiveFeat|Necromancer 1|Wizard||Negative, Psychic|N/A|8-7-14}}
 +
{{PassiveFeat|Necromancer 2|Wizard||Negative, Psychic, Apprentice|N/A|8-7-14}}
 +
{{PassiveFeat|Necromancer 3|Wizard||Negative, Psychic, Apprentice, Necromancy|N/A|8-7-14}}
 +
{{PassiveFeat|Necromancer 4|Wizard||Negative, Psychic, Apprentice, Necromancy, Physical, Inevitable|N/A|8-7-14}}
 +
{{PassiveFeat|Necromancer 5|Wizard||Negative, Psychic, Apprentice, Necromancy, Physical, Inevitable, Adept|N/A|8-7-14}}
 +
{{PassiveFeat|Necromancer 6|Wizard||Negative, Psychic, Apprentice, Necromancy, Physical, Inevitable, Adept, Infesting, Engulfing|N/A|8-7-14}}
 +
{{PassiveFeat|Necromancer 7|Wizard||Negative, Psychic, Apprentice, Necromancy, Physical, Inevitable, Adept, Infesting, Engulfing, Magister|N/A|8-7-14}}
 +
{{PassiveFeat|Necromancer 8|Wizard||Negative, Psychic, Apprentice, Necromancy, Physical, Inevitable, Adept, Infesting, Engulfing, Magister, Shadow|N/A|8-7-14}}
 +
{{PassiveFeat|Necromancer 9|Wizard||Negative, Psychic, Apprentice, Necromancy, Physical, Inevitable, Adept, Infesting, Engulfing, Magister, Shadow, Ethereal, Outer|N/A|8-7-14}}
 +
{{PassiveFeat|Necromancer 10|Wizard||Negative, Psychic, Apprentice, Necromancy, Physical, Inevitable, Adept, Infesting, Engulfing, Magister, Shadow, Ethereal, Outer, Archmage|N/A|8-7-14}}
 +
{{PassiveFeat|Necromancer 11|Wizard||Negative, Psychic, Apprentice, Necromancy, Physical, Inevitable, Adept, Infesting, Engulfing, Magister, Shadow, Ethereal, Outer, Archmage, Ruling, Unraveling|N/A|8-7-14}}
 +
{{PassiveFeat|Transmuter 1|Wizard|Hit Points +10|Physical, Fire|N/A|8-7-14}}
 +
{{PassiveFeat|Transmuter 2|Wizard|Hit Points +15, Afflicted Recovery Bonus +1, Bleeding Recovery Bonus +1, Burning Recovery Bonus +1, Drained Recovery Bonus +1, Exhausted Recovery Bonus +1, Fatigued Recovery Bonus +1, Frightened Recovery Bonus +1, Oblivious Recovery Bonus +1|Physical, Fire, Apprentice|N/A|8-7-14}}
 +
{{PassiveFeat|Transmuter 3|Wizard|Hit Points +20, Afflicted Recovery Bonus +1, Bleeding Recovery Bonus +1, Burning Recovery Bonus +1, Drained Recovery Bonus +1, Exhausted Recovery Bonus +1, Fatigued Recovery Bonus +1, Frightened Recovery Bonus +1, Oblivious Recovery Bonus +1|Physical, Fire, Apprentice, Transmutation|N/A|8-7-14}}
 +
{{PassiveFeat|Transmuter 4|Wizard|Hit Points +25, Afflicted Recovery Bonus +2, Bleeding Recovery Bonus +2, Burning Recovery Bonus +2, Drained Recovery Bonus +2, Exhausted Recovery Bonus +2, Fatigued Recovery Bonus +2, Frightened Recovery Bonus +2, Oblivious Recovery Bonus +2|Physical, Fire, Apprentice, Transmutation, Electric, Engulfing|N/A|8-7-14}}
 +
{{PassiveFeat|Transmuter 5|Wizard|Hit Points +30, Afflicted Recovery Bonus +2, Bleeding Recovery Bonus +2, Burning Recovery Bonus +2, Drained Recovery Bonus +2, Exhausted Recovery Bonus +2, Fatigued Recovery Bonus +2, Frightened Recovery Bonus +2, Oblivious Recovery Bonus +2|Physical, Fire, Apprentice, Transmutation, Electric, Engulfing, Adept|N/A|8-7-14}}
 +
{{PassiveFeat|Transmuter 6|Wizard|Hit Points +35, Afflicted Recovery Bonus +3, Bleeding Recovery Bonus +3, Burning Recovery Bonus +3, Drained Recovery Bonus +3, Exhausted Recovery Bonus +3, Fatigued Recovery Bonus +3, Frightened Recovery Bonus +3, Oblivious Recovery Bonus +3|Physical, Fire, Apprentice, Transmutation, Electric, Engulfing, Adept, Overwhelming, Explosive|N/A|8-7-14}}
 +
{{PassiveFeat|Transmuter 7|Wizard|Hit Points +40, Afflicted Recovery Bonus +3, Bleeding Recovery Bonus +3, Burning Recovery Bonus +3, Drained Recovery Bonus +3, Exhausted Recovery Bonus +3, Fatigued Recovery Bonus +3, Frightened Recovery Bonus +3, Oblivious Recovery Bonus +3|Physical, Fire, Apprentice, Transmutation, Electric, Engulfing, Adept, Overwhelming, Explosive, Magister|N/A|8-7-14}}
 +
{{PassiveFeat|Transmuter 8|Wizard|Hit Points +45, Afflicted Recovery Bonus +4, Bleeding Recovery Bonus +4, Burning Recovery Bonus +4, Drained Recovery Bonus +4, Exhausted Recovery Bonus +4, Fatigued Recovery Bonus +4, Frightened Recovery Bonus +4, Oblivious Recovery Bonus +4|Physical, Fire, Apprentice, Transmutation, Electric, Engulfing, Adept, Overwhelming, Explosive, Magister, Primal|N/A|8-7-14}}
 +
{{PassiveFeat|Transmuter 9|Wizard|Hit Points +50, Afflicted Recovery Bonus +4, Bleeding Recovery Bonus +4, Burning Recovery Bonus +4, Drained Recovery Bonus +4, Exhausted Recovery Bonus +4, Fatigued Recovery Bonus +4, Frightened Recovery Bonus +4, Oblivious Recovery Bonus +4|Physical, Fire, Apprentice, Transmutation, Electric, Engulfing, Adept, Overwhelming, Explosive, Magister, Primal, Elemental, Ethereal|N/A|8-7-14}}
 +
{{PassiveFeat|Transmuter 10|Wizard|Hit Points +55, Afflicted Recovery Bonus +5, Bleeding Recovery Bonus +5, Burning Recovery Bonus +5, Drained Recovery Bonus +5, Exhausted Recovery Bonus +5, Fatigued Recovery Bonus +5, Frightened Recovery Bonus +5, Oblivious Recovery Bonus +5|Physical, Fire, Apprentice, Transmutation, Electric, Engulfing, Adept, Overwhelming, Explosive, Magister, Primal, Elemental, Ethereal, Archmage|N/A|8-7-14}}
 +
{{PassiveFeat|Transmuter 11|Wizard|Hit Points +60, Afflicted Recovery Bonus +5, Bleeding Recovery Bonus +5, Burning Recovery Bonus +5, Drained Recovery Bonus +5, Exhausted Recovery Bonus +5, Fatigued Recovery Bonus +5, Frightened Recovery Bonus +5, Oblivious Recovery Bonus +5|Physical, Fire, Apprentice, Transmutation, Electric, Engulfing, Adept, Overwhelming, Explosive, Magister, Primal, Elemental, Ethereal, Archmage, Ruling, Unraveling|N/A|8-7-14}}
 +
{{PassiveFeat|Charm Domain 1|Cleric||Compelling, Cursing|N/A|8-7-14}}
 +
{{PassiveFeat|Charm Domain 2|Cleric||Compelling, Cursing, Acolyte|N/A|8-7-14}}
 +
{{PassiveFeat|Charm Domain 3|Cleric||Compelling, Cursing, Acolyte, Blessing, Binding|N/A|8-7-14}}
 +
{{PassiveFeat|Charm Domain 4|Cleric||Compelling, Cursing, Acolyte, Blessing, Binding, Scourging, Manipulative|N/A|8-7-14}}
 +
{{PassiveFeat|Charm Domain 5|Cleric||Compelling, Cursing, Acolyte, Blessing, Binding, Scourging, Manipulative, Disciple|N/A|8-7-14}}
 +
{{PassiveFeat|Charm Domain 6|Cleric||Compelling, Cursing, Acolyte, Blessing, Binding, Scourging, Manipulative, Disciple, Vigorous, Besieging|N/A|8-7-14}}
 +
{{PassiveFeat|Charm Domain 7|Cleric||Compelling, Cursing, Acolyte, Blessing, Binding, Scourging, Manipulative, Disciple, Vigorous, Besieging, Priest|N/A|8-7-14}}
 +
{{PassiveFeat|Charm Domain 8|Cleric||Compelling, Cursing, Acolyte, Blessing, Binding, Scourging, Manipulative, Disciple, Vigorous, Besieging, Priest, Astral|N/A|8-7-14}}
 +
{{PassiveFeat|Charm Domain 9|Cleric||Compelling, Cursing, Acolyte, Blessing, Binding, Scourging, Manipulative, Disciple, Vigorous, Besieging, Priest, Astral, Ethereal|N/A|8-7-14}}
 +
{{PassiveFeat|Charm Domain 10|Cleric||Compelling, Cursing, Acolyte, Blessing, Binding, Scourging, Manipulative, Disciple, Vigorous, Besieging, Priest, Astral, Ethereal, Hierophant|N/A|8-7-14}}
 +
{{PassiveFeat|Charm Domain 11|Cleric||Compelling, Cursing, Acolyte, Blessing, Binding, Scourging, Manipulative, Disciple, Vigorous, Besieging, Priest, Astral, Ethereal, Hierophant, Ruling, Unraveling|N/A|8-7-14}}
 +
{{PassiveFeat|Fire Domain 1|Cleric|Fire Resistance +10|Creating, Calling|N/A|8-7-14}}
 +
{{PassiveFeat|Fire Domain 2|Cleric|Fire Resistance +12|Creating, Calling, Acolyte|N/A|8-7-14}}
 +
{{PassiveFeat|Fire Domain 3|Cleric|Fire Resistance +14|Creating, Calling, Acolyte, Blessing, Excoriating|N/A|8-7-14}}
 +
{{PassiveFeat|Fire Domain 4|Cleric|Fire Resistance +16|Creating, Calling, Acolyte, Blessing, Excoriating, Cleansing, Cataclysmic|N/A|8-7-14}}
 +
{{PassiveFeat|Fire Domain 5|Cleric|Fire Resistance +18|Creating, Calling, Acolyte, Blessing, Excoriating, Cleansing, Cataclysmic, Disciple|N/A|8-7-14}}
 +
{{PassiveFeat|Fire Domain 6|Cleric|Fire Resistance +20|Creating, Calling, Acolyte, Blessing, Excoriating, Cleansing, Cataclysmic, Disciple, Invoking, Guarded|N/A|8-7-14}}
 +
{{PassiveFeat|Fire Domain 7|Cleric|Fire Resistance +22|Creating, Calling, Acolyte, Blessing, Excoriating, Cleansing, Cataclysmic, Disciple, Invoking, Guarded, Priest|N/A|8-7-14}}
 +
{{PassiveFeat|Fire Domain 8|Cleric|Fire Resistance +24|Creating, Calling, Acolyte, Blessing, Excoriating, Cleansing, Cataclysmic, Disciple, Invoking, Guarded, Priest, Elemental|N/A|8-7-14}}
 +
{{PassiveFeat|Fire Domain 9|Cleric|Fire Resistance +26|Creating, Calling, Acolyte, Blessing, Excoriating, Cleansing, Cataclysmic, Disciple, Invoking, Guarded, Priest, Elemental, Primal|N/A|8-7-14}}
 +
{{PassiveFeat|Fire Domain 10|Cleric|Fire Resistance +28|Creating, Calling, Acolyte, Blessing, Excoriating, Cleansing, Cataclysmic, Disciple, Invoking, Guarded, Priest, Elemental, Primal, Hierophant|N/A|8-7-14}}
 +
{{PassiveFeat|Fire Domain 11|Cleric|Fire Resistance +30|Creating, Calling, Acolyte, Blessing, Excoriating, Cleansing, Cataclysmic, Disciple, Invoking, Guarded, Priest, Elemental, Primal, Hierophant, Planar, Unraveling|N/A|8-7-14}}
 +
{{PassiveFeat|Glory Domain 1|Cleric|Base Defense Bonus +10|Banishing, Blessing|N/A|8-7-14}}
 +
{{PassiveFeat|Glory Domain 2|Cleric|Base Defense Bonus +11|Banishing, Blessing, Acolyte|N/A|8-7-14}}
 +
{{PassiveFeat|Glory Domain 3|Cleric|Base Defense Bonus +12|Banishing, Blessing, Acolyte, Creating, Excoriating|N/A|8-7-14}}
 +
{{PassiveFeat|Glory Domain 4|Cleric|Base Defense Bonus +13|Banishing, Blessing, Acolyte, Creating, Excoriating, Enhancing, Invoking|N/A|8-7-14}}
 +
{{PassiveFeat|Glory Domain 5|Cleric|Base Defense Bonus +14|Banishing, Blessing, Acolyte, Creating, Excoriating, Enhancing, Invoking, Disciple|N/A|8-7-14}}
 +
{{PassiveFeat|Glory Domain 6|Cleric|Base Defense Bonus +15|Banishing, Blessing, Acolyte, Creating, Excoriating, Enhancing, Invoking, Disciple, Guarded, Cataclysmic|N/A|8-7-14}}
 +
{{PassiveFeat|Glory Domain 7|Cleric|Base Defense Bonus +16|Banishing, Blessing, Acolyte, Creating, Excoriating, Enhancing, Invoking, Disciple, Guarded, Cataclysmic, Priest|N/A|8-7-14}}
 +
{{PassiveFeat|Glory Domain 8|Cleric|Base Defense Bonus +17|Banishing, Blessing, Acolyte, Creating, Excoriating, Enhancing, Invoking, Disciple, Guarded, Cataclysmic, Priest, Outer|N/A|8-7-14}}
 +
{{PassiveFeat|Glory Domain 9|Cleric|Base Defense Bonus +18|Banishing, Blessing, Acolyte, Creating, Excoriating, Enhancing, Invoking, Disciple, Guarded, Cataclysmic, Priest, Outer, Ethereal|N/A|8-7-14}}
 +
{{PassiveFeat|Glory Domain 10|Cleric|Base Defense Bonus +19|Banishing, Blessing, Acolyte, Creating, Excoriating, Enhancing, Invoking, Disciple, Guarded, Cataclysmic, Priest, Outer, Ethereal, Hierophant|N/A|8-7-14}}
 +
{{PassiveFeat|Glory Domain 11|Cleric|Base Defense Bonus +20|Banishing, Blessing, Acolyte, Creating, Excoriating, Enhancing, Invoking, Disciple, Guarded, Cataclysmic, Priest, Outer, Ethereal, Hierophant, Planar, Ruling|N/A|8-7-14}}
 +
{{PassiveFeat|Luck Domain 1|Cleric|Improved Critical +10|Blessing, Cursing|N/A|8-7-14}}
 +
{{PassiveFeat|Luck Domain 2|Cleric|Improved Critical +12|Blessing, Cursing, Acolyte|N/A|8-7-14}}
 +
{{PassiveFeat|Luck Domain 3|Cleric|Improved Critical +14|Blessing, Cursing, Acolyte, Healing, Enhancing|N/A|8-7-14}}
 +
{{PassiveFeat|Luck Domain 4|Cleric|Improved Critical +16|Blessing, Cursing, Acolyte, Healing, Enhancing, Warding, Vigorous|N/A|8-7-14}}
 +
{{PassiveFeat|Luck Domain 5|Cleric|Improved Critical +18|Blessing, Cursing, Acolyte, Healing, Enhancing, Warding, Vigorous, Disciple|N/A|8-7-14}}
 +
{{PassiveFeat|Luck Domain 6|Cleric|Improved Critical +20|Blessing, Cursing, Acolyte, Healing, Enhancing, Warding, Vigorous, Disciple, Besieging, Guarded|N/A|8-7-14}}
 +
{{PassiveFeat|Luck Domain 7|Cleric|Improved Critical +22|Blessing, Cursing, Acolyte, Healing, Enhancing, Warding, Vigorous, Disciple, Besieging, Guarded, Priest|N/A|8-7-14}}
 +
{{PassiveFeat|Luck Domain 8|Cleric|Improved Critical +24|Blessing, Cursing, Acolyte, Healing, Enhancing, Warding, Vigorous, Disciple, Besieging, Guarded, Priest, Astral|N/A|8-7-14}}
 +
{{PassiveFeat|Luck Domain 9|Cleric|Improved Critical +26|Blessing, Cursing, Acolyte, Healing, Enhancing, Warding, Vigorous, Disciple, Besieging, Guarded, Priest, Astral, Shadow|N/A|8-7-14}}
 +
{{PassiveFeat|Luck Domain 10|Cleric|Improved Critical +28|Blessing, Cursing, Acolyte, Healing, Enhancing, Warding, Vigorous, Disciple, Besieging, Guarded, Priest, Astral, Shadow, Hierophant|N/A|8-7-14}}
 +
{{PassiveFeat|Luck Domain 11|Cleric|Improved Critical +30|Blessing, Cursing, Acolyte, Healing, Enhancing, Warding, Vigorous, Disciple, Besieging, Guarded, Priest, Astral, Shadow, Hierophant, Ruling, Unraveling|N/A|8-7-14}}
 +
{{PassiveFeat|Protection Domain 1|Cleric|All Resistances +1|Blessing, Healing|N/A|8-7-14}}
 +
{{PassiveFeat|Protection Domain 2|Cleric|All Resistances +1|Blessing, Healing, Acolyte|N/A|8-7-14}}
 +
{{PassiveFeat|Protection Domain 3|Cleric|All Resistances +2|Blessing, Healing, Acolyte, Banishing, Warding|N/A|8-7-14}}
 +
{{PassiveFeat|Protection Domain 4|Cleric|All Resistances +3|Blessing, Healing, Acolyte, Banishing, Warding, Mending, Guarded|N/A|8-7-14}}
 +
{{PassiveFeat|Protection Domain 5|Cleric|All Resistances +3|Blessing, Healing, Acolyte, Banishing, Warding, Mending, Guarded, Disciple|N/A|8-7-14}}
 +
{{PassiveFeat|Protection Domain 6|Cleric|All Resistances +4|Blessing, Healing, Acolyte, Banishing, Warding, Mending, Guarded, Disciple, Vigorous, Invoking|N/A|8-7-14}}
 +
{{PassiveFeat|Protection Domain 7|Cleric|All Resistances +5|Blessing, Healing, Acolyte, Banishing, Warding, Mending, Guarded, Disciple, Vigorous, Invoking, Priest|N/A|8-7-14}}
 +
{{PassiveFeat|Protection Domain 8|Cleric|All Resistances +5|Blessing, Healing, Acolyte, Banishing, Warding, Mending, Guarded, Disciple, Vigorous, Invoking, Priest, Primal|N/A|8-7-14}}
 +
{{PassiveFeat|Protection Domain 9|Cleric|All Resistances +6|Blessing, Healing, Acolyte, Banishing, Warding, Mending, Guarded, Disciple, Vigorous, Invoking, Priest, Primal, Ethereal|N/A|8-7-14}}
 +
{{PassiveFeat|Protection Domain 10|Cleric|All Resistances +7|Blessing, Healing, Acolyte, Banishing, Warding, Mending, Guarded, Disciple, Vigorous, Invoking, Priest, Primal, Ethereal, Hierophant|N/A|8-7-14}}
 +
{{PassiveFeat|Protection Domain 11|Cleric|All Resistances +7|Blessing, Healing, Acolyte, Banishing, Warding, Mending, Guarded, Disciple, Vigorous, Invoking, Priest, Primal, Ethereal, Hierophant, Planar, Ruling|N/A|8-7-14}}
