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Difference between revisions of "Crusader"

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==== '''Effects''' ====
 
==== '''Effects''' ====
 
 
• [[Base Defense]] Bonus +2, [[Light Melee]] Attack Bonus +7, [[Heavy Melee]] Attack Bonus +7, [[Wisdom]] +.091
 
• [[Base Defense]] Bonus +2, [[Light Melee]] Attack Bonus +7, [[Heavy Melee]] Attack Bonus +7, [[Wisdom]] +.091
  
 
==== '''Keywords'''====
 
==== '''Keywords'''====
 
 
• [[Heavy]]
 
• [[Heavy]]
  
 
==== '''Keyeffects''' ====
 
==== '''Keyeffects''' ====
 
 
• [[Hit Point]]s +50 per [[Keyword]]
 
• [[Hit Point]]s +50 per [[Keyword]]
 
• [[Fortitude Defense]] Bonus +2 per [[Keyword]]
 
• [[Fortitude Defense]] Bonus +2 per [[Keyword]]

Revision as of 20:59, 29 August 2014

Crusader is a Passive Armor Feat available to clerics. It has the following iterations.

Crusader 1

Requirements

• Exp 8 • Heavy Armor Proficiency 1 • Wisdom 10

Effects

Base Defense Bonus +2, Light Melee Attack Bonus +7, Heavy Melee Attack Bonus +7, Wisdom +.091

Keywords

Heavy

Keyeffects

Hit Points +50 per KeywordFortitude Defense Bonus +2 per KeywordWill Defense Bonus +1 per KeywordBleeding Recovery Bonus +1 per KeywordDrained Recovery Bonus +1 per KeywordSlowed Recovery Bonus +1 per KeywordPower +23 per Keyword