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Attack Feats

From Pathfinder Online Wiki
Revision as of 06:23, 9 August 2014 by Yoda8myhead (talk | contribs) (Physical Attacks)

The following attacks are currently available in Pathfinder Online.

Clicking on the header of any column will sort the associated column in ascending/descending order.

Physical Attacks

Template:WikiData/AttackFeats FormatTableHeaderSortable Template:WikiData/AttackFeats/PhysicalAttacks |}{|border = 1; cellspacing = 0; class = "sortable" |- !Feat Type !! Feat Name !! Damage Factor !! Attack Seconds !! Stamina Cost !! Standard Effects !! Restriction Effects !! Conditional Effects !! Range !! Form !! Cooldown Seconds !! Weapon Category !! Role !! Keyword Progression !! Last Updated |- | Physical Atttack || Light Knife || 0.6 || Melee || || Basic Dagger Strike || 0.9 || 0.81 || Primary |- | Physical Atttack || Light Knife || 0.4 || Melee || || Round || 0.7 || 0.47 || Primary |- | Physical Atttack || Light Knife || 0.6 || Melee || || Rattle || 0.9 || 0.56 || Primary |- | Physical Atttack || Light Knife || 0.6 || Melee || || Forehand || 0.9 || 0.15 || Primary |- | Physical Atttack || Light Knife || 0.6 || Melee || || Fan || 0.9 || 0.22 || Primary |- | Physical Atttack || Light Knife || 0.6 || Melee || Slowed 20 if Target is Flat-Footed || Footwork || 0.9 || 0.11 || Secondary |- | Physical Atttack || Light Knife || 1.2 || Melee || Precise +20 if Target is Flat-Footed, Bleeding 30 if Target is Flat-Footed || Shank || 1.5 || 1.4 || Secondary |- | Physical Atttack || Light Knife || 1.2 || Melee || Immobilize (2 Seconds) if Target has Opportunity, Frightened 20 if Target has Opportunity || Shiv || 1.5 || 1.33 || Secondary |- | Physical Atttack || Longbow || 2 || 35m || || Basic Longbow Strike || 2.3 || 2.89 || Primary |- | Physical Atttack || Longbow || 1.2 || 35m || || Half Draw || 1.5 || 1.11 || Primary |- | Physical Atttack || Longbow || 2 || 35m || || Bullseye Shot || 2.3 || 1.22 || Primary |- | Physical Atttack || Longbow || 2 || 35m || || Pinpoint Targeting || 2.3 || 1.46 || Primary |- | Physical Atttack || Longbow || 2 || 35m || || Sorrow's Release || 2.3 || 2.31 || Primary |- | Physical Atttack || Longbow || 3.2 || 35m || || Overdraw || 3.5 || 3.83 || Primary |- | Physical Atttack || Longbow || 2 || 35m || Revealed (3 seconds) if Attacker has Alert, Immobilize (2 Seconds) if Attacker has Striking, Slowed 50 if Attacker has Striking || Patient Anchor || 2.3 || 3.35 || Secondary |- | Physical Atttack || Longbow || 2 || 35m || Bleeding 40 to All Targets with Disrupted, Frightened 40 to All Targets with Disrupted || Impaling Shot || 2.3 || 1.46 || Secondary |- | Physical Atttack || Longbow || 2 || 35m || Slowed 50 if Target has Opportunity, Precise +50 if Target has Opportunity || Followthrough Foresight || 2.3 || 3.23 || Secondary |- | Physical Atttack || Longbow || 2 || 35m || Immobilize (2 Seconds) if Target is