 +
{{PassiveFeat|Strength Domain 1|Cleric|Heavy Melee Attack Bonus +10|Blessing, Creating|N/A|8-7-14}}
 +
{{PassiveFeat|Strength Domain 2|Cleric|Heavy Melee Attack Bonus +12|Blessing, Creating, Acolyte|N/A|8-7-14}}
 +
{{PassiveFeat|Strength Domain 3|Cleric|Heavy Melee Attack Bonus +14|Blessing, Creating, Acolyte, Calling, Enhancing|N/A|8-7-14}}
 +
{{PassiveFeat|Strength Domain 4|Cleric|Heavy Melee Attack Bonus +16|Blessing, Creating, Acolyte, Calling, Enhancing, Cleansing, Besieging|N/A|8-7-14}}
 +
{{PassiveFeat|Strength Domain 5|Cleric|Heavy Melee Attack Bonus +18|Blessing, Creating, Acolyte, Calling, Enhancing, Cleansing, Besieging, Disciple|N/A|8-7-14}}
 +
{{PassiveFeat|Strength Domain 6|Cleric|Heavy Melee Attack Bonus +20|Blessing, Creating, Acolyte, Calling, Enhancing, Cleansing, Besieging, Disciple, Cataclysmic, Guarded|N/A|8-7-14}}
 +
{{PassiveFeat|Strength Domain 7|Cleric|Heavy Melee Attack Bonus +22|Blessing, Creating, Acolyte, Calling, Enhancing, Cleansing, Besieging, Disciple, Cataclysmic, Guarded, Priest|N/A|8-7-14}}
 +
{{PassiveFeat|Strength Domain 8|Cleric|Heavy Melee Attack Bonus +24|Blessing, Creating, Acolyte, Calling, Enhancing, Cleansing, Besieging, Disciple, Cataclysmic, Guarded, Priest, Primal|N/A|8-7-14}}
 +
{{PassiveFeat|Strength Domain 9|Cleric|Heavy Melee Attack Bonus +26|Blessing, Creating, Acolyte, Calling, Enhancing, Cleansing, Besieging, Disciple, Cataclysmic, Guarded, Priest, Primal, Outer|N/A|8-7-14}}
 +
{{PassiveFeat|Strength Domain 10|Cleric|Heavy Melee Attack Bonus +28|Blessing, Creating, Acolyte, Calling, Enhancing, Cleansing, Besieging, Disciple, Cataclysmic, Guarded, Priest, Primal, Outer, Hierophant|N/A|8-7-14}}
 +
{{PassiveFeat|Strength Domain 11|Cleric|Heavy Melee Attack Bonus +30|Blessing, Creating, Acolyte, Calling, Enhancing, Cleansing, Besieging, Disciple, Cataclysmic, Guarded, Priest, Primal, Outer, Hierophant, Planar, Unraveling|N/A|8-7-14}}
 +
{{PassiveFeat|Sun Domain 1|Cleric|Perception +10|Creating, Healing|N/A|8-7-14}}
 +
{{PassiveFeat|Sun Domain 2|Cleric|Perception +12|Creating, Healing, Acolyte|N/A|8-7-14}}
 +
{{PassiveFeat|Sun Domain 3|Cleric|Perception +14|Creating, Healing, Acolyte, Blessing, Mending|N/A|8-7-14}}
 +
{{PassiveFeat|Sun Domain 4|Cleric|Perception +16|Creating, Healing, Acolyte, Blessing, Mending, Excoriating, Cataclysmic|N/A|8-7-14}}
 +
{{PassiveFeat|Sun Domain 5|Cleric|Perception +18|Creating, Healing, Acolyte, Blessing, Mending, Excoriating, Cataclysmic, Disciple|N/A|8-7-14}}
 +
{{PassiveFeat|Sun Domain 6|Cleric|Perception +20|Creating, Healing, Acolyte, Blessing, Mending, Excoriating, Cataclysmic, Disciple, Vigorous, Guarded|N/A|8-7-14}}
 +
{{PassiveFeat|Sun Domain 7|Cleric|Perception +22|Creating, Healing, Acolyte, Blessing, Mending, Excoriating, Cataclysmic, Disciple, Vigorous, Guarded, Priest|N/A|8-7-14}}
 +
{{PassiveFeat|Sun Domain 8|Cleric|Perception +24|Creating, Healing, Acolyte, Blessing, Mending, Excoriating, Cataclysmic, Disciple, Vigorous, Guarded, Priest, Outer|N/A|8-7-14}}
 +
{{PassiveFeat|Sun Domain 9|Cleric|Perception +26|Creating, Healing, Acolyte, Blessing, Mending, Excoriating, Cataclysmic, Disciple, Vigorous, Guarded, Priest, Outer, Elemental|N/A|8-7-14}}
 +
{{PassiveFeat|Sun Domain 10|Cleric|Perception +28|Creating, Healing, Acolyte, Blessing, Mending, Excoriating, Cataclysmic, Disciple, Vigorous, Guarded, Priest, Outer, Elemental, Hierophant|N/A|8-7-14}}
 +
{{PassiveFeat|Sun Domain 11|Cleric|Perception +30|Creating, Healing, Acolyte, Blessing, Mending, Excoriating, Cataclysmic, Disciple, Vigorous, Guarded, Priest, Outer, Elemental, Hierophant, Planar, Unraveling|N/A|8-7-14}}
 +
{{PassiveFeat|Travel Domain 1|Cleric|Speed +5|Banishing, Blessing|N/A|8-7-14}}
 +
{{PassiveFeat|Travel Domain 2|Cleric|Speed +6|Banishing, Blessing, Acolyte|N/A|8-7-14}}
 +
{{PassiveFeat|Travel Domain 3|Cleric|Speed +7|Banishing, Blessing, Acolyte, Healing, Scourging|N/A|8-7-14}}
 +
{{PassiveFeat|Travel Domain 4|Cleric|Speed +8|Banishing, Blessing, Acolyte, Healing, Scourging, Cleansing, Vigorous|N/A|8-7-14}}
 +
{{PassiveFeat|Travel Domain 5|Cleric|Speed +9|Banishing, Blessing, Acolyte, Healing, Scourging, Cleansing, Vigorous, Disciple|N/A|8-7-14}}
 +
{{PassiveFeat|Travel Domain 6|Cleric|Speed +10|Banishing, Blessing, Acolyte, Healing, Scourging, Cleansing, Vigorous, Disciple, Invoking, Manipulative|N/A|8-7-14}}
 +
{{PassiveFeat|Travel Domain 7|Cleric|Speed +11|Banishing, Blessing, Acolyte, Healing, Scourging, Cleansing, Vigorous, Disciple, Invoking, Manipulative, Priest|N/A|8-7-14}}
 +
{{PassiveFeat|Travel Domain 8|Cleric|Speed +12|Banishing, Blessing, Acolyte, Healing, Scourging, Cleansing, Vigorous, Disciple, Invoking, Manipulative, Priest, Astral|N/A|8-7-14}}
 +
{{PassiveFeat|Travel Domain 9|Cleric|Speed +13|Banishing, Blessing, Acolyte, Healing, Scourging, Cleansing, Vigorous, Disciple, Invoking, Manipulative, Priest, Astral, Outer|N/A|8-7-14}}
 +
{{PassiveFeat|Travel Domain 10|Cleric|Speed +14|Banishing, Blessing, Acolyte, Healing, Scourging, Cleansing, Vigorous, Disciple, Invoking, Manipulative, Priest, Astral, Outer, Hierophant|N/A|8-7-14}}
 +
{{PassiveFeat|Travel Domain 11|Cleric|Speed +15|Banishing, Blessing, Acolyte, Healing, Scourging, Cleansing, Vigorous, Disciple, Invoking, Manipulative, Priest, Astral, Outer, Hierophant, Planar, Unraveling|N/A|8-7-14}}
 +
{{PassiveFeat|Trickery Domain 1|Cleric|Bluff +5, Stealth +5|Obscuring, Cursing|N/A|8-7-14}}
 +
{{PassiveFeat|Trickery Domain 2|Cleric|Bluff +7, Stealth +7|Obscuring, Cursing, Acolyte|N/A|8-7-14}}
 +
{{PassiveFeat|Trickery Domain 3|Cleric|Bluff +9, Stealth +9|Obscuring, Cursing, Acolyte, Compelling, Scourging|N/A|8-7-14}}
 +
{{PassiveFeat|Trickery Domain 4|Cleric|Bluff +11, Stealth +11|Obscuring, Cursing, Acolyte, Compelling, Scourging, Warding, Manipulative|N/A|8-7-14}}
 +
{{PassiveFeat|Trickery Domain 5|Cleric|Bluff +13, Stealth +13|Obscuring, Cursing, Acolyte, Compelling, Scourging, Warding, Manipulative, Disciple|N/A|8-7-14}}
 +
{{PassiveFeat|Trickery Domain 6|Cleric|Bluff +15, Stealth +15|Obscuring, Cursing, Acolyte, Compelling, Scourging, Warding, Manipulative, Disciple, Besieging, Vigorous|N/A|8-7-14}}
 +
{{PassiveFeat|Trickery Domain 7|Cleric|Bluff +17, Stealth +17|Obscuring, Cursing, Acolyte, Compelling, Scourging, Warding, Manipulative, Disciple, Besieging, Vigorous, Priest|N/A|8-7-14}}
 +
{{PassiveFeat|Trickery Domain 8|Cleric|Bluff +19, Stealth +19|Obscuring, Cursing, Acolyte, Compelling, Scourging, Warding, Manipulative, Disciple, Besieging, Vigorous, Priest, Outer|N/A|8-7-14}}
 +
{{PassiveFeat|Trickery Domain 9|Cleric|Bluff +21, Stealth +21|Obscuring, Cursing, Acolyte, Compelling, Scourging, Warding, Manipulative, Disciple, Besieging, Vigorous, Priest, Outer, Shadow|N/A|8-7-14}}
 +
{{PassiveFeat|Trickery Domain 10|Cleric|Bluff +23, Stealth +23|Obscuring, Cursing, Acolyte, Compelling, Scourging, Warding, Manipulative, Disciple, Besieging, Vigorous, Priest, Outer, Shadow, Hierophant|N/A|8-7-14}}
 +
{{PassiveFeat|Trickery Domain 11|Cleric|Bluff +25, Stealth +25|Obscuring, Cursing, Acolyte, Compelling, Scourging, Warding, Manipulative, Disciple, Besieging, Vigorous, Priest, Outer, Shadow, Hierophant, Ruling, Unraveling|N/A|8-7-14}}
 +
{{PassiveFeat|Water Domain 1|Cleric|Cold Resistance +10|Creating, Cursing|N/A|8-7-14}}
 +
{{PassiveFeat|Water Domain 2|Cleric|Cold Resistance +12|Creating, Cursing, Acolyte|N/A|8-7-14}}
 +
{{PassiveFeat|Water Domain 3|Cleric|Cold Resistance +14|Creating, Cursing, Acolyte, Blessing, Binding|N/A|8-7-14}}
 +
{{PassiveFeat|Water Domain 4|Cleric|Cold Resistance +16|Creating, Cursing, Acolyte, Blessing, Binding, Mending, Invoking|N/A|8-7-14}}
 +
{{PassiveFeat|Water Domain 5|Cleric|Cold Resistance +18|Creating, Cursing, Acolyte, Blessing, Binding, Mending, Invoking, Disciple|N/A|8-7-14}}
 +
{{PassiveFeat|Water Domain 6|Cleric|Cold Resistance +20|Creating, Cursing, Acolyte, Blessing, Binding, Mending, Invoking, Disciple, Manipulative, Cataclysmic|N/A|8-7-14}}
 +
{{PassiveFeat|Water Domain 7|Cleric|Cold Resistance +22|Creating, Cursing, Acolyte, Blessing, Binding, Mending, Invoking, Disciple, Manipulative, Cataclysmic, Priest|N/A|8-7-14}}
 +
{{PassiveFeat|Water Domain 8|Cleric|Cold Resistance +24|Creating, Cursing, Acolyte, Blessing, Binding, Mending, Invoking, Disciple, Manipulative, Cataclysmic, Priest, Elemental|N/A|8-7-14}}
 +
{{PassiveFeat|Water Domain 9|Cleric|Cold Resistance +26|Creating, Cursing, Acolyte, Blessing, Binding, Mending, Invoking, Disciple, Manipulative, Cataclysmic, Priest, Elemental, Primal|N/A|8-7-14}}
 +
{{PassiveFeat|Water Domain 10|Cleric|Cold Resistance +28|Creating, Cursing, Acolyte, Blessing, Binding, Mending, Invoking, Disciple, Manipulative, Cataclysmic, Priest, Elemental, Primal, Hierophant|N/A|8-7-14}}
 +
{{PassiveFeat|Water Domain 11|Cleric|Cold Resistance +30|Creating, Cursing, Acolyte, Blessing, Binding, Mending, Invoking, Disciple, Manipulative, Cataclysmic, Priest, Elemental, Primal, Hierophant, Planar, Ruling|N/A|8-7-14}}
 +
{{PassiveFeat|Weather Domain 1|Cleric|Electric Resistance +10|Obscuring, Cursing|N/A|8-7-14}}
 +
{{PassiveFeat|Weather Domain 2|Cleric|Electric Resistance +12|Obscuring, Cursing, Acolyte|N/A|8-7-14}}
 +
{{PassiveFeat|Weather Domain 3|Cleric|Electric Resistance +14|Obscuring, Cursing, Acolyte, Blessing, Excoriating|N/A|8-7-14}}
 +
{{PassiveFeat|Weather Domain 4|Cleric|Electric Resistance +16|Obscuring, Cursing, Acolyte, Blessing, Excoriating, Binding, Cataclysmic|N/A|8-7-14}}
 +
{{PassiveFeat|Weather Domain 5|Cleric|Electric Resistance +18|Obscuring, Cursing, Acolyte, Blessing, Excoriating, Binding, Cataclysmic, Disciple|N/A|8-7-14}}
 +
{{PassiveFeat|Weather Domain 6|Cleric|Electric Resistance +20|Obscuring, Cursing, Acolyte, Blessing, Excoriating, Binding, Cataclysmic, Disciple, Besieging, Manipulative|N/A|8-7-14}}
 +
{{PassiveFeat|Weather Domain 7|Cleric|Electric Resistance +22|Obscuring, Cursing, Acolyte, Blessing, Excoriating, Binding, Cataclysmic, Disciple, Besieging, Manipulative, Priest|N/A|8-7-14}}
 +
{{PassiveFeat|Weather Domain 8|Cleric|Electric Resistance +24|Obscuring, Cursing, Acolyte, Blessing, Excoriating, Binding, Cataclysmic, Disciple, Besieging, Manipulative, Priest, Shadow|N/A|8-7-14}}
 +
{{PassiveFeat|Weather Domain 9|Cleric|Electric Resistance +26|Obscuring, Cursing, Acolyte, Blessing, Excoriating, Binding, Cataclysmic, Disciple, Besieging, Manipulative, Priest, Shadow, Outer|N/A|8-7-14}}
 +
{{PassiveFeat|Weather Domain 10|Cleric|Electric Resistance +28|Obscuring, Cursing, Acolyte, Blessing, Excoriating, Binding, Cataclysmic, Disciple, Besieging, Manipulative, Priest, Shadow, Outer, Hierophant|N/A|8-7-14}}
 +
{{PassiveFeat|Weather Domain 11|Cleric|Electric Resistance +30|Obscuring, Cursing, Acolyte, Blessing, Excoriating, Binding, Cataclysmic, Disciple, Besieging, Manipulative, Priest, Shadow, Outer, Hierophant, Ruling, Unraveling|N/A|8-7-14}}
 +
{{PassiveFeat|Deafening Critical 1|General|Oblivious 10 on Critical Hit|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Deafening Critical 2|General|Oblivious 15 on Critical Hit|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Deafening Critical 3|General|Oblivious 20 on Critical Hit|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Deafening Critical 4|General|Oblivious 25 on Critical Hit|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Deafening Critical 5|General|Oblivious 30 on Critical Hit|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Exhausting Critical 1|General|Exhausted 5 on Critical Hit|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Exhausting Critical 2|General|Exhausted 10 on Critical Hit|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Exhausting Critical 3|General|Exhausted 15 on Critical Hit|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Exhausting Critical 4|General|Exhausted 20 on Critical Hit|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Exhausting Critical 5|General|Exhausted 25 on Critical Hit|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Sickening Critical 1|General|Afflicted 5 on Critical Hit|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Sickening Critical 2|General|Afflicted 10 on Critical Hit|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Sickening Critical 3|General|Afflicted 15 on Critical Hit|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Sickening Critical 4|General|Afflicted 20 on Critical Hit|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Sickening Critical 5|General|Afflicted 25 on Critical Hit|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Staggering Critical 1|General|Slowed 5 on Critical Hit|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Staggering Critical 2|General|Slowed 10 on Critical Hit|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Staggering Critical 3|General|Slowed 15 on Critical Hit|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Staggering Critical 4|General|Slowed 20 on Critical Hit|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Staggering Critical 5|General|Slowed 25 on Critical Hit|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Stunning Critical 1|General|Stun (2 seconds, 10% chance) on Critical Hit|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Stunning Critical 2|General|Stun (2 seconds, 20% chance) on Critical Hit|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Stunning Critical 3|General|Stun (2 seconds, 30% chance) on Critical Hit|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Stunning Critical 4|General|Stun (2 seconds, 40% chance) on Critical Hit|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Stunning Critical 5|General|Stun (2 seconds, 50% chance) on Critical Hit|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Tiring Critical 1|General||N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Tiring Critical 2|General||N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Tiring Critical 3|General||N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Tiring Critical 4|General||N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Tiring Critical 5|General||N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Master of Opportunity: Suffer 1|Fighter|Base Damage +1 if Target has