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Difference between revisions of "Attack Feats"

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==Physical Attacks==
 
==Physical Attacks==
 
{|border = 1; cellspacing = 0; class = "sortable"
 
{|border = 1; cellspacing = 0; class = "sortable"
|- !! Feat Type !!Feat Name
+
|-
!Damage Factor
+
!Feat Type !! Feat Name !! Damage Factor !! Attack Seconds !! Stamina Cost !! Standard Effects !! Restriction Effects !! Conditional Effects !! Range !! Form !! Cooldown Seconds !! Weapon Category !! Role !! Keyword Progression !! Last Updated
!Attack Seconds
 
!Stamina Cost
 
!Standard Effects
 
!Restriction Effects
 
!Conditional Effects
 
!Range
 
!Form
 
!Cooldown Seconds
 
!Weapon Category
 
!Role
 
!Keyword Progression
 
!Last Updated
 
 
{{AttackFeat|Physical Atttack|Basic Dagger Strike|0.81|0.9|12||||Melee|Primary|0.6|Light Knife|General|Piercing/Precise/Light/Masterwork/Penetrating/Hasted, Artifact|8/7/2014}}
 
{{AttackFeat|Physical Atttack|Basic Dagger Strike|0.81|0.9|12||||Melee|Primary|0.6|Light Knife|General|Piercing/Precise/Light/Masterwork/Penetrating/Hasted, Artifact|8/7/2014}}
 
{{AttackFeat|Physical Atttack|Round|0.47|0.7|9|Penetrating|||Melee|Primary|0.4|Light Knife|General|Piercing/Precise/Light/Masterwork/Penetrating/Hasted, Artifact|8/7/2014}}
 
{{AttackFeat|Physical Atttack|Round|0.47|0.7|9|Penetrating|||Melee|Primary|0.4|Light Knife|General|Piercing/Precise/Light/Masterwork/Penetrating/Hasted, Artifact|8/7/2014}}

Revision as of 18:22, 8 August 2014

The following attacks are currently available in Pathfinder Online.

Clicking on the header of any column will sort the associated column in ascending/descending order.