Flat-Footed, Slowed 60 if Target is Flat-Footed || Parting Shot || 2.3 || 2.73 || Secondary |- | Physical Atttack || Longbow || 2 || 35m || Improved Critical +50 if Target has Opportunity, Knockback (10 meters) on Critical Hit, Knockdown (2 seconds) on Critical Hit || Impact Critical Shot || 2.3 || 3.07 || Secondary |- | Physical Atttack || One-Handed Axe || 1.4 || Melee || || Basic Battleaxe Strike || 1.7 || 1.73 || Primary |- | Physical Atttack || One-Handed Axe || 1 || Melee || || Chop || 1.3 || 0.89 || Primary |- | Physical Atttack || One-Handed Axe || 1.4 || Melee || || Hack || 1.7 || 1.2 || Primary |- | Physical Atttack || One-Handed Axe || 1.4 || Melee || || Cut || 1.7 || 1.32 || Primary |- | Physical Atttack || One-Handed Axe || 1.4 || Melee || Immobilize (2 Seconds) if Target is Flat-Footed, Slowed 50 if Target is Flat-Footed || Mangle || 1.7 || 1.82 || Secondary |- | Physical Atttack || One-Handed Axe || 2 || Melee || Knockdown (2 seconds) to All Targets with Opportunity, Slowed 40 to All Targets with Opportunity || Carve || 2.3 || 2.86 || Secondary |- | Physical Atttack || One-Handed Axe || 2 || 22m || Bleeding 40 to All Targets with Disrupted || Shear || 2.3 || 1.96 || Secondary |- | Physical Atttack || One-Handed Blunt || 0.8 || Melee || || Basic Club Strike || 1.1 || 1.03 || Primary |- | Physical Atttack || One-Handed Blunt (Club) || 0.8 || Melee || Oblivious 50 if Target is Flat-Footed, Interrupt if Target is Flat-Footed || Club Conk || 1.1 || 0.66 || Secondary |- | Physical Atttack || One-Handed Blunt (Mace) || 0.8 || Melee || Dispelling if Target is Disrupted, Interrupt if Target is Disrupted, Oblivious 10 if Target is Disrupted || Mace Conk || 1.1 || 0.85 || Secondary |- | Physical Atttack || One-Handed Blunt || 0.6 || Melee || || Thump || 0.9 || 0.56 || Primary |- | Physical Atttack || One-Handed Blunt || 0.8 || Melee || || Beat || 1.1 || 0.75 || Primary |- | Physical Atttack || One-Handed Blunt || 0.8 || Melee || || Thwack || 1.1 || 0.8 || Primary |- | Physical Atttack || One-Handed Blunt || 0.8 || Melee || || Inertia || 1.1 || 0.52 || Primary |- | Physical Atttack || One-Handed Blunt || 0.8 || Melee || Slowed 25 if Target has Opportunity, Knockback (20 meters) if Target has Opportunity || Shove || 1.1 || 0.8 || Secondary |- | Physical Atttack || One-Handed Blunt || 0.8 || Melee || Nausea (2 Seconds) if Target is Disrupted || Escape || 1.1 || 0.42 || Secondary |- | Physical Atttack || One-Handed Blunt || 1.4 || Melee || Exhausted 40 if Target is Flat-Footed, Slowed 40 if Target is Flat-Footed, Base Damage +10 if Target is Flat-Footed || Shillelagh || 1.7 || 1.73 || Secondary |- | Physical Atttack || One-Handed Fencing || 0.8 || Melee || || Basic Rapier Strike || 1.1 || 1.03 || Primary |- | Physical Atttack || One-Handed Fencing || 0.5 || Melee || || Deception || 0.8 || 0.26 || Primary |- | Physical Atttack || One-Handed Fencing || 0.8 || Melee || || Prime || 1.1 || 0.61 || Primary |- | Physical Atttack || One-Handed Fencing || 0.8 || Melee || || Parry || 1.1 || 0.47 || Primary |- | Physical Atttack || One-Handed Fencing || 0.8 || Melee || || Thrust || 1.1 || 0.66 || Primary |- | Physical Atttack || One-Handed Fencing || 0.5 || Melee || Oblivious 10 if Target is Disrupted || Stop Cut || 0.8 || 0 || Secondary |- | Physical Atttack || One-Handed Fencing || 0.8 || Melee || Frightened 20 if Target is Flat-Footed, Penetrating if Target is Flat-Footed || Press || 1.1 || 1.18 || Secondary |- | Physical Atttack || One-Handed Fencing || 0.8 || 12m || Slowed 30 if Target has Opportunity, Penetrating if Target has Opportunity || Balestra || 1.1 || 0.52 || Secondary |- | Physical Atttack || One-Handed Fencing || 1.6 || Melee || Bleeding 30 if Target is Flat-Footed, Penetrating if Target is Flat-Footed || Compound || 1.9 || 2.21 || Secondary |- | Physical Atttack || One-Handed Sword || 1.2 || Melee || || Basic Longsword Strike || 1.5 || 1.47 || Primary |- | Physical Atttack || One-Handed Sword || 0.8 || Melee || || False Edge || 1.1 || 0.19 || Primary |- | Physical Atttack || One-Handed Sword || 0.8 || Melee || || Iron Gate Ward || 1.1 || 0.47 || Primary |- | Physical Atttack || One-Handed Sword || 1.2 || Melee || || Understrike || 1.5 || 0.7 || Primary |- | Physical Atttack || One-Handed Sword || 1.2 || Melee || || Slash || 1.5 || 1.26 || Primary |- | Physical Atttack || One-Handed Sword || 1.2 || Melee || Slowed 60 if Target has Opportunity, Interrupt if Target has Opportunity || Hamstring || 1.5 || 1.16 || Secondary |- | Physical Atttack || One-Handed Sword || 1.2 || 22m || Knockdown (2 seconds) if Target is Disrupted, Penetrating if Target is Disrupted, Improved Critical +20 if Target is Disrupted || Lunge || 1.5 || 0.75 || Secondary |- | Physical Atttack || One-Handed Sword || 2 || Melee || Bleeding 30 to All Targets with Opportunity, Knockdown (2 seconds) to All Targets with Opportunity, Improved Critical +20 to All Targets with Opportunity || Whirlwind || 2.3 || 2.74 || Secondary |- | Physical Atttack || One-Handed Sword || 2 || Melee || Improved Critical +30 if Target is Flat-Footed, Bleeding 70 if Target is Flat-Footed || Thousand Cuts || 2.3 || 1.99 || Secondary |- | Physical Atttack || Piercing Polearm || 1.6 || 4m || || Basic Spear Strike || 1.9 || 2.37 || Primary |- | Physical Atttack || Piercing Polearm || 0.6 || 4m || || Penetrate || 0.9 || 0.5 || Primary |- | Physical Atttack || Piercing Polearm || 1.2 || 4m || || Spike || 1.5 || 1.2 || Primary |- | Physical Atttack || Piercing Polearm || 1.6 || 4m || Base Damage +10 if Target has Open || Stab || 1.9 || 1.64 || Primary |- | Physical Atttack || Piercing Polearm || 1.6 || 4m || || Puncture || 1.9 || 1.97 || Primary |- | Physical Atttack || Piercing Polearm || 1.6 || 4m || Immobilize (2 Seconds) if Target has Opportunity, Bleeding 20 if Target has Opportunity || Transfix || 1.9 || 2.74 || Secondary |- | Physical Atttack || Piercing