Opportunity|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Master of Opportunity: Suffer 2|Fighter|Base Damage +2 if Target has Opportunity|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Master of Opportunity: Suffer 3|Fighter|Base Damage +3 if Target has Opportunity|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Master of Opportunity: Suffer 4|Fighter|Base Damage +4 if Target has Opportunity|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Master of Opportunity: Suffer 5|Fighter|Base Damage +5 if Target has Opportunity|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Master of Opportunity: Stand Still 1|Fighter|Slowed 5 if Target has Opportunity|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Master of Opportunity: Stand Still 2|Fighter|Slowed 10 if Target has Opportunity|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Master of Opportunity: Stand Still 3|Fighter|Slowed 15 if Target has Opportunity|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Master of Opportunity: Stand Still 4|Fighter|Slowed 20 if Target has Opportunity|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Master of Opportunity: Stand Still 5|Fighter|Slowed 25 if Target has Opportunity|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Master of Opportunity: Stop 1|Fighter|Interrupt (20% chance) if Target has Opportunity|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Master of Opportunity: Stop 2|Fighter|Interrupt (40% chance) if Target has Opportunity|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Master of Opportunity: Stop 3|Fighter|Interrupt (60% chance) if Target has Opportunity|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Master of Opportunity: Stop 4|Fighter|Interrupt (80% chance) if Target has Opportunity|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Master of Opportunity: Stop 5|Fighter|Interrupt (100% chance) if Target has Opportunity|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Master of Opportunity: Slip 1|Fighter|Flat-Footed (1 Round, 20% chance) if Target has Opportunity|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Master of Opportunity: Slip 2|Fighter|Flat-Footed (1 Round, 40% chance) if Target has Opportunity|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Master of Opportunity: Slip 3|Fighter|Flat-Footed (1 Round, 60% chance) if Target has Opportunity|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Master of Opportunity: Slip 4|Fighter|Flat-Footed (1 Round, 80% chance) if Target has Opportunity|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Master of Opportunity: Slip 5|Fighter|Flat-Footed (1 Round, 100% chance) if Target has Opportunity|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Master of Opportunity: Stumble 1|Fighter|Knockdown (2 seconds, 5% chance) if target has Opportunity|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Master of Opportunity: Stumble 2|Fighter|Knockdown (2 seconds, 10% chance) if target has Opportunity|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Master of Opportunity: Stumble 3|Fighter|Knockdown (2 seconds, 15% chance) if target has Opportunity|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Master of Opportunity: Stumble 4|Fighter|Knockdown (2 seconds, 20% chance) if target has Opportunity|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Master of Opportunity: Stumble 5|Fighter|Knockdown (2 seconds, 25% chance) if target has Opportunity|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Bleeding Attack 1|Rogue|Bleeding 2 if Target has Flat-Footed|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Bleeding Attack 2|Rogue|Bleeding 4 if Target has Flat-Footed|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Bleeding Attack 3|Rogue|Bleeding 6 if Target has Flat-Footed|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Bleeding Attack 4|Rogue|Bleeding 8 if Target has Flat-Footed|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Bleeding Attack 5|Rogue|Bleeding 10 if Target has Flat-Footed|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Slow Reactions 1|Rogue|Slowed 2 if Target has Flat-Footed|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Slow Reactions 2|Rogue|Slowed 4 if Target has Flat-Footed|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Slow Reactions 3|Rogue|Slowed 6 if Target has Flat-Footed|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Slow Reactions 4|Rogue|Slowed 8 if Target has Flat-Footed|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Slow Reactions 5|Rogue|Slowed 10 if Target has Flat-Footed|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Befuddling Strike 1|Rogue|Oblivious 2 if Target has Flat-Footed|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Befuddling Strike 2|Rogue|Oblivious 4 if Target has Flat-Footed|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Befuddling Strike 3|Rogue|Oblivious 6 if Target has Flat-Footed|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Befuddling Strike 4|Rogue|Oblivious 8 if Target has Flat-Footed|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Befuddling Strike 5|Rogue|Oblivious 10 if Target has Flat-Footed|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Crippling Strike 1|Rogue|Drained 2 if Target has Flat-Footed|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Crippling Strike 2|Rogue|Drained 4 if Target has Flat-Footed|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Crippling Strike 3|Rogue|Drained 6 if Target has Flat-Footed|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Crippling Strike 4|Rogue|Drained 8 if Target has Flat-Footed|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Crippling Strike 5|Rogue|Drained 10 if Target has Flat-Footed|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Lightning Reflexes 1|General|Reflex Defense Bonus +2|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Lightning Reflexes 2|General|Reflex Defense Bonus +4|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Lightning Reflexes 3|General|Reflex Defense Bonus +6|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Lightning Reflexes 4|General|Reflex Defense Bonus +8|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Lightning Reflexes 5|General|Reflex Defense Bonus +10|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Great Fortitude 1|General|Fortitude Defense Bonus +2|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Great Fortitude 2|General|Fortitude Defense Bonus +4|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Great Fortitude 3|General|Fortitude Defense Bonus +6|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Great Fortitude 4|General|Fortitude Defense Bonus +8|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Great Fortitude 5|General|Fortitude Defense Bonus +10|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Iron Will 1|General|Will Defense Bonus +2|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Iron Will 2|General|Will Defense Bonus +4|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Iron Will 3|General|Will Defense Bonus +6|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Iron Will 4|General|Will Defense Bonus +8|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Iron Will 5|General|Will Defense Bonus +10|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Toughness 1|General|Hit Points +10|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Toughness 2|General|Hit Points +20|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Toughness 3|General|Hit Points +30|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Toughness 4|General|Hit Points +40|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Toughness 5|General|Hit Points +50|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Bravery 1|Fighter|Freedom Recovery Bonus -1, Mind Blank Recovery Bonus -1|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Bravery 2|Fighter|Freedom Recovery Bonus -1, Mind Blank Recovery Bonus -1, Will Defense Bonus +1|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Bravery 3|Fighter|Freedom Recovery Bonus -1, Mind Blank Recovery Bonus -1, Will Defense Bonus +3|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Bravery 4|Fighter|Freedom Recovery Bonus -1, Mind Blank Recovery Bonus -1, Will Defense Bonus +6|N/A|N/A|8-7-14}}
 +
{{PassiveFeat|Bravery 5|Fighter|Freedom Recovery Bonus -1, Mind Blank Recovery Bonus -1, Will Defense Bonus +10|N/A|N/A|8-7-14}}
 
|}
 
|}

Revision as of 04:55, 20 August 2014

Feat Name Role Effects
Fighter Speed +1, Ranged Attack Bonus +7 Medium
Fighter Speed +1, Ranged Attack Bonus +8 Medium, Military
Fighter Speed +2, Ranged Attack Bonus +9 Medium, Military
Fighter Speed +2, Ranged Attack Bonus +10 Medium, Military, Flexible
Fighter Speed +2, Ranged Attack Bonus +11 Medium, Military, Flexible
Fighter Speed +3, Ranged Attack Bonus +12 Masterwork, Medium, Military, Flexible
Fighter Speed +3, Ranged Attack Bonus +13 Masterwork, Medium, Military, Flexible
Fighter Speed +3, Ranged Attack Bonus +14 Masterwork, Medium, Military, Flexible, Supple
Fighter Speed +4, Ranged Attack Bonus +15 Masterwork, Medium, Military, Flexible, Supple
Fighter Speed +4, Ranged Attack Bonus +16 Truesilver, Masterwork, Medium, Military, Flexible, Supple
Fighter Speed +4, Ranged Attack Bonus +17 Truesilver, Masterwork, Medium, Military, Flexible, Supple
Fighter Speed +5, Ranged Attack Bonus +18 Truesilver, Masterwork, Medium, Military, Flexible, Supple, Quiet
Fighter Speed +5, Ranged Attack Bonus +19 Truesilver, Masterwork, Medium, Military, Flexible, Supple, Quiet
Fighter Speed +5, Ranged Attack Bonus +20 Truesilver, Masterwork, Light, Medium, Military, Flexible, Supple, Quiet
Fighter Improved Critical +5, Light Melee Attack Bonus +7, Heavy Melee Attack Bonus +7 Heavy
Fighter Improved Critical +7, Light Melee Attack Bonus +8, Heavy Melee Attack Bonus +8 Heavy, Military
Fighter Improved Critical +8, Light Melee Attack Bonus +9, Heavy Melee Attack Bonus +9 Heavy, Military
Fighter Improved Critical +10, Light Melee Attack Bonus +10, Heavy Melee Attack Bonus +10 Heavy, Military, Distributed
Fighter Improved Critical +11, Light Melee Attack Bonus +11, Heavy Melee Attack Bonus +11 Heavy, Military, Distributed
Fighter Improved Critical +13, Light Melee Attack Bonus +12, Heavy Melee Attack Bonus +12 Masterwork, Heavy, Military, Distributed
Fighter Improved Critical +14, Light Melee Attack Bonus +13, Heavy Melee Attack Bonus +13 Masterwork, Heavy, Military, Distributed
Fighter Improved Critical +16, Light Melee Attack Bonus +14, Heavy Melee Attack Bonus +14 Masterwork, Heavy, Military, Distributed, Strengthened
Fighter Improved Critical +17, Light Melee Attack Bonus +15, Heavy Melee Attack Bonus +15 Masterwork, Heavy, Military, Distributed, Strengthened
Fighter Improved Critical +19, Light Melee Attack Bonus +16, Heavy Melee Attack Bonus +16 Adamantine, Masterwork, Heavy, Military, Distributed, Strengthened
Fighter Improved Critical +20, Light Melee Attack Bonus +17, Heavy Melee Attack Bonus +17 Adamantine, Masterwork, Heavy, Military, Distributed, Strengthened
Fighter Improved Critical +22, Light Melee Attack Bonus +18, Heavy Melee Attack Bonus +18 Adamantine, Masterwork, Heavy, Military, Distributed, Strengthened, Dense
Fighter Improved Critical +23, Light Melee Attack Bonus +19, Heavy Melee Attack Bonus +19 Adamantine, Masterwork, Heavy, Military, Distributed, Strengthened, Dense
Fighter Improved Critical +25, Light Melee Attack Bonus +20, Heavy Melee Attack Bonus +20 Adamantine, Masterwork, Medium, Heavy, Military, Distributed, Strengthened, Dense
Fighter All Resistances +1 Heavy
Fighter All Resistances +1 Heavy, Military
Fighter All Resistances +1 Heavy, Military
Fighter All Resistances +1 Heavy, Military, Strengthened
Fighter All Resistances +1 Heavy, Military, Strengthened
Fighter All Resistances +2 Masterwork, Heavy, Military, Strengthened
Fighter All Resistances +2 Masterwork, Heavy, Military, Strengthened
Fighter All Resistances +2 Masterwork, Heavy, Military, Strengthened, Dense
Fighter All Resistances +2 Masterwork, Heavy, Military, Strengthened, Dense
Fighter All Resistances +2 Adamantine, Masterwork, Heavy, Military, Strengthened, Dense
Fighter All Resistances +3 Adamantine, Masterwork, Heavy, Military, Strengthened, Dense
Fighter All Resistances +3 Adamantine, Masterwork, Heavy, Military, Strengthened, Dense, Distributed
Fighter All Resistances +3 Adamantine, Masterwork, Heavy, Military, Strengthened, Dense, Distributed
Fighter All Resistances +3 Adamantine, Masterwork, Medium, Heavy, Military, Strengthened, Dense, Distributed
Rogue Stealth +7, Improved Critical +4 Light
Rogue Stealth +8, Improved Critical +6 Light, Stealthy
Rogue Stealth +9, Improved Critical +8 Light, Stealthy
Rogue Stealth +10, Improved Critical +10 Light, Stealthy, Agile
Rogue Stealth +11, Improved Critical +12 Light, Stealthy, Agile
Rogue Stealth +12, Improved Critical +14 Masterwork, Light, Stealthy, Agile
Rogue Stealth +13, Improved Critical +16 Masterwork, Light, Stealthy, Agile
Rogue Stealth +14, Improved Critical +18 Masterwork, Light, Stealthy, Agile, Reinforced
Rogue Stealth +15, Improved Critical +20 Masterwork, Light, Stealthy, Agile, Reinforced
Rogue Stealth +16, Improved Critical +22 Shadowskin, Masterwork, Light, Stealthy, Agile, Reinforced
Rogue Stealth +17, Improved Critical +24 Shadowskin, Masterwork, Light, Stealthy, Agile, Reinforced
Rogue Stealth +18, Improved Critical +26 Shadowskin, Masterwork, Light, Stealthy, Agile, Reinforced, Intricate
Rogue Stealth +19, Improved Critical +28 Shadowskin, Masterwork, Light, Stealthy, Agile, Reinforced, Intricate
Rogue Stealth +20, Improved Critical +30 Shadowskin, Truesilver, Masterwork, Light, Stealthy, Agile, Reinforced, Intricate
Rogue Perception +7, Stealth +7, Ranged Attack Bonus +7, Speed +1% Light
Rogue Perception +8, Stealth +8, Ranged Attack Bonus +8, Speed +1% Light, Stealthy
Rogue Perception +9, Stealth +9, Ranged Attack Bonus +9, Speed +2% Light, Stealthy
Rogue Perception +10, Stealth +10, Ranged Attack Bonus +10, Speed +2% Light, Stealthy, Quiet
Rogue Perception +11, Stealth +11, Ranged Attack Bonus +11, Speed +2% Light, Stealthy, Quiet
Rogue Perception +12, Stealth +12, Ranged Attack Bonus +12, Speed +3% Masterwork, Light, Stealthy, Quiet