Physical Attacks

Feat Type Feat Name Damage Factor Attack Seconds Stamina Cost Standard Effects Restriction Effects Conditional Effects Range Form Cooldown Seconds Weapon Category Role Keyword Progression Last Updated
Physical Atttack Light Knife 0.6 Melee Basic Dagger Strike 0.9 0.81 Primary
Physical Atttack Light Knife 0.4 Melee Round 0.7 0.47 Primary
Physical Atttack Light Knife 0.6 Melee Rattle 0.9 0.56 Primary
Physical Atttack Light Knife 0.6 Melee Forehand 0.9 0.15 Primary
Physical Atttack Light Knife 0.6 Melee Fan 0.9 0.22 Primary
Physical Atttack Light Knife 0.6 Melee Slowed 20 if Target is Flat-Footed Footwork 0.9 0.11 Secondary
Physical Atttack Light Knife 1.2 Melee Precise +20 if Target is Flat-Footed, Bleeding 30 if Target is Flat-Footed Shank 1.5 1.4 Secondary
Physical Atttack Light Knife 1.2 Melee Immobilize (2 Seconds) if Target has Opportunity, Frightened 20 if Target has Opportunity Shiv 1.5 1.33 Secondary
Physical Atttack Longbow 2 35m Basic Longbow Strike 2.3 2.89 Primary
Physical Atttack Longbow 1.2 35m Half Draw 1.5 1.11 Primary
Physical Atttack Longbow 2 35m Bullseye Shot 2.3 1.22 Primary
Physical Atttack Longbow 2 35m Pinpoint Targeting 2.3 1.46 Primary
Physical Atttack Longbow 2 35m Sorrow's Release 2.3 2.31 Primary
Physical Atttack Longbow 3.2 35m Overdraw 3.5 3.83 Primary
Physical Atttack Longbow 2 35m Revealed (3 seconds) if Attacker has Alert, Immobilize (2 Seconds) if Attacker has Striking, Slowed 50 if Attacker has Striking Patient Anchor 2.3 3.35 Secondary
Physical Atttack Longbow 2 35m Bleeding 40 to All Targets with Disrupted, Frightened 40 to All Targets with Disrupted Impaling Shot 2.3 1.46 Secondary
Physical Atttack Longbow 2 35m Slowed 50 if Target has Opportunity, Precise +50 if Target has Opportunity Followthrough Foresight 2.3 3.23 Secondary
Physical Atttack Longbow 2 35m Immobilize (2 Seconds) if Target is Flat-Footed, Slowed 60 if Target is Flat-Footed Parting Shot 2.3 2.73 Secondary
Physical Atttack Longbow 2 35m Improved Critical +50 if Target has Opportunity, Knockback (10 meters) on Critical Hit, Knockdown (2 seconds) on Critical Hit Impact Critical Shot 2.3 3.07 Secondary
Physical Atttack One-Handed Axe 1.4 Melee Basic Battleaxe Strike 1.7 1.73 Primary
Physical Atttack One-Handed Axe 1 Melee Chop 1.3 0.89 Primary
Physical Atttack One-Handed Axe 1.4 Melee Hack 1.7 1.2 Primary
Physical Atttack One-Handed Axe 1.4 Melee Cut 1.7 1.32 Primary
Physical Atttack One-Handed Axe 1.4 Melee Immobilize (2 Seconds) if Target is Flat-Footed, Slowed 50 if Target is Flat-Footed Mangle 1.7 1.82 Secondary
Physical Atttack One-Handed Axe 2 Melee Knockdown (2 seconds) to All Targets with Opportunity, Slowed 40 to All Targets with Opportunity Carve 2.3 2.86 Secondary
Physical Atttack One-Handed Axe 2 22m Bleeding 40 to All Targets with Disrupted Shear 2.3 1.96 Secondary
Physical Atttack One-Handed Blunt 0.8 Melee Basic Club Strike 1.1 1.03 Primary
Physical Atttack One-Handed Blunt (Club) 0.8 Melee Oblivious 50 if Target is Flat-Footed, Interrupt if Target is Flat-Footed Club Conk 1.1 0.66 Secondary
Physical Atttack One-Handed Blunt (Mace) 0.8 Melee Dispelling if Target is Disrupted, Interrupt if Target is Disrupted, Oblivious 10 if Target is Disrupted Mace Conk 1.1 0.85 Secondary
Physical Atttack One-Handed Blunt 0.6 Melee Thump 0.9 0.56 Primary