Polearm || 1.6 || 24m || Slowed 20 if Target has Opportunity, Knockdown (2 seconds) if Target has Opportunity || Gore || 1.9 || 1.3 || Secondary |- | Physical Atttack || Piercing Polearm || 2.2 || 4m || Base Damage +10 to All Targets with Disrupted, Frightened 30 to All Targets with Disrupted || Impale || 2.5 || 4.16 || Secondary |- | Physical Atttack || Piercing Polearm || 2.2 || 4m || Bleeding 40 if Target is Flat-Footed, Afflicted 40 if Target is Flat-Footed || Skewer || 2.5 || 3.62 || Secondary |- | Physical Atttack || Shield || 0.3 || Melee || Interrupt if Target is Disrupted || Shield Block || 0.6 || 0 || Secondary |- | Physical Atttack || Shield || 0.6 || Melee || Exhausted 20 if Target has Opportunity || Shield Bash || 0.9 || 0.37 || Secondary |- | Physical Atttack || Shield || 0.6 || Melee || Knockdown (2 seconds) if Target is Flat-Footed || Shield Slam || 0.9 || 0.37 || Secondary |- | Physical Atttack || Shield || 1.2 || 12m || Knockback (10 meters) if Target has Opportunity, Knockdown (2 seconds) if Target has Opportunity || Shield Charge || 1.5 || 0.72 || Secondary |- | Physical Atttack || Shortbow || 1.2 || 20m || || Basic Shortbow Strike || 1.5 || 1.89 || Primary |- | Physical Atttack || Shortbow || 0.6 || 20m || || Quick Shot || 0.9 || 0.74 || Primary |- | Physical Atttack || Shortbow || 1.2 || 20m || || Precise Shot || 1.5 || 0.98 || Primary |- | Physical Atttack || Shortbow || 1.2 || 20m || || Point Blank Shot || 1.5 || 1.12 || Primary |- | Physical Atttack || Shortbow || 1.2 || 20m || || Running Shot || 1.5 || 0.98 || Primary |- | Physical Atttack || Shortbow || 2 || 35m || || Distant Shot || 2.3 || 1.46 || Primary |- | Physical Atttack || Shortbow || 0.6 || 20m || Slowed 30 if Attacker has Dodging || Snap Shot || 0.9 || 0.52 || Secondary |- | Physical Atttack || Shortbow || 0.8 || 20m || Interrupt if Target is Flat-Footed, Oblivious 30 if Target is Flat-Footed || Distracting Shot || 1.1 || 0.8 || Secondary |- | Physical Atttack || Shortbow || 1.2 || 20m || Base Damage +10 if Target has Opportunity, Knockback (3 meters) if Target has Opportunity, Bleeding 20 if Target has Opportunity || Clustered Shots || 1.5 || 1.54 || Secondary |- | Physical Atttack || Shortbow || 1.2 || 20m || Base Damage +10 to All Targets with Flat-Footed, Slowed 20 to All Targets with Flat-Footed, Penetrating to All Targets with Flat-Footed || Multi-Shot || 1.5 || 0.84 || Secondary |- | Physical Atttack || Shortbow || 2 || 20m || Bleeding 50 if Target is Disrupted, Improved Critical +40 if Target is Disrupted || Deadly Aim || 2.3 || 2.99 || Secondary |- | Physical Atttack || Two-Handed Blunt || 2 || 3m || || Basic Greatclub Strike || 2.3 || 2.99 || Primary |- | Physical Atttack || Two-Handed Blunt || 1.2 || 3m || || Slug || 1.5 || 1.28 || Primary |- | Physical Atttack || Two-Handed Blunt || 2 || 3m || || Slam || 2.3 || 2.42 || Primary |- | Physical Atttack || Two-Handed Blunt || 2 || 3m || Immobilize (2 