Rogue Perception +13, Stealth +13, Ranged Attack Bonus +13, Speed +3% Masterwork, Light, Stealthy, Quiet
Rogue Perception +14, Stealth +14, Ranged Attack Bonus +14, Speed +3% Masterwork, Light, Stealthy, Quiet, Supple
Rogue Perception +15, Stealth +15, Ranged Attack Bonus +15, Speed +4% Masterwork, Light, Stealthy, Quiet, Supple
Rogue Perception +16, Stealth +16, Ranged Attack Bonus +16, Speed +4% Shadowskin, Masterwork, Light, Stealthy, Quiet, Supple
Rogue Perception +17, Stealth +17, Ranged Attack Bonus +17, Speed +4% Shadowskin, Masterwork, Light, Stealthy, Quiet, Supple
Rogue Perception +18, Stealth +18, Ranged Attack Bonus +18, Speed +5% Shadowskin, Masterwork, Light, Stealthy, Quiet, Supple, Flexible
Rogue Perception +19, Stealth +19, Ranged Attack Bonus +19, Speed +5% Shadowskin, Masterwork, Light, Stealthy, Quiet, Supple, Flexible
Rogue Perception +20, Stealth +20, Ranged Attack Bonus +20, Speed +5% Shadowskin, Truesilver, Masterwork, Light, Stealthy, Quiet, Supple, Flexible
Rogue Light Melee Attack Bonus +4 Light
Rogue Light Melee Attack Bonus +6 Light, Stealthy
Rogue Light Melee Attack Bonus +8 Light, Stealthy
Rogue Light Melee Attack Bonus +10 Light, Stealthy, Quiet
Rogue Light Melee Attack Bonus +12 Light, Stealthy, Quiet
Rogue Light Melee Attack Bonus +14 Masterwork, Light, Stealthy, Quiet
Rogue Light Melee Attack Bonus +16 Masterwork, Light, Stealthy, Quiet
Rogue Light Melee Attack Bonus +18 Masterwork, Light, Stealthy, Quiet, Flexible
Rogue Light Melee Attack Bonus +20 Masterwork, Light, Stealthy, Quiet, Flexible
Rogue Light Melee Attack Bonus +22 Truesilver, Masterwork, Light, Stealthy, Quiet, Flexible
Rogue Light Melee Attack Bonus +24 Truesilver, Masterwork, Light, Stealthy, Quiet, Flexible
Rogue Light Melee Attack Bonus +26 Truesilver, Masterwork, Light, Stealthy, Quiet, Flexible, Supple
Rogue Light Melee Attack Bonus +28 Truesilver, Masterwork, Light, Stealthy, Quiet, Flexible, Supple
Rogue Light Melee Attack Bonus +30 Truesilver, Shadowskin, Masterwork, Light, Stealthy, Quiet, Flexible, Supple
Wizard Energy Resistances +1 Clothing
Wizard Energy Resistances +1 Clothing, Inscribed
Wizard Energy Resistances +1 Clothing, Inscribed, Intricate
Wizard Energy Resistances +1 Clothing, Inscribed, Intricate
Wizard Energy Resistances +2 Clothing, Inscribed, Intricate
Wizard Energy Resistances +2 Masterwork, Clothing, Inscribed, Intricate
Wizard Energy Resistances +2 Masterwork, Clothing, Inscribed, Intricate
Wizard Energy Resistances +2 Masterwork, Clothing, Inscribed, Intricate, Reinforced
Wizard Energy Resistances +3 Masterwork, Clothing, Inscribed, Intricate, Reinforced
Wizard Energy Resistances +3 Empowered, Masterwork, Clothing, Inscribed, Intricate, Reinforced
Wizard Energy Resistances +3 Empowered, Masterwork, Clothing, Inscribed, Intricate, Reinforced
Wizard Energy Resistances +3 Empowered, Masterwork, Clothing, Inscribed, Intricate, Reinforced, Agile
Wizard Energy Resistances +4 Empowered, Masterwork, Clothing, Inscribed, Intricate, Reinforced, Agile
Wizard Energy Resistances +4 Empowered, Eldritch, Masterwork, Clothing, Inscribed, Intricate, Reinforced, Agile
Wizard Physical Resistance +5 Clothing
Wizard Physical Resistance +6 Clothing, Inscribed
Wizard Physical Resistance +6 Clothing, Inscribed, Intricate
Wizard Physical Resistance +7 Clothing, Inscribed, Intricate
Wizard Physical Resistance +7 Clothing, Inscribed, Intricate
Wizard Physical Resistance +8 Masterwork, Clothing, Inscribed, Intricate
Wizard Physical Resistance +8 Masterwork, Clothing, Inscribed, Intricate
Wizard Physical Resistance +9 Masterwork, Clothing, Inscribed, Intricate, Reinforced
Wizard Physical Resistance +9 Masterwork, Clothing, Inscribed, Intricate, Reinforced
Wizard Physical Resistance +10 Eldritch, Masterwork, Clothing, Inscribed, Intricate, Reinforced
Wizard Physical Resistance +10 Eldritch, Masterwork, Clothing, Inscribed, Intricate, Reinforced
Wizard Physical Resistance +11 Eldritch, Masterwork, Clothing, Inscribed, Intricate, Reinforced, Agile
Wizard Physical Resistance +11 Eldritch, Masterwork, Clothing, Inscribed, Intricate, Reinforced, Agile
Wizard Physical Resistance +12 Eldritch, Sage, Masterwork, Clothing, Inscribed, Intricate, Reinforced, Agile
Wizard Speed +1%, Arcana +4, Dungeoneering +4, Geography +4, History +4, Local +4, Nature +4, Planes +4, Survival +4 Clothing
Wizard Speed +1%, Arcana +6, Dungeoneering +6, Geography +6, History +6, Local +6, Nature +6, Planes +6, Survival +6 Clothing, Inscribed
Wizard Speed +2%, Arcana +8, Dungeoneering +8, Geography +8, History +8, Local +8, Nature +8, Planes +8, Survival +8 Clothing, Inscribed, Intricate
Wizard Speed +2%, Arcana +10, Dungeoneering +10, Geography +10, History +10, Local +10, Nature +10, Planes +10, Survival +10 Clothing, Inscribed, Intricate
Wizard Speed +2%, Arcana +12, Dungeoneering +12, Geography +12, History +12, Local +12, Nature +12, Planes +12, Survival +12 Clothing, Inscribed, Intricate
Wizard Speed +3%, Arcana +14, Dungeoneering +14, Geography +14, History +14, Local +14, Nature +14, Planes +14, Survival +14 Masterwork, Clothing, Inscribed, Intricate
Wizard Speed +3%, Arcana +16, Dungeoneering +16, Geography +16, History +16, Local +16, Nature +16, Planes +16, Survival +16 Masterwork, Clothing, Inscribed, Intricate
Wizard Speed +3%, Arcana +18, Dungeoneering +18, Geography +18, History +18, Local +18, Nature +18, Planes +18, Survival +18 Masterwork, Clothing, Inscribed, Intricate, Reinforced
Wizard Speed +4%, Arcana +20, Dungeoneering +20, Geography +20, History +20, Local +20, Nature +20, Planes +20, Survival +20 Masterwork, Clothing, Inscribed, Intricate, Reinforced
Wizard Speed +4%, Arcana +22, Dungeoneering +22, Geography +22, History +22, Local +22, Nature +22, Planes +22, Survival +22 Sage, Masterwork, Clothing, Inscribed, Intricate, Reinforced
Wizard Speed +4%, Arcana +24, Dungeoneering +24, Geography +24, History +24, Local +24, Nature +24, Planes +24, Survival +24 Sage, Masterwork, Clothing, Inscribed, Intricate, Reinforced
Wizard Speed +5%, Arcana +26, Dungeoneering +26, Geography +26, History +26, Local +26, Nature +26, Planes +26, Survival +26 Sage, Masterwork, Clothing, Inscribed, Intricate, Reinforced, Agile
Wizard Speed +5%, Arcana +28, Dungeoneering +28, Geography +28, History +28, Local +28, Nature +28, Planes +28, Survival +28 Sage, Masterwork, Clothing, Inscribed, Intricate, Reinforced, Agile
Wizard Speed +5%, Arcana +30, Dungeoneering +30, Geography +30, History +30, Local +30, Nature +30, Planes +30, Survival +30 Sage, Empowered, Masterwork, Clothing, Inscribed, Intricate, Reinforced, Agile
Cleric Base Defense Bonus +2, Light Melee Attack Bonus +7, Heavy Melee Attack Bonus +7 Heavy
Cleric Base Defense Bonus +3, Light Melee Attack Bonus +8, Heavy Melee Attack Bonus +8 Heavy, Blessed
Cleric Base Defense Bonus +4, Light Melee Attack Bonus +9, Heavy Melee Attack Bonus +9 Heavy, Blessed
Cleric Base Defense Bonus +5, Light Melee Attack Bonus +10, Heavy Melee Attack Bonus +10 Heavy, Blessed, Distributed
Cleric Base Defense Bonus +6, Light Melee Attack Bonus +11, Heavy Melee Attack Bonus +11 Heavy, Blessed, Distributed
Cleric Base Defense Bonus +7, Light Melee Attack Bonus +12, Heavy Melee Attack Bonus +12 Masterwork, Heavy, Blessed, Distributed
Cleric Base Defense Bonus +8, Light Melee Attack Bonus +13, Heavy Melee Attack Bonus +13 Masterwork, Heavy, Blessed, Distributed
Cleric Base Defense Bonus +9, Light Melee Attack Bonus +14, Heavy Melee Attack Bonus +14 Masterwork, Heavy, Blessed, Distributed, Strengthened
Cleric Base Defense Bonus +10, Light Melee Attack Bonus +15, Heavy Melee Attack Bonus +15 Masterwork, Heavy, Blessed, Distributed, Strengthened
Cleric Base Defense Bonus +11, Light Melee Attack Bonus +16, Heavy Melee Attack Bonus +16 Celestial, Fiendish, Masterwork, Heavy, Blessed, Distributed, Strengthened
Cleric Base Defense Bonus +12, Light Melee Attack Bonus +17, Heavy Melee Attack Bonus +17 Celestial, Fiendish, Masterwork, Heavy, Blessed, Distributed, Strengthened
Cleric Base Defense Bonus +13, Light Melee Attack Bonus +18, Heavy Melee Attack Bonus +18 Celestial, Fiendish, Masterwork, Heavy, Blessed, Distributed, Strengthened, Dense
Cleric Base Defense Bonus +14, Light Melee Attack Bonus +19, Heavy Melee Attack Bonus +19 Celestial, Fiendish, Masterwork, Heavy, Blessed, Distributed, Strengthened, Dense
Cleric Base Defense Bonus +15, Light Melee Attack Bonus +20, Heavy Melee Attack Bonus +20 Celestial, Fiendish, Adamantine, Masterwork, Heavy, Blessed, Distributed, Strengthened, Dense
Cleric Speed +1, Ranged Attack Bonus +7, Divine Attack Bonus +7 Medium
Cleric Speed +1, Ranged Attack Bonus +8, Divine Attack Bonus +8 Medium, Blessed
Cleric Speed +2, Ranged Attack Bonus +9, Divine Attack Bonus +9 Medium, Blessed
Cleric Speed +2, Ranged Attack Bonus +10, Divine Attack Bonus +10 Medium, Blessed, Distributed
Cleric Speed +2, Ranged Attack Bonus +11, Divine Attack Bonus +11 Medium, Blessed, Distributed
Cleric Speed +3, Ranged Attack Bonus +12, Divine Attack Bonus +12 Masterwork, Medium, Blessed, Distributed
Cleric Speed +3, Ranged Attack Bonus +13, Divine Attack Bonus +13 Masterwork, Medium, Blessed, Distributed
Cleric Speed +3, Ranged Attack Bonus +14, Divine Attack Bonus +14 Masterwork, Medium, Blessed, Distributed, Strengthened
Cleric Speed +4, Ranged Attack Bonus +15, Divine Attack Bonus +15 Masterwork, Medium, Blessed, Distributed, Strengthened
Cleric Speed +4, Ranged Attack Bonus +16, Divine Attack Bonus +16 Celestial, Fiendish, Masterwork, Medium, Blessed, Distributed, Strengthened
Cleric Speed +4, Ranged Attack Bonus +17, Divine Attack Bonus +17 Celestial, Fiendish, Masterwork, Medium, Blessed, Distributed, Strengthened
Cleric Speed +5, Ranged Attack Bonus +18, Divine Attack Bonus +18 Celestial, Fiendish, Masterwork, Medium, Blessed, Distributed, Strengthened, Dense
Cleric Speed +5, Ranged Attack Bonus +19, Divine Attack Bonus +19 Celestial, Fiendish, Masterwork, Medium, Blessed, Distributed, Strengthened, Dense
Cleric Speed +5, Ranged Attack Bonus +20, Divine Attack Bonus +20 Celestial, Fiendish, Masterwork, Medium, Heavy, Blessed, Distributed, Strengthened, Dense
Cleric Regeneration +1 Medium
Cleric Regeneration +1 Medium, Blessed
Cleric Regeneration +1 Medium, Blessed
Cleric Regeneration +1 Medium, Blessed, Supple
Cleric Regeneration +2 Medium, Blessed, Supple
Cleric Regeneration +2 Masterwork, Medium, Blessed, Supple
Cleric Regeneration +2 Masterwork, Medium, Blessed, Supple
Cleric Regeneration +2 Masterwork, Medium, Blessed, Supple, Flexible
Cleric Regeneration +3 Masterwork, Medium, Blessed, Supple, Flexible
Cleric Regeneration +3 Celestial, Fiendish, Masterwork, Medium, Blessed, Supple, Flexible
Cleric Regeneration +3 Celestial, Fiendish, Masterwork, Medium, Blessed, Supple, Flexible
Cleric Regeneration +3 Celestial, Fiendish, Masterwork, Medium, Blessed, Supple, Flexible, Quiet
Cleric Regeneration +4 Celestial, Fiendish, Masterwork, Medium, Blessed, Supple, Flexible, Quiet
Cleric Regeneration +4 Celestial, Fiendish, Truesilver, Masterwork, Medium, Blessed, Supple, Flexible, Quiet
Fighter Precise +5 with Axe, Base Damage +0 with Axe, Improved Critical +0 with Axe Slashing
Fighter Precise +5 with Axe, Base Damage +1 with Axe, Improved Critical +0 with Axe Slashing, Student
Fighter Precise +10 with Axe, Base Damage +1 with Axe, Improved Critical +0 with Axe Slashing, Student, Brutal
Fighter Precise +10 with Axe, Base Damage +1 with Axe, Improved Critical +5 with Axe Slashing, Student, Brutal, Dynamic
Fighter Precise +10 with Axe, Base Damage +2 with Axe, Improved Critical +5 with Axe Slashing, Student, Brutal, Dynamic, Journeyman
Fighter Precise +15 with Axe, Base Damage +2 with Axe, Improved Critical +5 with Axe Slashing, Student, Brutal, Dynamic, Journeyman, Besieging
Fighter Precise +15 with Axe, Base Damage +2 with Axe, Improved Critical +10 with Axe Slashing, Student, Brutal, Dynamic, Journeyman, Besieging, Professional
Fighter Precise +15 with Axe, Base Damage +3 with Axe, Improved Critical +10 with Axe Slashing, Student, Brutal, Dynamic, Journeyman, Besieging, Professional, Intimidating
Fighter Precise +20 with Axe, Base Damage +3 with Axe, Improved Critical +10 with Axe Slashing, Student, Brutal, Dynamic, Journeyman, Besieging, Professional, Intimidating, Authoritative
Fighter Precise +20 with Axe, Base Damage +3 with Axe, Improved Critical +15 with Axe Slashing, Student, Brutal, Dynamic, Journeyman, Besieging, Professional, Intimidating, Authoritative, Master
Fighter Precise +20 with Axe, Base Damage +4 with Axe, Improved Critical +15 with Axe Slashing, Student, Brutal, Dynamic, Journeyman, Besieging, Professional, Intimidating, Authoritative, Master, Destroying, Securing
Fighter Precise +5 with Heavy Blade, Base Damage +0 with Heavy Blade, Improved Critical +0 with Heavy Blade Slashing
Fighter Precise +5 with Heavy Blade, Base Damage +1 with Heavy Blade, Improved Critical +0 with Heavy Blade Slashing, Student
Fighter Precise +10 with Heavy Blade, Base Damage +1 with Heavy Blade, Improved Critical +0 with Heavy Blade Slashing, Student, Dynamic
Fighter Precise +10 with Heavy Blade, Base Damage +1 with Heavy Blade, Improved Critical +5 with Heavy Blade Slashing, Student, Dynamic, Graceful
Fighter Precise +10 with Heavy Blade, Base Damage +2 with Heavy Blade, Improved Critical +5 with Heavy Blade Slashing, Student, Dynamic, Graceful, Journeyman
Fighter Precise +15 with Heavy Blade, Base Damage +2 with Heavy Blade, Improved Critical +5 with Heavy Blade Slashing, Student, Dynamic, Graceful, Journeyman, Guarded
Fighter Precise +15 with Heavy Blade, Base Damage +2 with Heavy Blade, Improved Critical +10 with Heavy Blade Slashing, Student, Dynamic, Graceful, Journeyman, Guarded, Professional
Fighter Precise +15 with Heavy Blade, Base Damage +3 with Heavy Blade, Improved Critical +10 with Heavy Blade Slashing, Student, Dynamic, Graceful, Journeyman, Guarded, Professional, Authoritative
Fighter Precise +20 with Heavy Blade, Base Damage +3 with Heavy Blade, Improved Critical +10 with Heavy Blade Slashing, Student, Dynamic, Graceful, Journeyman, Guarded, Professional, Authoritative, Intimidating