Physical Atttack One-Handed Blunt 0.8 Melee Beat 1.1 0.75 Primary
Physical Atttack One-Handed Blunt 0.8 Melee Thwack 1.1 0.8 Primary
Physical Atttack One-Handed Blunt 0.8 Melee Inertia 1.1 0.52 Primary
Physical Atttack One-Handed Blunt 0.8 Melee Slowed 25 if Target has Opportunity, Knockback (20 meters) if Target has Opportunity Shove 1.1 0.8 Secondary
Physical Atttack One-Handed Blunt 0.8 Melee Nausea (2 Seconds) if Target is Disrupted Escape 1.1 0.42 Secondary
Physical Atttack One-Handed Blunt 1.4 Melee Exhausted 40 if Target is Flat-Footed, Slowed 40 if Target is Flat-Footed, Base Damage +10 if Target is Flat-Footed Shillelagh 1.7 1.73 Secondary
Physical Atttack One-Handed Fencing 0.8 Melee Basic Rapier Strike 1.1 1.03 Primary
Physical Atttack One-Handed Fencing 0.5 Melee Deception 0.8 0.26 Primary
Physical Atttack One-Handed Fencing 0.8 Melee Prime 1.1 0.61 Primary
Physical Atttack One-Handed Fencing 0.8 Melee Parry 1.1 0.47 Primary
Physical Atttack One-Handed Fencing 0.8 Melee Thrust 1.1 0.66 Primary
Physical Atttack One-Handed Fencing 0.5 Melee Oblivious 10 if Target is Disrupted Stop Cut 0.8 0 Secondary
Physical Atttack One-Handed Fencing 0.8 Melee Frightened 20 if Target is Flat-Footed, Penetrating if Target is Flat-Footed Press 1.1 1.18 Secondary
Physical Atttack One-Handed Fencing 0.8 12m Slowed 30 if Target has Opportunity, Penetrating if Target has Opportunity Balestra 1.1 0.52 Secondary
Physical Atttack One-Handed Fencing 1.6 Melee Bleeding 30 if Target is Flat-Footed, Penetrating if Target is Flat-Footed Compound 1.9 2.21 Secondary
Physical Atttack One-Handed Sword 1.2 Melee Basic Longsword Strike 1.5 1.47 Primary
Physical Atttack One-Handed Sword 0.8 Melee False Edge 1.1 0.19 Primary
Physical Atttack One-Handed Sword 0.8 Melee Iron Gate Ward 1.1 0.47 Primary
Physical Atttack One-Handed Sword 1.2 Melee Understrike 1.5 0.7 Primary
Physical Atttack One-Handed Sword 1.2 Melee Slash 1.5 1.26 Primary
Physical Atttack One-Handed Sword 1.2 Melee Slowed 60 if Target has Opportunity, Interrupt if Target has Opportunity Hamstring 1.5 1.16 Secondary
Physical Atttack One-Handed Sword 1.2 22m Knockdown (2 seconds) if Target is Disrupted, Penetrating if Target is Disrupted, Improved Critical +20 if Target is Disrupted Lunge 1.5 0.75 Secondary
Physical Atttack One-Handed Sword 2 Melee Bleeding 30 to All Targets with Opportunity, Knockdown (2 seconds) to All Targets with Opportunity, Improved Critical +20 to All Targets with Opportunity Whirlwind 2.3 2.74 Secondary
Physical Atttack One-Handed Sword 2 Melee Improved Critical +30 if Target is Flat-Footed, Bleeding 70 if Target is Flat-Footed Thousand Cuts 2.3 1.99 Secondary
Physical Atttack Piercing Polearm 1.6 4m Basic Spear Strike 1.9 2.37 Primary
Physical Atttack Piercing Polearm 0.6 4m Penetrate 0.9 0.5 Primary
Physical Atttack Piercing Polearm 1.2 4m Spike 1.5 1.2 Primary
Physical Atttack Piercing Polearm 1.6 4m Base Damage +10 if Target has Open Stab 1.9 1.64 Primary
Physical Atttack Piercing Polearm 1.6 4m Puncture 1.9 1.97 Primary
Physical Atttack Piercing Polearm 1.6 4m Immobilize (2 Seconds) if Target has Opportunity, Bleeding 20 if Target has Opportunity Transfix 1.9 2.74 Secondary
Physical Atttack Piercing Polearm 1.6 24m Slowed 20 if Target has Opportunity, Knockdown (2 seconds) if Target has Opportunity Gore 1.9 1.3 Secondary