Seconds) if Target has Opportunity, Knockback (10 meters) if Target has Opportunity, Base Damage +10 if Target has Opportunity || Stagger || 2.3 || 4.22 || Secondary |- | Physical Atttack || Two-Handed Blunt || 2 || 3m || Exhausted 50 if Target has Opportunity, Knockdown (2 seconds) if Target has Opportunity || Ruin || 2.3 || 3.71 || Secondary |- | Physical Atttack || Two-Handed Blunt || 2 || 23m || Knockdown (2 seconds) to All Targets with Flat-Footed, Knockback (10 meters) to All Targets with Flat-Footed || Smash || 2.3 || 1.87 || Secondary |- | Physical Atttack || Two-Handed Sword || 2 || 3m || || Basic Greatsword Strike || 2.3 || 2.99 || Primary |- | Physical Atttack || Two-Handed Sword || 1.6 || 3m || Penetrating if Attacker has Replying, Precise +20 if Attacker has Replying || Cross Blow || 1.9 || 1.2 || Primary |- | Physical Atttack || Two-Handed Sword || 2 || 3m || || Wrath Guard || 2.3 || 2.42 || Primary |- | Physical Atttack || Two-Handed Sword || 2 || 3m || || Swing || 2.3 || 2.14 || Primary |- | Physical Atttack || Two-Handed Sword || 2 || 3m || Opportunity (3 Seconds) if Attacker has Replying || Wrathful Strike || 2.3 || 3.14 || Primary |- | Physical Atttack || Two-Handed Sword || 2 || 3m || Knockdown (2 seconds) to All Targets with Opportunity, Slowed 50 to All Targets with Opportunity || Cleave || 2.3 || 2.85 || Secondary |- | Physical Atttack || Two-Handed Sword || 2 || 23m || Bleeding 40 if Target is Disrupted || Passing Step Thrust || 2.3 || 1.96 || Secondary |- | Physical Atttack || Two-Handed Sword || 2 || 3m || Knockdown (4 seconds) if Target has Opportunity, Knockback (10 meters) if Target has Opportunity || Hoist || 2.3 || 2.85 || Secondary |- | Physical Atttack || Two-Handed Sword || 2.4 || 3m || Interrupt if Target is Flat-Footed, Exhausted 60 if Target is Flat-Footed, Base Damage +10 if Target is Flat-Footed || Wind-Up || 2.7 || 5.36 || Secondary |}

Cantrips

Feat Type Feat Name Damage Factor Attack Seconds Stamina Cost Standard Effects Restriction Effects Conditional Effects Range Form Cooldown Seconds Weapon Category Role Keyword Progression Last Updated
Cantrip Mage Wand 0.8 20m Targets Fortitude Torporous Rune 1.1 0.38 Primary
Cantrip Mage Wand 0.8 20m Targets Fortitude Bright Rune 1.1 0.52 Primary
Cantrip Mage Wand 1.2 Melee Mage's Resistance 1.5 0 Secondary
Cantrip Mage Wand 0.8 20m Targets Reflex Acid Dart 1.1 0.85 Primary
Cantrip Mage Wand 0.8 20m Targets Reflex Shard Spray 1.1 0.8 Primary
Cantrip Mage Wand 0.8 20m Targets Reflex, Immobilize (2 Seconds) if Target is Flat-Footed, Slowed 60 if Target is Flat-Footed Binding Web 1.1 0.56 Secondary
Cantrip Mage Wand 0.8 20m Targets Reflex, Knockdown (2 seconds) if Target has Opportunity Downburst 1.1 1.32 Secondary
Cantrip Mage Wand 0.8 20m Targets Fortitude Frighten 1.1 0 Primary
Cantrip Mage Staff 2 35m Targets Reflex Hellflume 2.3 1.39 Primary
Cantrip Mage Staff 2 35m Targets Reflex Winter's Caress 2.3 1.5 Primary