Fighter Precise +20 with Heavy Blade, Base Damage +3 with Heavy Blade, Improved Critical +15 with Heavy Blade Slashing, Student, Dynamic, Graceful, Journeyman, Guarded, Professional, Authoritative, Intimidating, Master
Fighter Precise +20 with Heavy Blade, Base Damage +4 with Heavy Blade, Improved Critical +15 with Heavy Blade Slashing, Student, Dynamic, Graceful, Journeyman, Guarded, Professional, Authoritative, Intimidating, Master, Securing, Retreating
Fighter Precise +5 with Light Blade, Base Damage +0 with Light Blade, Improved Critical +0 with Light Blade Piercing
Fighter Precise +5 with Light Blade, Base Damage +1 with Light Blade, Improved Critical +0 with Light Blade Piercing, Student
Fighter Precise +10 with Light Blade, Base Damage +1 with Light Blade, Improved Critical +0 with Light Blade Piercing, Student, Slashing
Fighter Precise +10 with Light Blade, Base Damage +1 with Light Blade, Improved Critical +5 with Light Blade Piercing, Student, Slashing, Graceful
Fighter Precise +10 with Light Blade, Base Damage +2 with Light Blade, Improved Critical +5 with Light Blade Piercing, Student, Slashing, Graceful, Journeyman
Fighter Precise +15 with Light Blade, Base Damage +2 with Light Blade, Improved Critical +5 with Light Blade Piercing, Student, Slashing, Graceful, Journeyman, Vigorous
Fighter Precise +15 with Light Blade, Base Damage +2 with Light Blade, Improved Critical +10 with Light Blade Piercing, Student, Slashing, Graceful, Journeyman, Vigorous, Professional
Fighter Precise +15 with Light Blade, Base Damage +3 with Light Blade, Improved Critical +10 with Light Blade Piercing, Student, Slashing, Graceful, Journeyman, Vigorous, Professional, Coercive
Fighter Precise +20 with Light Blade, Base Damage +3 with Light Blade, Improved Critical +10 with Light Blade Piercing, Student, Slashing, Graceful, Journeyman, Vigorous, Professional, Coercive, Intimidating
Fighter Precise +20 with Light Blade, Base Damage +3 with Light Blade, Improved Critical +15 with Light Blade Piercing, Student, Slashing, Graceful, Journeyman, Vigorous, Professional, Coercive, Intimidating, Master
Fighter Precise +20 with Light Blade, Base Damage +4 with Light Blade, Improved Critical +15 with Light Blade Piercing, Student, Slashing, Graceful, Journeyman, Vigorous, Professional, Coercive, Intimidating, Master, Retreating, Securing
Fighter Precise +5 with Longbow, Base Damage +0 with Longbow, Improved Critical +0 with Longbow, Precise +5 with Shortbow, Base Damage +0 with Shortbow, Improved Critical +0 with Shortbow Piercing
Fighter Precise +5 with Longbow, Base Damage +1 with Longbow, Improved Critical +0 with Longbow, Precise +5 with Shortbow, Base Damage +1 with Shortbow, Improved Critical +0 with Shortbow Piercing, Student
Fighter Precise +10 with Longbow, Base Damage +1 with Longbow, Improved Critical +0 with Longbow, Precise +10 with Shortbow, Base Damage +1 with Shortbow, Improved Critical +0 with Shortbow Piercing, Student, Dynamic
Fighter Precise +10 with Longbow, Base Damage +1 with Longbow, Improved Critical +5 with Longbow, Precise +10 with Shortbow, Base Damage +1 with Shortbow, Improved Critical +5 with Shortbow Piercing, Student, Dynamic, Graceful
Fighter Precise +10 with Longbow, Base Damage +2 with Longbow, Improved Critical +5 with Longbow, Precise +10 with Shortbow, Base Damage +2 with Shortbow, Improved Critical +5 with Shortbow Piercing, Student, Dynamic, Graceful, Journeyman
Fighter Precise +15 with Longbow, Base Damage +2 with Longbow, Improved Critical +5 with Longbow, Precise +15 with Shortbow, Base Damage +2 with Shortbow, Improved Critical +5 with Shortbow Piercing, Student, Dynamic, Graceful, Journeyman, Vigorous
Fighter Precise +15 with Longbow, Base Damage +2 with Longbow, Improved Critical +10 with Longbow, Precise +15 with Shortbow, Base Damage +2 with Shortbow, Improved Critical +10 with Shortbow Piercing, Student, Dynamic, Graceful, Journeyman, Vigorous, Professional
Fighter Precise +15 with Longbow, Base Damage +3 with Longbow, Improved Critical +10 with Longbow, Precise +15 with Shortbow, Base Damage +3 with Shortbow, Improved Critical +10 with Shortbow Piercing, Student, Dynamic, Graceful, Journeyman, Vigorous, Professional, Coercive
Fighter Precise +20 with Longbow, Base Damage +3 with Longbow, Improved Critical +10 with Longbow, Precise +20 with Shortbow, Base Damage +3 with Shortbow, Improved Critical +10 with Shortbow Piercing, Student, Dynamic, Graceful, Journeyman, Vigorous, Professional, Coercive, Authoritative
Fighter Precise +20 with Longbow, Base Damage +3 with Longbow, Improved Critical +15 with Longbow, Precise +20 with Shortbow, Base Damage +3 with Shortbow, Improved Critical +15 with Shortbow Piercing, Student, Dynamic, Graceful, Journeyman, Vigorous, Professional, Coercive, Authoritative, Master
Fighter Precise +20 with Longbow, Base Damage +4 with Longbow, Improved Critical +15 with Longbow, Precise +20 with Shortbow, Base Damage +4 with Shortbow, Improved Critical +15 with Shortbow Piercing, Student, Dynamic, Graceful, Journeyman, Vigorous, Professional, Coercive, Authoritative, Master, Retreating, Destroying
Fighter Precise +5 with Crossbow, Base Damage +0 with Crossbow, Improved Critical +0 with Crossbow N/A
Fighter Precise +5 with Crossbow, Base Damage +1 with Crossbow, Improved Critical +0 with Crossbow N/A
Fighter Precise +10 with Crossbow, Base Damage +1 with Crossbow, Improved Critical +0 with Crossbow N/A
Fighter Precise +10 with Crossbow, Base Damage +1 with Crossbow, Improved Critical +5 with Crossbow N/A
Fighter Precise +10 with Crossbow, Base Damage +2 with Crossbow, Improved Critical +5 with Crossbow N/A
Fighter Precise +15 with Crossbow, Base Damage +2 with Crossbow, Improved Critical +5 with Crossbow N/A
Fighter Precise +15 with Crossbow, Base Damage +2 with Crossbow, Improved Critical +10 with Crossbow N/A
Fighter Precise +15 with Crossbow, Base Damage +3 with Crossbow, Improved Critical +10 with Crossbow N/A
Fighter Precise +20 with Crossbow, Base Damage +3 with Crossbow, Improved Critical +10 with Crossbow N/A
Fighter Precise +20 with Crossbow, Base Damage +3 with Crossbow, Improved Critical +15 with Crossbow N/A
Fighter Precise +20 with Crossbow, Base Damage +4 with Crossbow, Improved Critical +15 with Crossbow N/A
Fighter Precise +5 with Double-Weapon, Base Damage +0 with Double-Weapon, Improved Critical +0 with Double-Weapon N/A
Fighter Precise +5 with Double-Weapon, Base Damage +1 with Double-Weapon, Improved Critical +0 with Double-Weapon N/A
Fighter Precise +10 with Double-Weapon, Base Damage +1 with Double-Weapon, Improved Critical +0 with Double-Weapon N/A
Fighter Precise +10 with Double-Weapon, Base Damage +1 with Double-Weapon, Improved Critical +5 with Double-Weapon N/A
Fighter Precise +10 with Double-Weapon, Base Damage +2 with Double-Weapon, Improved Critical +5 with Double-Weapon N/A
Fighter Precise +15 with Double-Weapon, Base Damage +2 with Double-Weapon, Improved Critical +5 with Double-Weapon N/A
Fighter Precise +15 with Double-Weapon, Base Damage +2 with Double-Weapon, Improved Critical +10 with Double-Weapon N/A
Fighter Precise +15 with Double-Weapon, Base Damage +3 with Double-Weapon, Improved Critical +10 with Double-Weapon N/A
Fighter Precise +20 with Double-Weapon, Base Damage +3 with Double-Weapon, Improved Critical +10 with Double-Weapon N/A
Fighter Precise +20 with Double-Weapon, Base Damage +3 with Double-Weapon, Improved Critical +15 with Double-Weapon N/A
Fighter Precise +20 with Double-Weapon, Base Damage +4 with Double-Weapon, Improved Critical +15 with Double-Weapon N/A
Fighter Precise +5 with Firearm, Base Damage +0 with Firearm, Improved Critical +0 with Firearm N/A
Fighter Precise +5 with Firearm, Base Damage +1 with Firearm, Improved Critical +0 with Firearm N/A
Fighter Precise +10 with Firearm, Base Damage +1 with Firearm, Improved Critical +0 with Firearm N/A
Fighter Precise +10 with Firearm, Base Damage +1 with Firearm, Improved Critical +5 with Firearm N/A
Fighter Precise +10 with Firearm, Base Damage +2 with Firearm, Improved Critical +5 with Firearm N/A
Fighter Precise +15 with Firearm, Base Damage +2 with Firearm, Improved Critical +5 with Firearm N/A
Fighter Precise +15 with Firearm, Base Damage +2 with Firearm, Improved Critical +10 with Firearm N/A
Fighter Precise +15 with Firearm, Base Damage +3 with Firearm, Improved Critical +10 with Firearm N/A
Fighter Precise +20 with Firearm, Base Damage +3 with Firearm, Improved Critical +10 with Firearm N/A
Fighter Precise +20 with Firearm, Base Damage +3 with Firearm, Improved Critical +15 with Firearm N/A
Fighter Precise +20 with Firearm, Base Damage +4 with Firearm, Improved Critical +15 with Firearm N/A
Fighter Precise +5 with Flail, Base Damage +0 with Flail, Improved Critical +0 with Flail N/A
Fighter Precise +5 with Flail, Base Damage +1 with Flail, Improved Critical +0 with Flail N/A
Fighter Precise +10 with Flail, Base Damage +1 with Flail, Improved Critical +0 with Flail N/A
Fighter Precise +10 with Flail, Base Damage +1 with Flail, Improved Critical +5 with Flail N/A
Fighter Precise +10 with Flail, Base Damage +2 with Flail, Improved Critical +5 with Flail N/A
Fighter Precise +15 with Flail, Base Damage +2 with Flail, Improved Critical +5 with Flail N/A
Fighter Precise +15 with Flail, Base Damage +2 with Flail, Improved Critical +10 with Flail N/A
Fighter Precise +15 with Flail, Base Damage +3 with Flail, Improved Critical +10 with Flail N/A
Fighter Precise +20 with Flail, Base Damage +3 with Flail, Improved Critical +10 with Flail N/A
Fighter Precise +20 with Flail, Base Damage +3 with Flail, Improved Critical +15 with Flail N/A
Fighter Precise +20 with Flail, Base Damage +4 with Flail, Improved Critical +15 with Flail N/A
Fighter Precise +5 with Hammer, Base Damage +0 with Hammer, Improved Critical +0 with Hammer Bludgeoning
Fighter Precise +5 with Hammer, Base Damage +1 with Hammer, Improved Critical +0 with Hammer Bludgeoning, Student
Fighter Precise +10 with Hammer, Base Damage +1 with Hammer, Improved Critical +0 with Hammer Bludgeoning, Student, Brutal
Fighter Precise +10 with Hammer, Base Damage +1 with Hammer, Improved Critical +5 with Hammer Bludgeoning, Student, Brutal, Dynamic
Fighter Precise +10 with Hammer, Base Damage +2 with Hammer, Improved Critical +5 with Hammer Bludgeoning, Student, Brutal, Dynamic, Journeyman
Fighter Precise +15 with Hammer, Base Damage +2 with Hammer, Improved Critical +5 with Hammer Bludgeoning, Student, Brutal, Dynamic, Journeyman, Besieging
Fighter Precise +15 with Hammer, Base Damage +2 with Hammer, Improved Critical +10 with Hammer Bludgeoning, Student, Brutal, Dynamic, Journeyman, Besieging, Professional
Fighter Precise +15 with Hammer, Base Damage +3 with Hammer, Improved Critical +10 with Hammer Bludgeoning, Student, Brutal, Dynamic, Journeyman, Besieging, Professional, Authoritative
Fighter Precise +20 with Hammer, Base Damage +3 with Hammer, Improved Critical +10 with Hammer Bludgeoning, Student, Brutal, Dynamic, Journeyman, Besieging, Professional, Authoritative, Coercive
Fighter Precise +20 with Hammer, Base Damage +3 with Hammer, Improved Critical +15 with Hammer Bludgeoning, Student, Brutal, Dynamic, Journeyman, Besieging, Professional, Authoritative, Coercive, Master
Fighter Precise +20 with Hammer, Base Damage +4 with Hammer, Improved Critical +15 with Hammer Bludgeoning, Student, Brutal, Dynamic, Journeyman, Besieging, Professional, Authoritative, Coercive, Master, Destroying, Retreating
Fighter Precise +5 with Polearm, Base Damage +0 with Polearm, Improved Critical +0 with Polearm Piercing
Fighter Precise +5 with Polearm, Base Damage +1 with Polearm, Improved Critical +0 with Polearm Piercing, Student
Fighter Precise +10 with Polearm, Base Damage +1 with Polearm, Improved Critical +0 with Polearm Piercing, Student, Slashing
Fighter Precise +10 with Polearm, Base Damage +1 with Polearm, Improved Critical +5 with Polearm Piercing, Student, Slashing, Dynamic
Fighter Precise +10 with Polearm, Base Damage +2 with Polearm, Improved Critical +5 with Polearm Piercing, Student, Slashing, Dynamic, Journeyman
Fighter Precise +15 with Polearm, Base Damage +2 with Polearm, Improved Critical +5 with Polearm Piercing, Student, Slashing, Dynamic, Journeyman, Guarded
Fighter Precise +15 with Polearm, Base Damage +2 with Polearm, Improved Critical +10 with Polearm Piercing, Student, Slashing, Dynamic, Journeyman, Guarded, Professional
Fighter Precise +15 with Polearm, Base Damage +3 with Polearm, Improved Critical +10 with Polearm Piercing, Student, Slashing, Dynamic, Journeyman, Guarded, Professional, Intimidating
Fighter Precise +20 with Polearm, Base Damage +3 with Polearm, Improved Critical +10 with Polearm Piercing, Student, Slashing, Dynamic, Journeyman, Guarded, Professional, Intimidating, Coercive
Fighter Precise +20 with Polearm, Base Damage +3 with Polearm, Improved Critical +15 with Polearm Piercing, Student, Slashing, Dynamic, Journeyman, Guarded, Professional, Intimidating, Coercive, Master
Fighter Precise +20 with Polearm, Base Damage +4 with Polearm, Improved Critical +15 with Polearm Piercing, Student, Slashing, Dynamic, Journeyman, Guarded, Professional, Intimidating, Coercive, Master, Securing, Destroying
Fighter Precise +5 with One-Handed Melee, Base Damage +0 with One-Handed Melee, Improved Critical +0 with One-Handed Melee Slashing, Piercing
Fighter Precise +5 with One-Handed Melee, Base Damage +1 with One-Handed Melee, Improved Critical +0 with One-Handed Melee Slashing, Piercing, Student
Fighter Precise +10 with One-Handed Melee, Base Damage +1 with One-Handed Melee, Improved Critical +0 with One-Handed Melee Slashing, Piercing, Student, Bludgeoning
Fighter Precise +10 with One-Handed Melee, Base Damage +1 with One-Handed Melee, Improved Critical +5 with One-Handed Melee Slashing, Piercing, Student, Bludgeoning, Dynamic, Graceful
Fighter Precise +10 with One-Handed Melee, Base Damage +2 with One-Handed Melee, Improved Critical +5 with One-Handed Melee Slashing, Piercing, Student, Bludgeoning, Dynamic, Graceful, Journeyman
Fighter Precise +15 with One-Handed Melee, Base Damage +2 with One-Handed Melee, Improved Critical +5 with One-Handed Melee Slashing, Piercing, Student, Bludgeoning, Dynamic, Graceful, Journeyman, Guarded, Vigorous