Physical Atttack Piercing Polearm 2.2 4m Base Damage +10 to All Targets with Disrupted, Frightened 30 to All Targets with Disrupted Impale 2.5 4.16 Secondary
Physical Atttack Piercing Polearm 2.2 4m Bleeding 40 if Target is Flat-Footed, Afflicted 40 if Target is Flat-Footed Skewer 2.5 3.62 Secondary
Physical Atttack Shield 0.3 Melee Interrupt if Target is Disrupted Shield Block 0.6 0 Secondary
Physical Atttack Shield 0.6 Melee Exhausted 20 if Target has Opportunity Shield Bash 0.9 0.37 Secondary
Physical Atttack Shield 0.6 Melee Knockdown (2 seconds) if Target is Flat-Footed Shield Slam 0.9 0.37 Secondary
Physical Atttack Shield 1.2 12m Knockback (10 meters) if Target has Opportunity, Knockdown (2 seconds) if Target has Opportunity Shield Charge 1.5 0.72 Secondary
Physical Atttack Shortbow 1.2 20m Basic Shortbow Strike 1.5 1.89 Primary
Physical Atttack Shortbow 0.6 20m Quick Shot 0.9 0.74 Primary
Physical Atttack Shortbow 1.2 20m Precise Shot 1.5 0.98 Primary
Physical Atttack Shortbow 1.2 20m Point Blank Shot 1.5 1.12 Primary
Physical Atttack Shortbow 1.2 20m Running Shot 1.5 0.98 Primary
Physical Atttack Shortbow 2 35m Distant Shot 2.3 1.46 Primary
Physical Atttack Shortbow 0.6 20m Slowed 30 if Attacker has Dodging Snap Shot 0.9 0.52 Secondary
Physical Atttack Shortbow 0.8 20m Interrupt if Target is Flat-Footed, Oblivious 30 if Target is Flat-Footed Distracting Shot 1.1 0.8 Secondary
Physical Atttack Shortbow 1.2 20m Base Damage +10 if Target has Opportunity, Knockback (3 meters) if Target has Opportunity, Bleeding 20 if Target has Opportunity Clustered Shots 1.5 1.54 Secondary
Physical Atttack Shortbow 1.2 20m Base Damage +10 to All Targets with Flat-Footed, Slowed 20 to All Targets with Flat-Footed, Penetrating to All Targets with Flat-Footed Multi-Shot 1.5 0.84 Secondary
Physical Atttack Shortbow 2 20m Bleeding 50 if Target is Disrupted, Improved Critical +40 if Target is Disrupted Deadly Aim 2.3 2.99 Secondary
Physical Atttack Two-Handed Blunt 2 3m Basic Greatclub Strike 2.3 2.99 Primary
Physical Atttack Two-Handed Blunt 1.2 3m Slug 1.5 1.28 Primary
Physical Atttack Two-Handed Blunt 2 3m Slam 2.3 2.42 Primary
Physical Atttack Two-Handed Blunt 2 3m Immobilize (2 Seconds) if Target has Opportunity, Knockback (10 meters) if Target has Opportunity, Base Damage +10 if Target has Opportunity Stagger 2.3 4.22 Secondary
Physical Atttack Two-Handed Blunt 2 3m Exhausted 50 if Target has Opportunity, Knockdown (2 seconds) if Target has Opportunity Ruin 2.3 3.71 Secondary
Physical Atttack Two-Handed Blunt 2 23m Knockdown (2 seconds) to All Targets with Flat-Footed, Knockback (10 meters) to All Targets with Flat-Footed Smash 2.3 1.87 Secondary
Physical Atttack Two-Handed Sword 2 3m Basic Greatsword Strike 2.3 2.99 Primary
Physical Atttack Two-Handed Sword 1.6 3m Penetrating if Attacker has Replying, Precise +20 if Attacker has Replying Cross Blow 1.9 1.2 Primary
Physical Atttack Two-Handed Sword 2 3m Wrath Guard 2.3 2.42 Primary
Physical Atttack Two-Handed Sword 2 3m Swing 2.3 2.14 Primary
Physical Atttack Two-Handed Sword 2 3m Opportunity (3 Seconds) if Attacker has Replying Wrathful Strike 2.3 3.14 Primary
Physical Atttack Two-Handed Sword 2 3m Knockdown (2 seconds) to All Targets with Opportunity, Slowed 50 to All Targets with Opportunity Cleave 2.3 2.85 Secondary
Physical Atttack Two-Handed Sword 2 23m Bleeding 40 if Target is Disrupted Passing Step Thrust 2.3 1.96 Secondary