Cantrip Mage Staff 2 35m Targets Reflex Force Hail 2.3 1.11 Primary
Cantrip Mage Staff 2 35m Targets Reflex, Exhausted 70 to All Targets with Flat-Footed, Slowed 10 to All Targets with Flat-Footed Electric Brand 2.3 2.61 Secondary
Cantrip Mage Staff 2 35m Targets Fortitude, Oblivious 60 to All Targets with Disrupted, Interrupt to All Targets with Flat-Footed Deafening Roar 2.3 2.66 Secondary
Cantrip Mage Staff 2 35m Targets Reflex, Slowed 75 to All Targets with Opportunity, Knockback (10 meters) to All Targets with Flat-Footed Arctic Winds 2.3 2.66 Secondary
Cantrip Mage Wand 0.8 20m Targets Reflex Flare 1.1 0.89 Primary
Cantrip Mage Wand 0.8 20m Targets Reflex Frost Ray 1.1 0.89 Primary
Cantrip Mage Wand 0.8 Melee Targets Fortitude Eel's Touch 1.1 0.52 Primary
Cantrip Mage Wand 0.6 4m Targets Fortitude, Oblivious 30 if Target is Disrupted Sonic Thrust 0.9 0.18 Secondary
Cantrip Mage Wand 0.7 4m Targets Reflex, Knockdown (2 seconds, 50% chance) if Target has Opportunity, Slowed 5 if Target has Opportunity Windrider 1 0.66 Secondary
Cantrip Mage Wand 0.8 20m Targets Reflex, Burning 15 to All Targets with Flat-Footed, Interrupt to All Targets with Flat-Footed Wyrmling Breath 1.1 0.28 Secondary
Cantrip Mage Wand 0.8 20m Targets Will Figment Foes 1.1 0.61 Primary
Cantrip Mage Wand 0.8 20m Targets Reflex Shadow Ray 1.1 0.33 Primary
Cantrip Mage Wand 0.8 20m Targets Will Grasping Shadows 1.1 0.75 Primary
Cantrip Mage Wand 0.8 20m Targets Reflex, Oblivious 60 if Target is Disrupted Blinding Ray 1.1 0.71 Secondary
Cantrip Mage Wand 0.8 20m Targets Will, Frightened 25 if Target is Flat-Footed Nightmarish Foe 1.1 0.52 Secondary
Cantrip Mage Wand 0.8 Melee Targets Reflex Chill Touch 1.1 0.69 Primary
Cantrip Mage Wand 0.8 20m Targets Fortitude Ghostly Grasp 1.1 0.42 Primary
Cantrip Mage Staff 2 35m Targets Fortitude Remove Energy 2.3 1.46 Primary
Cantrip Mage Wand 0.8 20m Targets Fortitude Boiling Blood 1.1 0.75 Primary
Cantrip Mage Wand 0.8 20m Targets Reflex, Knockdown (2 seconds) if Target has Opportunity, Knockback (20 meters) if Target has Opportunity Telekinetic Fist 1.1 0.66 Secondary
Cantrip Mage Wand 0.8 20m Targets Fortitude, Hasted (1 Round) to Self if Target is Disrupted, Immobilize (2 Seconds) if Target is Disrupted Steal Speed 1.1 0.14 Secondary
Cantrip Mage Staff 2 35m Targets Reflex Burning Flume 2.3 2.66 Primary
Cantrip Mage Staff 2 35m Targets Reflex Freezing Torrent 2.3 2.66 Primary
Cantrip Mage Staff 2 35m Targets Reflex Shocking Strike 2.3 2.66 Primary
Cantrip Mage Staff 2 35m Targets Reflex Melting Stream 2.3 2.43 Primary
Cantrip Mage Staff 2 35m Targets Reflex Thundering Torrent 2.3 2.43 Primary
Cantrip Mage Staff 2 35m Targets Reflex Midnight Strike 2.3 2.43 Primary
Cantrip Mage Staff 2 35m Targets Reflex Mental Strike 2.3 2.43 Primary
Cantrip Mage Staff 2 35m Targets Reflex Invisible Torrent 2.3 2.15 Primary
Cantrip Mage Wand 0.8 20m Targets Reflex Burning Ray 1.1 1.13 Primary