Fighter Precise +15 with One-Handed Melee, Base Damage +2 with One-Handed Melee, Improved Critical +10 with One-Handed Melee Slashing, Piercing, Student, Bludgeoning, Dynamic, Graceful, Journeyman, Guarded, Vigorous, Professional
Fighter Precise +15 with One-Handed Melee, Base Damage +3 with One-Handed Melee, Improved Critical +10 with One-Handed Melee Slashing, Piercing, Student, Bludgeoning, Dynamic, Graceful, Journeyman, Guarded, Vigorous, Professional, Authoritative
Fighter Precise +20 with One-Handed Melee, Base Damage +3 with One-Handed Melee, Improved Critical +10 with One-Handed Melee Slashing, Piercing, Student, Bludgeoning, Dynamic, Graceful, Journeyman, Guarded, Vigorous, Professional, Authoritative, Coercive, Intimidating
Fighter Precise +20 with One-Handed Melee, Base Damage +3 with One-Handed Melee, Improved Critical +15 with One-Handed Melee Slashing, Piercing, Student, Bludgeoning, Dynamic, Graceful, Journeyman, Guarded, Vigorous, Professional, Authoritative, Coercive, Intimidating, Master
Fighter Precise +20 with One-Handed Melee, Base Damage +4 with One-Handed Melee, Improved Critical +15 with One-Handed Melee Slashing, Piercing, Student, Bludgeoning, Dynamic, Graceful, Journeyman, Guarded, Vigorous, Professional, Authoritative, Coercive, Intimidating, Master, Securing, Retreating
Fighter Precise +5 with Two-Handed Melee, Base Damage +0 with Two-Handed Melee, Improved Critical +0 with Two-Handed Melee Bludgeoning, Slashing
Fighter Precise +5 with Two-Handed Melee, Base Damage +1 with Two-Handed Melee, Improved Critical +0 with Two-Handed Melee Bludgeoning, Slashing, Student
Fighter Precise +10 with Two-Handed Melee, Base Damage +1 with Two-Handed Melee, Improved Critical +0 with Two-Handed Melee Bludgeoning, Slashing, Student, Piercing
Fighter Precise +10 with Two-Handed Melee, Base Damage +1 with Two-Handed Melee, Improved Critical +5 with Two-Handed Melee Bludgeoning, Slashing, Student, Piercing, Brutal, Dynamic
Fighter Precise +10 with Two-Handed Melee, Base Damage +2 with Two-Handed Melee, Improved Critical +5 with Two-Handed Melee Bludgeoning, Slashing, Student, Piercing, Brutal, Dynamic, Journeyman
Fighter Precise +15 with Two-Handed Melee, Base Damage +2 with Two-Handed Melee, Improved Critical +5 with Two-Handed Melee Bludgeoning, Slashing, Student, Piercing, Brutal, Dynamic, Journeyman, Besieging, Guarded
Fighter Precise +15 with Two-Handed Melee, Base Damage +2 with Two-Handed Melee, Improved Critical +10 with Two-Handed Melee Bludgeoning, Slashing, Student, Piercing, Brutal, Dynamic, Journeyman, Besieging, Guarded, Professional
Fighter Precise +15 with Two-Handed Melee, Base Damage +3 with Two-Handed Melee, Improved Critical +10 with Two-Handed Melee Bludgeoning, Slashing, Student, Piercing, Brutal, Dynamic, Journeyman, Besieging, Guarded, Professional, Intimidating
Fighter Precise +20 with Two-Handed Melee, Base Damage +3 with Two-Handed Melee, Improved Critical +10 with Two-Handed Melee Bludgeoning, Slashing, Student, Piercing, Brutal, Dynamic, Journeyman, Besieging, Guarded, Professional, Intimidating, Authoritative, Coercive
Fighter Precise +20 with Two-Handed Melee, Base Damage +3 with Two-Handed Melee, Improved Critical +15 with Two-Handed Melee Bludgeoning, Slashing, Student, Piercing, Brutal, Dynamic, Journeyman, Besieging, Guarded, Professional, Intimidating, Authoritative, Coercive, Master
Fighter Precise +20 with Two-Handed Melee, Base Damage +4 with Two-Handed Melee, Improved Critical +15 with Two-Handed Melee Bludgeoning, Slashing, Student, Piercing, Brutal, Dynamic, Journeyman, Besieging, Guarded, Professional, Intimidating, Authoritative, Coercive, Master, Destroying, Retreating
Fighter Precise +5 with Ranged, Base Damage +0 with Ranged, Improved Critical +0 with Ranged Piercing, Slashing
Fighter Precise +5 with Ranged, Base Damage +1 with Ranged, Improved Critical +0 with Ranged Piercing, Slashing, Student
Fighter Precise +10 with Ranged, Base Damage +1 with Ranged, Improved Critical +0 with Ranged Piercing, Slashing, Student, Dynamic
Fighter Precise +10 with Ranged, Base Damage +1 with Ranged, Improved Critical +5 with Ranged Piercing, Slashing, Student, Dynamic, Graceful, Besieging
Fighter Precise +10 with Ranged, Base Damage +2 with Ranged, Improved Critical +5 with Ranged Piercing, Slashing, Student, Dynamic, Graceful, Besieging, Journeyman
Fighter Precise +15 with Ranged, Base Damage +2 with Ranged, Improved Critical +5 with Ranged Piercing, Slashing, Student, Dynamic, Graceful, Besieging, Journeyman, Vigorous, Guarded
Fighter Precise +15 with Ranged, Base Damage +2 with Ranged, Improved Critical +10 with Ranged Piercing, Slashing, Student, Dynamic, Graceful, Besieging, Journeyman, Vigorous, Guarded, Professional
Fighter Precise +15 with Ranged, Base Damage +3 with Ranged, Improved Critical +10 with Ranged Piercing, Slashing, Student, Dynamic, Graceful, Besieging, Journeyman, Vigorous, Guarded, Professional, Coercive
Fighter Precise +20 with Ranged, Base Damage +3 with Ranged, Improved Critical +10 with Ranged Piercing, Slashing, Student, Dynamic, Graceful, Besieging, Journeyman, Vigorous, Guarded, Professional, Coercive, Intimidating, Authoritative
Fighter Precise +20 with Ranged, Base Damage +3 with Ranged, Improved Critical +15 with Ranged Piercing, Slashing, Student, Dynamic, Graceful, Besieging, Journeyman, Vigorous, Guarded, Professional, Coercive, Intimidating, Authoritative, Master
Fighter Precise +20 with Ranged, Base Damage +4 with Ranged, Improved Critical +15 with Ranged Piercing, Slashing, Student, Dynamic, Graceful, Besieging, Journeyman, Vigorous, Guarded, Professional, Coercive, Intimidating, Authoritative, Master, Securing, Destroying
Rogue Sneak Attack on Flat-Footed, Sneak Attack on Untargeted, Attack Speed Afflicted 5 (0.1% chance) on Flat-Footed Creative
Rogue Sneak Attack on Flat-Footed, Sneak Attack on Untargeted, Attack Speed Afflicted 6 (0.1% chance) on Flat-Footed Creative, Student
Rogue Sneak Attack on Flat-Footed, Sneak Attack on Untargeted, Attack Speed Afflicted 6 (0.11% chance) on Flat-Footed Creative, Student, Complex
Rogue Sneak Attack on Flat-Footed, Sneak Attack on Untargeted, Attack Speed Afflicted 7 (0.11% chance) on Flat-Footed Creative, Student, Complex, Sly
Rogue Sneak Attack on Flat-Footed, Sneak Attack on Untargeted, Attack Speed Afflicted 7 (0.12% chance) on Flat-Footed Creative, Student, Complex, Sly, Journeyman
Rogue Sneak Attack on Flat-Footed, Sneak Attack on Untargeted, Attack Speed Afflicted 8 (0.12% chance) on Flat-Footed Creative, Student, Complex, Sly, Journeyman, Visceral
Rogue Sneak Attack on Flat-Footed, Sneak Attack on Untargeted, Attack Speed Afflicted 8 (0.13% chance) on Flat-Footed Creative, Student, Complex, Sly, Journeyman, Visceral, Professional
Rogue Sneak Attack on Flat-Footed, Sneak Attack on Untargeted, Attack Speed Afflicted 9 (0.14% chance) on Flat-Footed Creative, Student, Complex, Sly, Journeyman, Visceral, Professional, Chemical
Rogue Sneak Attack on Flat-Footed, Sneak Attack on Untargeted, Attack Speed Afflicted 9 (0.14% chance) on Flat-Footed Creative, Student, Complex, Sly, Journeyman, Visceral, Professional, Chemical, Hidden
Rogue Sneak Attack on Flat-Footed, Sneak Attack on Untargeted, Attack Speed Afflicted 10 (0.14% chance) on Flat-Footed Creative, Student, Complex, Sly, Journeyman, Visceral, Professional, Chemical, Hidden, Master
Rogue Sneak Attack on Flat-Footed, Sneak Attack on Untargeted, Attack Speed Afflicted 10 (0.15% chance) on Flat-Footed Creative, Student, Complex, Sly, Journeyman, Visceral, Professional, Chemical, Hidden, Master, Distracting, Undetected
Rogue Sneak Attack on Flat-Footed, Sneak Attack on Opportunity to Self, Attack Speed Afflicted 5 (0.1% chance) on Flat-Footed Complex
Rogue Sneak Attack on Flat-Footed, Sneak Attack on Opportunity to Self, Attack Speed Afflicted 6 (0.1% chance) on Flat-Footed Complex, Student
Rogue Sneak Attack on Flat-Footed, Sneak Attack on Opportunity to Self, Attack Speed Afflicted 6 (0.11% chance) on Flat-Footed Complex, Student, Elegant
Rogue Sneak Attack on Flat-Footed, Sneak Attack on Opportunity to Self, Attack Speed Afflicted 7 (0.11% chance) on Flat-Footed Complex, Student, Elegant, Aggressive
Rogue Sneak Attack on Flat-Footed, Sneak Attack on Opportunity to Self, Attack Speed Afflicted 7 (0.12% chance) on Flat-Footed Complex, Student, Elegant, Aggressive, Journeyman
Rogue Sneak Attack on Flat-Footed, Sneak Attack on Opportunity to Self, Attack Speed Afflicted 8 (0.12% chance) on Flat-Footed Complex, Student, Elegant, Aggressive, Journeyman, Chemical
Rogue Sneak Attack on Flat-Footed, Sneak Attack on Opportunity to Self, Attack Speed Afflicted 8 (0.13% chance) on Flat-Footed Complex, Student, Elegant, Aggressive, Journeyman, Chemical, Professional
Rogue Sneak Attack on Flat-Footed, Sneak Attack on Opportunity to Self, Attack Speed Afflicted 9 (0.14% chance) on Flat-Footed Complex, Student, Elegant, Aggressive, Journeyman, Chemical, Professional, Mechanical
Rogue Sneak Attack on Flat-Footed, Sneak Attack on Opportunity to Self, Attack Speed Afflicted 9 (0.14% chance) on Flat-Footed Complex, Student, Elegant, Aggressive, Journeyman, Chemical, Professional, Mechanical, Disguised
Rogue Sneak Attack on Flat-Footed, Sneak Attack on Opportunity to Self, Attack Speed Afflicted 10 (0.14% chance) on Flat-Footed Complex, Student, Elegant, Aggressive, Journeyman, Chemical, Professional, Mechanical, Disguised, Master
Rogue Sneak Attack on Flat-Footed, Sneak Attack on Opportunity to Self, Attack Speed Afflicted 10 (0.15% chance) on Flat-Footed Complex, Student, Elegant, Aggressive, Journeyman, Chemical, Professional, Mechanical, Disguised, Master, Distracting, Ruinous
Rogue Sneak Attack on Flat-Footed, Sneak Attack on Opportunity, Attack Speed Afflicted 5 (0.1% chance) on Flat-Footed Creative
Rogue Sneak Attack on Flat-Footed, Sneak Attack on Opportunity, Attack Speed Afflicted 6 (0.1% chance) on Flat-Footed Creative, Student
Rogue Sneak Attack on Flat-Footed, Sneak Attack on Opportunity, Attack Speed Afflicted 6 (0.11% chance) on Flat-Footed Creative, Student, Elegant
Rogue Sneak Attack on Flat-Footed, Sneak Attack on Opportunity, Attack Speed Afflicted 7 (0.11% chance) on Flat-Footed Creative, Student, Elegant, Defensive
Rogue Sneak Attack on Flat-Footed, Sneak Attack on Opportunity, Attack Speed Afflicted 7 (0.12% chance) on Flat-Footed Creative, Student, Elegant, Defensive, Journeyman
Rogue Sneak Attack on Flat-Footed, Sneak Attack on Opportunity, Attack Speed Afflicted 8 (0.12% chance) on Flat-Footed Creative, Student, Elegant, Defensive, Journeyman, Mechanical
Rogue Sneak Attack on Flat-Footed, Sneak Attack on Opportunity, Attack Speed Afflicted 8 (0.13% chance) on Flat-Footed Creative, Student, Elegant, Defensive, Journeyman, Mechanical, Professional
Rogue Sneak Attack on Flat-Footed, Sneak Attack on Opportunity, Attack Speed Afflicted 9 (0.14% chance) on Flat-Footed Creative, Student, Elegant, Defensive, Journeyman, Mechanical, Professional, Visceral
Rogue Sneak Attack on Flat-Footed, Sneak Attack on Opportunity, Attack Speed Afflicted 9 (0.14% chance) on Flat-Footed Creative, Student, Elegant, Defensive, Journeyman, Mechanical, Professional, Visceral, Disguised
Rogue Sneak Attack on Flat-Footed, Sneak Attack on Opportunity, Attack Speed Afflicted 10 (0.14% chance) on Flat-Footed Creative, Student, Elegant, Defensive, Journeyman, Mechanical, Professional, Visceral, Disguised, Master
Rogue Sneak Attack on Flat-Footed, Sneak Attack on Opportunity, Attack Speed Afflicted 10 (0.15% chance) on Flat-Footed Creative, Student, Elegant, Defensive, Journeyman, Mechanical, Professional, Visceral, Disguised, Master, Hidden, Victorious
Wizard [[]] Force, Holy
Wizard [[]] Force, Holy, Apprentice
Wizard [[]] Force, Holy, Apprentice, Abjuration
Wizard [[]] Force, Holy, Apprentice, Abjuration, Fire, Inevitable
Wizard [[]] Force, Holy, Apprentice, Abjuration, Fire, Inevitable, Adept
Wizard [[]] Force, Holy, Apprentice, Abjuration, Fire, Inevitable, Adept, Explosive, Overwhelming
Wizard [[]] Force, Holy, Apprentice, Abjuration, Fire, Inevitable, Adept, Explosive, Overwhelming, Magister
Wizard [[]] Force, Holy, Apprentice, Abjuration, Fire, Inevitable, Adept, Explosive, Overwhelming, Magister, Outer
Wizard [[]] Force, Holy, Apprentice, Abjuration, Fire, Inevitable, Adept, Explosive, Overwhelming, Magister, Outer, Astral, Primal
Wizard [[]] Force, Holy, Apprentice, Abjuration, Fire, Inevitable, Adept, Explosive, Overwhelming, Magister, Outer, Astral, Primal, Archmage
Wizard [[]] Force, Holy, Apprentice, Abjuration, Fire, Inevitable, Adept, Explosive, Overwhelming, Magister, Outer, Astral, Primal, Archmage, Planar, Ruling
Wizard [[]] Physical, Acid
Wizard [[]] Physical, Acid, Apprentice
Wizard [[]] Physical, Acid, Apprentice, Conjuration
Wizard [[]] Physical, Acid, Apprentice, Conjuration, Cold, Engulfing
Wizard [[]] Physical, Acid, Apprentice, Conjuration, Cold, Engulfing, Adept
Wizard [[]] Physical, Acid, Apprentice, Conjuration, Cold, Engulfing, Adept, Overwhelming, Explosive
Wizard [[]] Physical, Acid, Apprentice, Conjuration, Cold, Engulfing, Adept, Overwhelming, Explosive, Magister
Wizard [[]] Physical, Acid, Apprentice, Conjuration, Cold, Engulfing, Adept, Overwhelming, Explosive, Magister, Elemental
Wizard [[]] Physical, Acid, Apprentice, Conjuration, Cold, Engulfing, Adept, Overwhelming, Explosive, Magister, Elemental, Primal, Ethereal
Wizard [[]] Physical, Acid, Apprentice, Conjuration, Cold, Engulfing, Adept, Overwhelming, Explosive, Magister, Elemental, Primal, Ethereal, Archmage
Wizard [[]] Physical, Acid, Apprentice, Conjuration, Cold, Engulfing, Adept, Overwhelming, Explosive, Magister, Elemental, Primal, Ethereal, Archmage, Planar, Ruling
Wizard Perception +5 Physical, Psychic
Wizard Perception +8 Physical, Psychic, Apprentice
Wizard Perception +11 Physical, Psychic, Apprentice, Divination
Wizard Perception +14 Physical, Psychic, Apprentice, Divination, Cold, Inevitable
Wizard Perception +17 Physical, Psychic, Apprentice, Divination, Cold, Inevitable, Adept
Wizard Perception +20 Physical, Psychic, Apprentice, Divination, Cold, Inevitable, Adept, Precise, Overwhelming