Physical Atttack Two-Handed Sword 2 3m Knockdown (4 seconds) if Target has Opportunity, Knockback (10 meters) if Target has Opportunity Hoist 2.3 2.85 Secondary
Physical Atttack Two-Handed Sword 2.4 3m Interrupt if Target is Flat-Footed, Exhausted 60 if Target is Flat-Footed, Base Damage +10 if Target is Flat-Footed Wind-Up 2.7 5.36 Secondary
Cantrip Mage Wand 0.8 20m Targets Fortitude Torporous Rune 1.1 0.38 Primary
Cantrip Mage Wand 0.8 20m Targets Fortitude Bright Rune 1.1 0.52 Primary
Cantrip Mage Wand 1.2 Melee Mage's Resistance 1.5 0 Secondary
Cantrip Mage Wand 0.8 20m Targets Reflex Acid Dart 1.1 0.85 Primary
Cantrip Mage Wand 0.8 20m Targets Reflex Shard Spray 1.1 0.8 Primary
Cantrip Mage Wand 0.8 20m Targets Reflex, Immobilize (2 Seconds) if Target is Flat-Footed, Slowed 60 if Target is Flat-Footed Binding Web 1.1 0.56 Secondary
Cantrip Mage Wand 0.8 20m Targets Reflex, Knockdown (2 seconds) if Target has Opportunity Downburst 1.1 1.32 Secondary
Cantrip Mage Wand 0.8 20m Targets Fortitude Frighten 1.1 0 Primary
Cantrip Mage Staff 2 35m Targets Reflex Hellflume 2.3 1.39 Primary
Cantrip Mage Staff 2 35m Targets Reflex Winter's Caress 2.3 1.5 Primary
Cantrip Mage Staff 2 35m Targets Reflex Force Hail 2.3 1.11 Primary
Cantrip Mage Staff 2 35m Targets Reflex, Exhausted 70 to All Targets with Flat-Footed, Slowed 10 to All Targets with Flat-Footed Electric Brand 2.3 2.61 Secondary
Cantrip Mage Staff 2 35m Targets Fortitude, Oblivious 60 to All Targets with Disrupted, Interrupt to All Targets with Flat-Footed Deafening Roar 2.3 2.66 Secondary
Cantrip Mage Staff 2 35m Targets Reflex, Slowed 75 to All Targets with Opportunity, Knockback (10 meters) to All Targets with Flat-Footed Arctic Winds 2.3 2.66 Secondary
Cantrip Mage Wand 0.8 20m Targets Reflex Flare 1.1 0.89 Primary
Cantrip Mage Wand 0.8 20m Targets Reflex Frost Ray 1.1 0.89 Primary
Cantrip Mage Wand 0.8 Melee Targets Fortitude Eel's Touch 1.1 0.52 Primary
Cantrip Mage Wand 0.6 4m Targets Fortitude, Oblivious 30 if Target is Disrupted Sonic Thrust 0.9 0.18 Secondary
Cantrip Mage Wand 0.7 4m Targets Reflex, Knockdown (2 seconds, 50% chance) if Target has Opportunity, Slowed 5 if Target has Opportunity Windrider 1 0.66 Secondary
Cantrip Mage Wand 0.8 20m Targets Reflex, Burning 15 to All Targets with Flat-Footed, Interrupt to All Targets with Flat-Footed Wyrmling Breath 1.1 0.28 Secondary
Cantrip Mage Wand 0.8 20m Targets Will Figment Foes 1.1 0.61 Primary
Cantrip Mage Wand 0.8 20m Targets Reflex Shadow Ray 1.1 0.33 Primary
Cantrip Mage Wand 0.8 20m Targets Will Grasping Shadows 1.1 0.75 Primary
Cantrip Mage Wand 0.8 20m Targets Reflex, Oblivious 60 if Target is Disrupted Blinding Ray 1.1 0.71 Secondary
Cantrip Mage Wand 0.8 20m Targets Will, Frightened 25 if Target is Flat-Footed Nightmarish Foe 1.1 0.52 Secondary
Cantrip Mage Wand 0.8 Melee Targets Reflex Chill Touch 1.1 0.69 Primary
Cantrip Mage Wand 0.8 20m Targets Fortitude Ghostly Grasp 1.1 0.42 Primary
Cantrip Mage Staff 2 35m Targets Fortitude Remove Energy 2.3 1.46 Primary
Cantrip Mage Wand 0.8 20m Targets Fortitude Boiling Blood 1.1 0.75 Primary
Cantrip Mage Wand 0.8 20m Targets Reflex, Knockdown (2 seconds) if Target has Opportunity, Knockback (20 meters) if Target has Opportunity Telekinetic Fist 1.1 0.66 Secondary