Cantrip Mage Wand 0.8 20m Targets Reflex Freezing Ray 1.1 1.13 Primary
Cantrip Mage Wand 0.8 20m Targets Reflex Shocking Ray 1.1 1.13 Primary
Cantrip Mage Wand 0.8 20m Targets Reflex Melting Ray 1.1 0.85 Primary
Cantrip Mage Wand 0.8 20m Targets Reflex Thundering Ray 1.1 0.85 Primary
Cantrip Mage Wand 0.8 20m Targets Reflex Midnight Ray 1.1 0.85 Primary
Cantrip Mage Wand 0.8 20m Targets Reflex Mental Ray 1.1 0.85 Primary
Cantrip Mage Wand 0.8 20m Targets Reflex Invisible Ray 1.1 0.56 Primary

Orisons

Feat Type Feat Name Damage Factor Attack Seconds Stamina Cost Standard Effects Restriction Effects Conditional Effects Range Form Cooldown Seconds Weapon Category Role Keyword Progression Last Updated
Orison Focus 0.6 20m Strength Surge 0.9 0 Primary
Orison Focus 0.8 Melee Agile Feet 1.1 0 Primary
Orison Focus 0.8 Melee Targets Fortitude Dispelling Touch 1.1 0 Primary
Orison Focus 1.2 Melee Targets Fortitude Bleeding Touch 1.5 0 Primary
Orison Focus 0.8 20m Battle Rage 1.1 0 Secondary
Orison Focus 0.8 Melee Targets Reflex, Bleeding 35 if Target is Flat-Footed Destructive Smite 1.1 0.64 Secondary
Orison Focus 0.8 Melee Resistance 1.1 0 Secondary
Orison Focus 0.8 20m Targets Reflex Fire Bolt 1.1 0.15 Primary
Orison Focus 0.8 Melee Guidance 1.1 0 Primary
Orison Focus 0.8 20m Targets Reflex Icicle 1.1 0.11 Primary
Orison Focus 0.8 Melee Virtue 1.1 0 Primary
Orison Focus 0.8 20m Targets Reflex, Oblivious 10 if Target is Disrupted, Base Damage +10 if Target is Disrupted Holy Lance 1.1 0.48 Secondary
Orison Focus 0.8 20m Targets Reflex, Dispelling if Target has Opportunity, Exhausted 20 if Target has Opportunity Lightning Arc 1.1 0.59 Secondary
Orison Focus 0.8 Melee Minor Cure 1.1 0 Secondary
Orison Focus 0.3 20m Augur 0.6 0 Primary
Orison Focus 0.6 20m Defending Weapon 0.9 0 Primary
Orison Focus 0.8 Melee Targets Will Dazing Touch 1.1 0 Primary
Orison Focus 1.2 20m Targets Will Doom 1.5 0 Primary
Orison Focus 0.8 20m Liberation 1.1 0 Secondary
Orison Focus 1.2 Melee Targets Will, Oblivious 70 if Target is Disrupted Touch of Darkness 1.5 1.47 Secondary

Utility

Feat Type Feat Name Damage Factor Attack Seconds Stamina Cost Standard Effects Restriction Effects Conditional Effects Range Form Cooldown Seconds Weapon Category Role Keyword Progression Last Updated
Utility Utility (Boot) 12 22m Charge 0.7 0 Utility
Utility Utility (Glove) 18 22m Bull Rush 1.1 0.64 Utility
Utility Utility (Glove) 18 Melee Trip 1.1 0 Utility
Utility Utility (Boot) 6 Melee Combat Expertise 0.7 0 Utility
Utility Utility (Boot) 24 Melee Bulwark 1.5 0 Utility
Utility Utility (Boot) 18 Melee Evasion 0.7 0 Utility
Utility Utility (Boot) 18 Melee Resiliency 0.9 0 Utility
Utility Utility (Glove) 6 Melee Feint 1.3 0 Utility
Utility Utility (Boot) 12 Melee Tumble 0.9 0 Utility
Utility Utility (Glove) 6 Melee True Strike 0.9 0 Utility
Utility Utility (Boot) 18 Melee Shield of Faith 0.9 0 Utility
Utility Utility (Glove) 6 Melee Divine Favor 1.1 0 Utility