Wizard Perception +23 Physical, Psychic, Apprentice, Divination, Cold, Inevitable, Adept, Precise, Overwhelming, Magister
Wizard Perception +26 Physical, Psychic, Apprentice, Divination, Cold, Inevitable, Adept, Precise, Overwhelming, Magister, Astral
Wizard Perception +29 Physical, Psychic, Apprentice, Divination, Cold, Inevitable, Adept, Precise, Overwhelming, Magister, Astral, Primal, Outer
Wizard Perception +32 Physical, Psychic, Apprentice, Divination, Cold, Inevitable, Adept, Precise, Overwhelming, Magister, Astral, Primal, Outer, Archmage
Wizard Perception +35 Physical, Psychic, Apprentice, Divination, Cold, Inevitable, Adept, Precise, Overwhelming, Magister, Astral, Primal, Outer, Archmage, Planar, Unraveling
Wizard [[]] Psychic, Sonic
Wizard [[]] Psychic, Sonic, Apprentice
Wizard [[]] Psychic, Sonic, Apprentice, Enchantment
Wizard [[]] Psychic, Sonic, Apprentice, Enchantment, Electric, Overwhelming
Wizard [[]] Psychic, Sonic, Apprentice, Enchantment, Electric, Overwhelming, Adept
Wizard [[]] Psychic, Sonic, Apprentice, Enchantment, Electric, Overwhelming, Adept, Inevitable, Precise
Wizard [[]] Psychic, Sonic, Apprentice, Enchantment, Electric, Overwhelming, Adept, Inevitable, Precise, Magister
Wizard [[]] Psychic, Sonic, Apprentice, Enchantment, Electric, Overwhelming, Adept, Inevitable, Precise, Magister, Astral
Wizard [[]] Psychic, Sonic, Apprentice, Enchantment, Electric, Overwhelming, Adept, Inevitable, Precise, Magister, Astral, Primal, Shadow
Wizard [[]] Psychic, Sonic, Apprentice, Enchantment, Electric, Overwhelming, Adept, Inevitable, Precise, Magister, Astral, Primal, Shadow, Archmage
Wizard [[]] Psychic, Sonic, Apprentice, Enchantment, Electric, Overwhelming, Adept, Inevitable, Precise, Magister, Astral, Primal, Shadow, Archmage, Ruling, Unraveling
Wizard Burning 5 on Critical Hit, Slowed 5 on Critical Hit, Oblivious 5 on Critical Hit Fire, Cold, Force
Wizard Burning 7 on Critical Hit, Slowed 7 on Critical Hit, Oblivious 7 on Critical Hit Fire, Cold, Force, Apprentice
Wizard Burning 9 on Critical Hit, Slowed 9 on Critical Hit, Oblivious 9 on Critical Hit Fire, Cold, Force, Apprentice, Evocation
Wizard Burning 11 on Critical Hit, Slowed 11 on Critical Hit, Oblivious 11 on Critical Hit Fire, Cold, Force, Apprentice, Evocation, Electric, Sonic
Wizard Burning 13 on Critical Hit, Slowed 13 on Critical Hit, Oblivious 13 on Critical Hit Fire, Cold, Force, Apprentice, Evocation, Electric, Sonic, Adept
Wizard Burning 15 on Critical Hit, Slowed 15 on Critical Hit, Oblivious 15 on Critical Hit Fire, Cold, Force, Apprentice, Evocation, Electric, Sonic, Adept, Precise, Explosive
Wizard Burning 17 on Critical Hit, Slowed 17 on Critical Hit, Oblivious 17 on Critical Hit Fire, Cold, Force, Apprentice, Evocation, Electric, Sonic, Adept, Precise, Explosive, Magister
Wizard Burning 19 on Critical Hit, Slowed 19 on Critical Hit, Oblivious 19 on Critical Hit Fire, Cold, Force, Apprentice, Evocation, Electric, Sonic, Adept, Precise, Explosive, Magister, Elemental
Wizard Burning 21 on Critical Hit, Slowed 21 on Critical Hit, Oblivious 21 on Critical Hit Fire, Cold, Force, Apprentice, Evocation, Electric, Sonic, Adept, Precise, Explosive, Magister, Elemental, Outer, Shadow
Wizard Burning 23 on Critical Hit, Slowed 23 on Critical Hit, Oblivious 23 on Critical Hit Fire, Cold, Force, Apprentice, Evocation, Electric, Sonic, Adept, Precise, Explosive, Magister, Elemental, Outer, Shadow, Archmage
Wizard Burning 25 on Critical Hit, Slowed 25 on Critical Hit, Oblivious 25 on Critical Hit Fire, Cold, Force, Apprentice, Evocation, Electric, Sonic, Adept, Precise, Explosive, Magister, Elemental, Outer, Shadow, Archmage, Planar, Unraveling
Wizard Reflex Defense Bonus +5 Psychic, Negative
Wizard Reflex Defense Bonus +6, Stealth +2 Psychic, Negative, Apprentice
Wizard Reflex Defense Bonus +7, Stealth +4 Psychic, Negative, Apprentice, Illusion
Wizard Reflex Defense Bonus +8, Stealth +6 Psychic, Negative, Apprentice, Illusion, Acid, Inevitable
Wizard Reflex Defense Bonus +9, Stealth +8 Psychic, Negative, Apprentice, Illusion, Acid, Inevitable, Adept
Wizard Reflex Defense Bonus +10, Stealth +10 Psychic, Negative, Apprentice, Illusion, Acid, Inevitable, Adept, Overwhelming, Explosive
Wizard Reflex Defense Bonus +11, Stealth +12 Psychic, Negative, Apprentice, Illusion, Acid, Inevitable, Adept, Overwhelming, Explosive, Magister
Wizard Reflex Defense Bonus +12, Stealth +14 Psychic, Negative, Apprentice, Illusion, Acid, Inevitable, Adept, Overwhelming, Explosive, Magister, Shadow
Wizard Reflex Defense Bonus +13, Stealth +16 Psychic, Negative, Apprentice, Illusion, Acid, Inevitable, Adept, Overwhelming, Explosive, Magister, Shadow, Astral, Ethereal
Wizard Reflex Defense Bonus +14, Stealth +18 Psychic, Negative, Apprentice, Illusion, Acid, Inevitable, Adept, Overwhelming, Explosive, Magister, Shadow, Astral, Ethereal, Archmage
Wizard Reflex Defense Bonus +15, Stealth +20 Psychic, Negative, Apprentice, Illusion, Acid, Inevitable, Adept, Overwhelming, Explosive, Magister, Shadow, Astral, Ethereal, Archmage, Planar, Ruling
Wizard [[]] Negative, Psychic
Wizard [[]] Negative, Psychic, Apprentice
Wizard [[]] Negative, Psychic, Apprentice, Necromancy
Wizard [[]] Negative, Psychic, Apprentice, Necromancy, Physical, Inevitable
Wizard [[]] Negative, Psychic, Apprentice, Necromancy, Physical, Inevitable, Adept
Wizard [[]] Negative, Psychic, Apprentice, Necromancy, Physical, Inevitable, Adept, Infesting, Engulfing
Wizard [[]] Negative, Psychic, Apprentice, Necromancy, Physical, Inevitable, Adept, Infesting, Engulfing, Magister
Wizard [[]] Negative, Psychic, Apprentice, Necromancy, Physical, Inevitable, Adept, Infesting, Engulfing, Magister, Shadow
Wizard [[]] Negative, Psychic, Apprentice, Necromancy, Physical, Inevitable, Adept, Infesting, Engulfing, Magister, Shadow, Ethereal, Outer
Wizard [[]] Negative, Psychic, Apprentice, Necromancy, Physical, Inevitable, Adept, Infesting, Engulfing, Magister, Shadow, Ethereal, Outer, Archmage
Wizard [[]] Negative, Psychic, Apprentice, Necromancy, Physical, Inevitable, Adept, Infesting, Engulfing, Magister, Shadow, Ethereal, Outer, Archmage, Ruling, Unraveling
Wizard Hit Points +10 Physical, Fire
Wizard Hit Points +15, Afflicted Recovery Bonus +1, Bleeding Recovery Bonus +1, Burning Recovery Bonus +1, Drained Recovery Bonus +1, Exhausted Recovery Bonus +1, Fatigued Recovery Bonus +1, Frightened Recovery Bonus +1, Oblivious Recovery Bonus +1 Physical, Fire, Apprentice
Wizard Hit Points +20, Afflicted Recovery Bonus +1, Bleeding Recovery Bonus +1, Burning Recovery Bonus +1, Drained Recovery Bonus +1, Exhausted Recovery Bonus +1, Fatigued Recovery Bonus +1, Frightened Recovery Bonus +1, Oblivious Recovery Bonus +1 Physical, Fire, Apprentice, Transmutation
Wizard Hit Points +25, Afflicted Recovery Bonus +2, Bleeding Recovery Bonus +2, Burning Recovery Bonus +2, Drained Recovery Bonus +2, Exhausted Recovery Bonus +2, Fatigued Recovery Bonus +2, Frightened Recovery Bonus +2, Oblivious Recovery Bonus +2 Physical, Fire, Apprentice, Transmutation, Electric, Engulfing
Wizard Hit Points +30, Afflicted Recovery Bonus +2, Bleeding Recovery Bonus +2, Burning Recovery Bonus +2, Drained Recovery Bonus +2, Exhausted Recovery Bonus +2, Fatigued Recovery Bonus +2, Frightened Recovery Bonus +2, Oblivious Recovery Bonus +2 Physical, Fire, Apprentice, Transmutation, Electric, Engulfing, Adept
Wizard Hit Points +35, Afflicted Recovery Bonus +3, Bleeding Recovery Bonus +3, Burning Recovery Bonus +3, Drained Recovery Bonus +3, Exhausted Recovery Bonus +3, Fatigued Recovery Bonus +3, Frightened Recovery Bonus +3, Oblivious Recovery Bonus +3 Physical, Fire, Apprentice, Transmutation, Electric, Engulfing, Adept, Overwhelming, Explosive
Wizard Hit Points +40, Afflicted Recovery Bonus +3, Bleeding Recovery Bonus +3, Burning Recovery Bonus +3, Drained Recovery Bonus +3, Exhausted Recovery Bonus +3, Fatigued Recovery Bonus +3, Frightened Recovery Bonus +3, Oblivious Recovery Bonus +3 Physical, Fire, Apprentice, Transmutation, Electric, Engulfing, Adept, Overwhelming, Explosive, Magister
Wizard Hit Points +45, Afflicted Recovery Bonus +4, Bleeding Recovery Bonus +4, Burning Recovery Bonus +4, Drained Recovery Bonus +4, Exhausted Recovery Bonus +4, Fatigued Recovery Bonus +4, Frightened Recovery Bonus +4, Oblivious Recovery Bonus +4 Physical, Fire, Apprentice, Transmutation, Electric, Engulfing, Adept, Overwhelming, Explosive, Magister, Primal
Wizard Hit Points +50, Afflicted Recovery Bonus +4, Bleeding Recovery Bonus +4, Burning Recovery Bonus +4, Drained Recovery Bonus +4, Exhausted Recovery Bonus +4, Fatigued Recovery Bonus +4, Frightened Recovery Bonus +4, Oblivious Recovery Bonus +4 Physical, Fire, Apprentice, Transmutation, Electric, Engulfing, Adept, Overwhelming, Explosive, Magister, Primal, Elemental, Ethereal
Wizard Hit Points +55, Afflicted Recovery Bonus +5, Bleeding Recovery Bonus +5, Burning Recovery Bonus +5, Drained Recovery Bonus +5, Exhausted Recovery Bonus +5, Fatigued Recovery Bonus +5, Frightened Recovery Bonus +5, Oblivious Recovery Bonus +5 Physical, Fire, Apprentice, Transmutation, Electric, Engulfing, Adept, Overwhelming, Explosive, Magister, Primal, Elemental, Ethereal, Archmage
Wizard Hit Points +60, Afflicted Recovery Bonus +5, Bleeding Recovery Bonus +5, Burning Recovery Bonus +5, Drained Recovery Bonus +5, Exhausted Recovery Bonus +5, Fatigued Recovery Bonus +5, Frightened Recovery Bonus +5, Oblivious Recovery Bonus +5 Physical, Fire, Apprentice, Transmutation, Electric, Engulfing, Adept, Overwhelming, Explosive, Magister, Primal, Elemental, Ethereal, Archmage, Ruling, Unraveling
Cleric [[]] Compelling, Cursing
Cleric [[]] Compelling, Cursing, Acolyte
Cleric [[]] Compelling, Cursing, Acolyte, Blessing, Binding
Cleric [[]] Compelling, Cursing, Acolyte, Blessing, Binding, Scourging, Manipulative
Cleric [[]] Compelling, Cursing, Acolyte, Blessing, Binding, Scourging, Manipulative, Disciple
Cleric [[]] Compelling, Cursing, Acolyte, Blessing, Binding, Scourging, Manipulative, Disciple, Vigorous, Besieging
Cleric [[]] Compelling, Cursing, Acolyte, Blessing, Binding, Scourging, Manipulative, Disciple, Vigorous, Besieging, Priest
Cleric [[]] Compelling, Cursing, Acolyte, Blessing, Binding, Scourging, Manipulative, Disciple, Vigorous, Besieging, Priest, Astral
Cleric [[]] Compelling, Cursing, Acolyte, Blessing, Binding, Scourging, Manipulative, Disciple, Vigorous, Besieging, Priest, Astral, Ethereal
Cleric [[]] Compelling, Cursing, Acolyte, Blessing, Binding, Scourging, Manipulative, Disciple, Vigorous, Besieging, Priest, Astral, Ethereal, Hierophant
Cleric [[]] Compelling, Cursing, Acolyte, Blessing, Binding, Scourging, Manipulative, Disciple, Vigorous, Besieging, Priest, Astral, Ethereal, Hierophant, Ruling, Unraveling
Cleric Fire Resistance +10 Creating, Calling
Cleric Fire Resistance +12 Creating, Calling, Acolyte
Cleric Fire Resistance +14 Creating, Calling, Acolyte, Blessing, Excoriating
Cleric Fire Resistance +16 Creating, Calling, Acolyte, Blessing, Excoriating, Cleansing, Cataclysmic
Cleric Fire Resistance +18 Creating, Calling, Acolyte, Blessing, Excoriating, Cleansing, Cataclysmic, Disciple
Cleric Fire Resistance +20 Creating, Calling, Acolyte, Blessing, Excoriating, Cleansing, Cataclysmic, Disciple, Invoking, Guarded
Cleric Fire Resistance +22 Creating, Calling, Acolyte, Blessing, Excoriating, Cleansing, Cataclysmic, Disciple, Invoking, Guarded, Priest
Cleric Fire Resistance +24 Creating, Calling, Acolyte, Blessing, Excoriating, Cleansing, Cataclysmic, Disciple, Invoking, Guarded, Priest, Elemental
Cleric Fire Resistance +26 Creating, Calling, Acolyte, Blessing, Excoriating, Cleansing, Cataclysmic, Disciple, Invoking, Guarded, Priest, Elemental, Primal
Cleric Fire Resistance +28 Creating, Calling, Acolyte, Blessing, Excoriating, Cleansing, Cataclysmic, Disciple, Invoking, Guarded, Priest, Elemental, Primal, Hierophant
Cleric Fire Resistance +30 Creating, Calling, Acolyte, Blessing, Excoriating, Cleansing, Cataclysmic, Disciple, Invoking, Guarded, Priest, Elemental, Primal, Hierophant, Planar, Unraveling
Cleric Base Defense Bonus +10 Banishing, Blessing
Cleric Base Defense Bonus +11 Banishing, Blessing, Acolyte
Cleric Base Defense Bonus +12 Banishing, Blessing, Acolyte, Creating, Excoriating
Cleric Base Defense Bonus +13 Banishing, Blessing, Acolyte, Creating, Excoriating, Enhancing, Invoking
Cleric Base Defense Bonus +14 Banishing, Blessing, Acolyte, Creating, Excoriating, Enhancing, Invoking, Disciple
Cleric Base Defense Bonus +15 Banishing, Blessing, Acolyte, Creating, Excoriating, Enhancing, Invoking, Disciple, Guarded, Cataclysmic
Cleric Base Defense Bonus +16 Banishing, Blessing, Acolyte, Creating, Excoriating, Enhancing, Invoking, Disciple, Guarded, Cataclysmic, Priest
Cleric Base Defense Bonus +17 Banishing, Blessing, Acolyte, Creating, Excoriating, Enhancing, Invoking, Disciple, Guarded, Cataclysmic, Priest, Outer
Cleric Base Defense Bonus +18 Banishing, Blessing, Acolyte, Creating, Excoriating, Enhancing, Invoking, Disciple, Guarded, Cataclysmic, Priest, Outer, Ethereal
Cleric Base Defense Bonus +19 Banishing, Blessing, Acolyte, Creating, Excoriating, Enhancing, Invoking, Disciple, Guarded, Cataclysmic, Priest, Outer, Ethereal, Hierophant
Cleric Base Defense Bonus +20 Banishing, Blessing, Acolyte, Creating, Excoriating, Enhancing, Invoking, Disciple, Guarded, Cataclysmic, Priest, Outer, Ethereal, Hierophant, Planar, Ruling
Cleric Improved Critical +10 Blessing, Cursing
Cleric Improved Critical +12 Blessing, Cursing, Acolyte
Cleric Improved Critical +14 Blessing, Cursing, Acolyte, Healing, Enhancing
Cleric Improved Critical +16 Blessing, Cursing, Acolyte, Healing, Enhancing, Warding, Vigorous
Cleric Improved Critical +18 Blessing, Cursing, Acolyte, Healing, Enhancing, Warding, Vigorous, Disciple
Cleric Improved Critical +20 Blessing, Cursing, Acolyte, Healing, Enhancing, Warding, Vigorous, Disciple, Besieging, Guarded
Cleric Improved Critical +22 Blessing, Cursing, Acolyte, Healing, Enhancing, Warding, Vigorous, Disciple, Besieging, Guarded, Priest
Cleric Improved Critical +24 Blessing, Cursing, Acolyte, Healing, Enhancing, Warding, Vigorous, Disciple, Besieging, Guarded, Priest, Astral