Cantrip Mage Wand 0.8 20m Targets Fortitude, Hasted (1 Round) to Self if Target is Disrupted, Immobilize (2 Seconds) if Target is Disrupted Steal Speed 1.1 0.14 Secondary
Cantrip Mage Staff 2 35m Targets Reflex Burning Flume 2.3 2.66 Primary
Cantrip Mage Staff 2 35m Targets Reflex Freezing Torrent 2.3 2.66 Primary
Cantrip Mage Staff 2 35m Targets Reflex Shocking Strike 2.3 2.66 Primary
Cantrip Mage Staff 2 35m Targets Reflex Melting Stream 2.3 2.43 Primary
Cantrip Mage Staff 2 35m Targets Reflex Thundering Torrent 2.3 2.43 Primary
Cantrip Mage Staff 2 35m Targets Reflex Midnight Strike 2.3 2.43 Primary
Cantrip Mage Staff 2 35m Targets Reflex Mental Strike 2.3 2.43 Primary
Cantrip Mage Staff 2 35m Targets Reflex Invisible Torrent 2.3 2.15 Primary
Cantrip Mage Wand 0.8 20m Targets Reflex Burning Ray 1.1 1.13 Primary
Cantrip Mage Wand 0.8 20m Targets Reflex Freezing Ray 1.1 1.13 Primary
Cantrip Mage Wand 0.8 20m Targets Reflex Shocking Ray 1.1 1.13 Primary
Cantrip Mage Wand 0.8 20m Targets Reflex Melting Ray 1.1 0.85 Primary
Cantrip Mage Wand 0.8 20m Targets Reflex Thundering Ray 1.1 0.85 Primary
Cantrip Mage Wand 0.8 20m Targets Reflex Midnight Ray 1.1 0.85 Primary
Cantrip Mage Wand 0.8 20m Targets Reflex Mental Ray 1.1 0.85 Primary
Cantrip Mage Wand 0.8 20m Targets Reflex Invisible Ray 1.1 0.56 Primary
Orison Focus 0.6 20m Strength Surge 0.9 0 Primary
Orison Focus 0.8 Melee Agile Feet 1.1 0 Primary
Orison Focus 0.8 Melee Targets Fortitude Dispelling Touch 1.1 0 Primary
Orison Focus 1.2 Melee Targets Fortitude Bleeding Touch 1.5 0 Primary
Orison Focus 0.8 20m Battle Rage 1.1 0 Secondary
Orison Focus 0.8 Melee Targets Reflex, Bleeding 35 if Target is Flat-Footed Destructive Smite 1.1 0.64 Secondary
Orison Focus 0.8 Melee Resistance 1.1 0 Secondary
Orison Focus 0.8 20m Targets Reflex Fire Bolt 1.1 0.15 Primary
Orison Focus 0.8 Melee Guidance 1.1 0 Primary
Orison Focus 0.8 20m Targets Reflex Icicle 1.1 0.11 Primary
Orison Focus 0.8 Melee Virtue 1.1 0 Primary
Orison Focus 0.8 20m Targets Reflex, Oblivious 10 if Target is Disrupted, Base Damage +10 if Target is Disrupted Holy Lance 1.1 0.48 Secondary
Orison Focus 0.8 20m Targets Reflex, Dispelling if Target has Opportunity, Exhausted 20 if Target has Opportunity Lightning Arc 1.1 0.59 Secondary
Orison Focus 0.8 Melee Minor Cure 1.1 0 Secondary
Orison Focus 0.3 20m Augur 0.6 0 Primary
Orison Focus 0.6 20m Defending Weapon 0.9 0 Primary
Orison Focus 0.8 Melee Targets Will Dazing Touch 1.1 0 Primary
Orison Focus 1.2 20m Targets Will Doom 1.5 0 Primary
Orison Focus 0.8 20m Liberation 1.1 0 Secondary
Orison Focus 1.2 Melee Targets Will, Oblivious 70 if Target is Disrupted Touch of Darkness 1.5 1.47 Secondary
Utility Utility (Boot) 12 22m Charge 0.7 0 Utility
Utility Utility (Glove) 18 22m Bull Rush 1.1 0.64 Utility
Utility Utility (Glove) 18 Melee Trip 1.1 0 Utility
Utility Utility (Boot) 6 Melee Combat Expertise 0.7 0 Utility
Utility Utility (Boot) 24 Melee Bulwark 1.5 0 Utility
Utility Utility (Boot) 18 Melee Evasion 0.7 0 Utility
Utility Utility (Boot) 18 Melee Resiliency 0.9 0 Utility
Utility Utility (Glove) 6 Melee Feint 1.3 0 Utility
Utility Utility (Boot) 12 Melee Tumble 0.9 0 Utility
Utility Utility (Glove) 6 Melee True Strike 0.9 0 Utility
Utility Utility (Boot) 18 Melee Shield of Faith 0.9 0 Utility
Utility Utility (Glove) 6 Melee Divine Favor 1.1 0 Utility