Cleric Improved Critical +26 Blessing, Cursing, Acolyte, Healing, Enhancing, Warding, Vigorous, Disciple, Besieging, Guarded, Priest, Astral, Shadow
Cleric Improved Critical +28 Blessing, Cursing, Acolyte, Healing, Enhancing, Warding, Vigorous, Disciple, Besieging, Guarded, Priest, Astral, Shadow, Hierophant
Cleric Improved Critical +30 Blessing, Cursing, Acolyte, Healing, Enhancing, Warding, Vigorous, Disciple, Besieging, Guarded, Priest, Astral, Shadow, Hierophant, Ruling, Unraveling
Cleric All Resistances +1 Blessing, Healing
Cleric All Resistances +1 Blessing, Healing, Acolyte
Cleric All Resistances +2 Blessing, Healing, Acolyte, Banishing, Warding
Cleric All Resistances +3 Blessing, Healing, Acolyte, Banishing, Warding, Mending, Guarded
Cleric All Resistances +3 Blessing, Healing, Acolyte, Banishing, Warding, Mending, Guarded, Disciple
Cleric All Resistances +4 Blessing, Healing, Acolyte, Banishing, Warding, Mending, Guarded, Disciple, Vigorous, Invoking
Cleric All Resistances +5 Blessing, Healing, Acolyte, Banishing, Warding, Mending, Guarded, Disciple, Vigorous, Invoking, Priest
Cleric All Resistances +5 Blessing, Healing, Acolyte, Banishing, Warding, Mending, Guarded, Disciple, Vigorous, Invoking, Priest, Primal
Cleric All Resistances +6 Blessing, Healing, Acolyte, Banishing, Warding, Mending, Guarded, Disciple, Vigorous, Invoking, Priest, Primal, Ethereal
Cleric All Resistances +7 Blessing, Healing, Acolyte, Banishing, Warding, Mending, Guarded, Disciple, Vigorous, Invoking, Priest, Primal, Ethereal, Hierophant
Cleric All Resistances +7 Blessing, Healing, Acolyte, Banishing, Warding, Mending, Guarded, Disciple, Vigorous, Invoking, Priest, Primal, Ethereal, Hierophant, Planar, Ruling
Cleric Heavy Melee Attack Bonus +10 Blessing, Creating
Cleric Heavy Melee Attack Bonus +12 Blessing, Creating, Acolyte
Cleric Heavy Melee Attack Bonus +14 Blessing, Creating, Acolyte, Calling, Enhancing
Cleric Heavy Melee Attack Bonus +16 Blessing, Creating, Acolyte, Calling, Enhancing, Cleansing, Besieging
Cleric Heavy Melee Attack Bonus +18 Blessing, Creating, Acolyte, Calling, Enhancing, Cleansing, Besieging, Disciple
Cleric Heavy Melee Attack Bonus +20 Blessing, Creating, Acolyte, Calling, Enhancing, Cleansing, Besieging, Disciple, Cataclysmic, Guarded
Cleric Heavy Melee Attack Bonus +22 Blessing, Creating, Acolyte, Calling, Enhancing, Cleansing, Besieging, Disciple, Cataclysmic, Guarded, Priest
Cleric Heavy Melee Attack Bonus +24 Blessing, Creating, Acolyte, Calling, Enhancing, Cleansing, Besieging, Disciple, Cataclysmic, Guarded, Priest, Primal
Cleric Heavy Melee Attack Bonus +26 Blessing, Creating, Acolyte, Calling, Enhancing, Cleansing, Besieging, Disciple, Cataclysmic, Guarded, Priest, Primal, Outer
Cleric Heavy Melee Attack Bonus +28 Blessing, Creating, Acolyte, Calling, Enhancing, Cleansing, Besieging, Disciple, Cataclysmic, Guarded, Priest, Primal, Outer, Hierophant
Cleric Heavy Melee Attack Bonus +30 Blessing, Creating, Acolyte, Calling, Enhancing, Cleansing, Besieging, Disciple, Cataclysmic, Guarded, Priest, Primal, Outer, Hierophant, Planar, Unraveling
Cleric Perception +10 Creating, Healing
Cleric Perception +12 Creating, Healing, Acolyte
Cleric Perception +14 Creating, Healing, Acolyte, Blessing, Mending
Cleric Perception +16 Creating, Healing, Acolyte, Blessing, Mending, Excoriating, Cataclysmic
Cleric Perception +18 Creating, Healing, Acolyte, Blessing, Mending, Excoriating, Cataclysmic, Disciple
Cleric Perception +20 Creating, Healing, Acolyte, Blessing, Mending, Excoriating, Cataclysmic, Disciple, Vigorous, Guarded
Cleric Perception +22 Creating, Healing, Acolyte, Blessing, Mending, Excoriating, Cataclysmic, Disciple, Vigorous, Guarded, Priest
Cleric Perception +24 Creating, Healing, Acolyte, Blessing, Mending, Excoriating, Cataclysmic, Disciple, Vigorous, Guarded, Priest, Outer
Cleric Perception +26 Creating, Healing, Acolyte, Blessing, Mending, Excoriating, Cataclysmic, Disciple, Vigorous, Guarded, Priest, Outer, Elemental
Cleric Perception +28 Creating, Healing, Acolyte, Blessing, Mending, Excoriating, Cataclysmic, Disciple, Vigorous, Guarded, Priest, Outer, Elemental, Hierophant
Cleric Perception +30 Creating, Healing, Acolyte, Blessing, Mending, Excoriating, Cataclysmic, Disciple, Vigorous, Guarded, Priest, Outer, Elemental, Hierophant, Planar, Unraveling
Cleric Speed +5 Banishing, Blessing
Cleric Speed +6 Banishing, Blessing, Acolyte
Cleric Speed +7 Banishing, Blessing, Acolyte, Healing, Scourging
Cleric Speed +8 Banishing, Blessing, Acolyte, Healing, Scourging, Cleansing, Vigorous
Cleric Speed +9 Banishing, Blessing, Acolyte, Healing, Scourging, Cleansing, Vigorous, Disciple
Cleric Speed +10 Banishing, Blessing, Acolyte, Healing, Scourging, Cleansing, Vigorous, Disciple, Invoking, Manipulative
Cleric Speed +11 Banishing, Blessing, Acolyte, Healing, Scourging, Cleansing, Vigorous, Disciple, Invoking, Manipulative, Priest
Cleric Speed +12 Banishing, Blessing, Acolyte, Healing, Scourging, Cleansing, Vigorous, Disciple, Invoking, Manipulative, Priest, Astral
Cleric Speed +13 Banishing, Blessing, Acolyte, Healing, Scourging, Cleansing, Vigorous, Disciple, Invoking, Manipulative, Priest, Astral, Outer
Cleric Speed +14 Banishing, Blessing, Acolyte, Healing, Scourging, Cleansing, Vigorous, Disciple, Invoking, Manipulative, Priest, Astral, Outer, Hierophant
Cleric Speed +15 Banishing, Blessing, Acolyte, Healing, Scourging, Cleansing, Vigorous, Disciple, Invoking, Manipulative, Priest, Astral, Outer, Hierophant, Planar, Unraveling
Cleric Bluff +5, Stealth +5 Obscuring, Cursing
Cleric Bluff +7, Stealth +7 Obscuring, Cursing, Acolyte
Cleric Bluff +9, Stealth +9 Obscuring, Cursing, Acolyte, Compelling, Scourging
Cleric Bluff +11, Stealth +11 Obscuring, Cursing, Acolyte, Compelling, Scourging, Warding, Manipulative
Cleric Bluff +13, Stealth +13 Obscuring, Cursing, Acolyte, Compelling, Scourging, Warding, Manipulative, Disciple
Cleric Bluff +15, Stealth +15 Obscuring, Cursing, Acolyte, Compelling, Scourging, Warding, Manipulative, Disciple, Besieging, Vigorous
Cleric Bluff +17, Stealth +17 Obscuring, Cursing, Acolyte, Compelling, Scourging, Warding, Manipulative, Disciple, Besieging, Vigorous, Priest
Cleric Bluff +19, Stealth +19 Obscuring, Cursing, Acolyte, Compelling, Scourging, Warding, Manipulative, Disciple, Besieging, Vigorous, Priest, Outer
Cleric Bluff +21, Stealth +21 Obscuring, Cursing, Acolyte, Compelling, Scourging, Warding, Manipulative, Disciple, Besieging, Vigorous, Priest, Outer, Shadow
Cleric Bluff +23, Stealth +23 Obscuring, Cursing, Acolyte, Compelling, Scourging, Warding, Manipulative, Disciple, Besieging, Vigorous, Priest, Outer, Shadow, Hierophant
Cleric Bluff +25, Stealth +25 Obscuring, Cursing, Acolyte, Compelling, Scourging, Warding, Manipulative, Disciple, Besieging, Vigorous, Priest, Outer, Shadow, Hierophant, Ruling, Unraveling
Cleric Cold Resistance +10 Creating, Cursing
Cleric Cold Resistance +12 Creating, Cursing, Acolyte
Cleric Cold Resistance +14 Creating, Cursing, Acolyte, Blessing, Binding
Cleric Cold Resistance +16 Creating, Cursing, Acolyte, Blessing, Binding, Mending, Invoking
Cleric Cold Resistance +18 Creating, Cursing, Acolyte, Blessing, Binding, Mending, Invoking, Disciple
Cleric Cold Resistance +20 Creating, Cursing, Acolyte, Blessing, Binding, Mending, Invoking, Disciple, Manipulative, Cataclysmic
Cleric Cold Resistance +22 Creating, Cursing, Acolyte, Blessing, Binding, Mending, Invoking, Disciple, Manipulative, Cataclysmic, Priest
Cleric Cold Resistance +24 Creating, Cursing, Acolyte, Blessing, Binding, Mending, Invoking, Disciple, Manipulative, Cataclysmic, Priest, Elemental
Cleric Cold Resistance +26 Creating, Cursing, Acolyte, Blessing, Binding, Mending, Invoking, Disciple, Manipulative, Cataclysmic, Priest, Elemental, Primal
Cleric Cold Resistance +28 Creating, Cursing, Acolyte, Blessing, Binding, Mending, Invoking, Disciple, Manipulative, Cataclysmic, Priest, Elemental, Primal, Hierophant
Cleric Cold Resistance +30 Creating, Cursing, Acolyte, Blessing, Binding, Mending, Invoking, Disciple, Manipulative, Cataclysmic, Priest, Elemental, Primal, Hierophant, Planar, Ruling
Cleric Electric Resistance +10 Obscuring, Cursing
Cleric Electric Resistance +12 Obscuring, Cursing, Acolyte
Cleric Electric Resistance +14 Obscuring, Cursing, Acolyte, Blessing, Excoriating
Cleric Electric Resistance +16 Obscuring, Cursing, Acolyte, Blessing, Excoriating, Binding, Cataclysmic
Cleric Electric Resistance +18 Obscuring, Cursing, Acolyte, Blessing, Excoriating, Binding, Cataclysmic, Disciple
Cleric Electric Resistance +20 Obscuring, Cursing, Acolyte, Blessing, Excoriating, Binding, Cataclysmic, Disciple, Besieging, Manipulative
Cleric Electric Resistance +22 Obscuring, Cursing, Acolyte, Blessing, Excoriating, Binding, Cataclysmic, Disciple, Besieging, Manipulative, Priest
Cleric Electric Resistance +24 Obscuring, Cursing, Acolyte, Blessing, Excoriating, Binding, Cataclysmic, Disciple, Besieging, Manipulative, Priest, Shadow
Cleric Electric Resistance +26 Obscuring, Cursing, Acolyte, Blessing, Excoriating, Binding, Cataclysmic, Disciple, Besieging, Manipulative, Priest, Shadow, Outer
Cleric Electric Resistance +28 Obscuring, Cursing, Acolyte, Blessing, Excoriating, Binding, Cataclysmic, Disciple, Besieging, Manipulative, Priest, Shadow, Outer, Hierophant
Cleric Electric Resistance +30 Obscuring, Cursing, Acolyte, Blessing, Excoriating, Binding, Cataclysmic, Disciple, Besieging, Manipulative, Priest, Shadow, Outer, Hierophant, Ruling, Unraveling
General Oblivious 10 on Critical Hit N/A
General Oblivious 15 on Critical Hit N/A
General Oblivious 20 on Critical Hit N/A
General Oblivious 25 on Critical Hit N/A
General Oblivious 30 on Critical Hit N/A
General Exhausted 5 on Critical Hit N/A
General Exhausted 10 on Critical Hit N/A
General Exhausted 15 on Critical Hit N/A
General Exhausted 20 on Critical Hit N/A
General Exhausted 25 on Critical Hit N/A
General Afflicted 5 on Critical Hit N/A
General Afflicted 10 on Critical Hit N/A
General Afflicted 15 on Critical Hit N/A
General Afflicted 20 on Critical Hit N/A
General Afflicted 25 on Critical Hit N/A
General Slowed 5 on Critical Hit N/A
General Slowed 10 on Critical Hit N/A
General Slowed 15 on Critical Hit N/A
General Slowed 20 on Critical Hit N/A
General Slowed 25 on Critical Hit N/A
General Stun (2 seconds, 10% chance) on Critical Hit N/A
General Stun (2 seconds, 20% chance) on Critical Hit N/A
General Stun (2 seconds, 30% chance) on Critical Hit N/A
General Stun (2 seconds, 40% chance) on Critical Hit N/A
General Stun (2 seconds, 50% chance) on Critical Hit N/A
General [[]] N/A
General [[]] N/A
General [[]] N/A
General [[]] N/A
General [[]] N/A
Fighter Base Damage +1 if Target has Opportunity N/A
Fighter Base Damage +2 if Target has Opportunity N/A
Fighter Base Damage +3 if Target has Opportunity N/A
Fighter Base Damage +4 if Target has Opportunity N/A
Fighter Base Damage +5 if Target has Opportunity N/A
Fighter Slowed 5 if Target has Opportunity N/A
Fighter Slowed 10 if Target has Opportunity N/A
Fighter Slowed 15 if Target has Opportunity N/A
Fighter Slowed 20 if Target has Opportunity N/A
Fighter Slowed 25 if Target has Opportunity N/A
Fighter Interrupt (20% chance) if Target has Opportunity N/A
Fighter Interrupt (40% chance) if Target has Opportunity N/A
Fighter Interrupt (60% chance) if Target has Opportunity N/A
Fighter Interrupt (80% chance) if Target has Opportunity N/A
Fighter Interrupt (100% chance) if Target has Opportunity N/A
Fighter Flat-Footed (1 Round, 20% chance) if Target has Opportunity N/A
Fighter Flat-Footed (1 Round, 40% chance) if Target has Opportunity N/A
Fighter Flat-Footed (1 Round, 60% chance) if Target has Opportunity N/A
Fighter Flat-Footed (1 Round, 80% chance) if Target has Opportunity N/A
Fighter Flat-Footed (1 Round, 100% chance) if Target has Opportunity N/A
Fighter Knockdown (2 seconds, 5% chance) if target has Opportunity N/A
Fighter Knockdown (2 seconds, 10% chance) if target has Opportunity N/A
Fighter Knockdown (2 seconds, 15% chance) if target has Opportunity N/A
Fighter Knockdown (2 seconds, 20% chance) if target has Opportunity N/A
Fighter Knockdown (2 seconds, 25% chance) if target has Opportunity N/A
Rogue Bleeding 2 if Target has Flat-Footed N/A
Rogue Bleeding 4 if Target has Flat-Footed N/A
Rogue Bleeding 6 if Target has Flat-Footed N/A
Rogue Bleeding 8 if Target has Flat-Footed N/A
Rogue Bleeding 10 if Target has Flat-Footed N/A
Rogue Slowed 2 if Target has Flat-Footed N/A
Rogue Slowed 4 if Target has Flat-Footed N/A
Rogue Slowed 6 if Target has Flat-Footed N/A
Rogue Slowed 8 if Target has Flat-Footed N/A
Rogue Slowed 10 if Target has Flat-Footed N/A
Rogue Oblivious 2 if Target has Flat-Footed N/A
Rogue Oblivious 4 if Target has Flat-Footed N/A
Rogue Oblivious 6 if Target has Flat-Footed N/A
Rogue Oblivious 8 if Target has Flat-Footed N/A
Rogue Oblivious 10 if Target has Flat-Footed N/A
Rogue Drained 2 if Target has Flat-Footed N/A
Rogue Drained 4 if Target has Flat-Footed N/A
Rogue Drained 6 if Target has Flat-Footed N/A
Rogue Drained 8 if Target has Flat-Footed N/A
Rogue Drained 10 if Target has Flat-Footed N/A
General Reflex Defense Bonus +2 N/A
General Reflex Defense Bonus +4 N/A
General Reflex Defense Bonus +6 N/A
General Reflex Defense Bonus +8 N/A
General Reflex Defense Bonus +10 N/A
General Fortitude Defense Bonus +2 N/A
General Fortitude Defense Bonus +4 N/A
General Fortitude Defense Bonus +6 N/A
General Fortitude Defense Bonus +8 N/A
General Fortitude Defense Bonus +10 N/A
General Will Defense Bonus +2 N/A
General Will Defense Bonus +4 N/A
General Will Defense Bonus +6 N/A
General Will Defense Bonus +8 N/A
General Will Defense Bonus +10 N/A
General Hit Points +10 N/A
General Hit Points +20 N/A
General Hit Points +30 N/A
General Hit Points +40 N/A
General Hit Points +50 N/A
Fighter Freedom Recovery Bonus -1, Mind Blank Recovery Bonus -1 N/A
Fighter Freedom Recovery Bonus -1, Mind Blank Recovery Bonus -1, Will Defense Bonus +1 N/A
Fighter Freedom Recovery Bonus -1, Mind Blank Recovery Bonus -1, Will Defense Bonus +3 N/A
Fighter Freedom Recovery Bonus -1, Mind Blank Recovery Bonus -1, Will Defense Bonus +6 N/A
Fighter Freedom Recovery Bonus -1, Mind Blank Recovery Bonus -1, Will Defense Bonus +10 N/A